mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26604) -Add: Most of the mapgen settings to advances settings window.
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@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop
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STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
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STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
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STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
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STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
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STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
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STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
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STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
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STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
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STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2}
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
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STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
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STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
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STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
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STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
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STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
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STR_CONFIG_SETTING_TREE_PLACER_NONE :None
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STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
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STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
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STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
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STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
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@ -1597,9 +1597,19 @@ static SettingEntry _settings_disasters[] = {
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static SettingsPage _settings_disasters_page = {_settings_disasters, lengthof(_settings_disasters)};
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static SettingEntry _settings_genworld[] = {
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SettingEntry("game_creation.landscape"),
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SettingEntry("game_creation.land_generator"),
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SettingEntry("difficulty.terrain_type"),
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SettingEntry("game_creation.tgen_smoothness"),
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SettingEntry("game_creation.variety"),
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SettingEntry("game_creation.snow_line_height"),
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SettingEntry("game_creation.amount_of_rivers"),
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SettingEntry("game_creation.tree_placer"),
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SettingEntry("vehicle.road_side"),
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SettingEntry("economy.larger_towns"),
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SettingEntry("economy.initial_city_size"),
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SettingEntry("economy.town_layout"),
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SettingEntry("difficulty.industry_density"),
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SettingEntry("gui.pause_on_newgame"),
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};
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@ -129,11 +129,13 @@ base = GameSettings
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var = difficulty.industry_density
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type = SLE_UINT8
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from = 97
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guiflags = SGF_NEWGAME_ONLY
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guiflags = SGF_MULTISTRING
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def = ID_END - 1
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min = 0
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max = ID_END - 1
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interval = 1
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str = STR_CONFIG_SETTING_INDUSTRY_DENSITY
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strhelp = STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT
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strval = STR_FUNDING_ONLY
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cat = SC_BASIC
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@ -250,11 +252,13 @@ base = GameSettings
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var = difficulty.terrain_type
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type = SLE_UINT8
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from = 97
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guiflags = SGF_NEWGAME_ONLY
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 1
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min = 0
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max = 3
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interval = 1
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str = STR_CONFIG_SETTING_TERRAIN_TYPE
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strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
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strval = STR_TERRAIN_TYPE_VERY_FLAT
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cat = SC_BASIC
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@ -341,11 +345,14 @@ base = GameSettings
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var = game_creation.landscape
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type = SLE_UINT8
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from = 97
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guiflags = SGF_NO_NETWORK
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 0
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max = 3
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full = _climates
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load = ConvertLandscape
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str = STR_CONFIG_SETTING_LANDSCAPE
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strhelp = STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT
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strval = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE
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cat = SC_BASIC
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; Snow line (or snow_line_height * TILE_HEIGHT)
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@ -359,10 +366,13 @@ base = GameSettings
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var = vehicle.road_side
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type = SLE_UINT8
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from = 97
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guiflags = SGF_NO_NETWORK
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guiflags = SGF_MULTISTRING | SGF_NO_NETWORK
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def = 1
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max = 1
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full = _roadsides
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str = STR_CONFIG_SETTING_ROAD_SIDE
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strhelp = STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT
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strval = STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT
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proc = CheckRoadSide
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; Construction
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@ -1309,10 +1319,12 @@ cat = SC_BASIC
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base = GameSettings
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var = game_creation.snow_line_height
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type = SLE_UINT8
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guiflags = SGF_NO_NETWORK
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def = DEF_SNOWLINE_HEIGHT
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min = MIN_SNOWLINE_HEIGHT
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max = MAX_SNOWLINE_HEIGHT
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str = STR_CONFIG_SETTING_SNOWLINE_HEIGHT
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strhelp = STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT
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strval = STR_JUST_COMMA
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cat = SC_BASIC
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@ -2106,11 +2118,12 @@ base = GameSettings
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var = game_creation.land_generator
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type = SLE_UINT8
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from = 30
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guiflags = SGF_MULTISTRING
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 1
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min = 0
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max = 1
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str = STR_CONFIG_SETTING_LAND_GENERATOR
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strhelp = STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT
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strval = STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
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[SDT_VAR]
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@ -2130,11 +2143,12 @@ base = GameSettings
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var = game_creation.tgen_smoothness
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type = SLE_UINT8
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from = 30
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guiflags = SGF_MULTISTRING
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 1
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min = 0
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max = 3
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str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN
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strhelp = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT
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strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
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cat = SC_BASIC
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@ -2143,9 +2157,13 @@ base = GameSettings
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var = game_creation.variety
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 0
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min = 0
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max = 5
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str = STR_CONFIG_SETTING_VARIETY
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strhelp = STR_CONFIG_SETTING_VARIETY_HELPTEXT
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strval = STR_VARIETY_NONE
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[SDT_VAR]
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base = GameSettings
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@ -2162,11 +2180,12 @@ base = GameSettings
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var = game_creation.tree_placer
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type = SLE_UINT8
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from = 30
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guiflags = SGF_MULTISTRING
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
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def = 2
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min = 0
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max = 2
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str = STR_CONFIG_SETTING_TREE_PLACER
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strhelp = STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT
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strval = STR_CONFIG_SETTING_TREE_PLACER_NONE
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[SDT_VAR]
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@ -2291,9 +2310,13 @@ base = GameSettings
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var = game_creation.amount_of_rivers
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type = SLE_UINT8
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from = 163
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 2
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min = 0
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max = 3
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str = STR_CONFIG_SETTING_RIVER_AMOUNT
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strhelp = STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT
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strval = STR_RIVERS_NONE
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; locale
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