(svn r26604) -Add: Most of the mapgen settings to advances settings window.

This commit is contained in:
frosch 2014-05-21 18:07:30 +00:00
parent 8eedbe548c
commit 0c9e666d96
3 changed files with 57 additions and 8 deletions

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@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise

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@ -1597,9 +1597,19 @@ static SettingEntry _settings_disasters[] = {
static SettingsPage _settings_disasters_page = {_settings_disasters, lengthof(_settings_disasters)};
static SettingEntry _settings_genworld[] = {
SettingEntry("game_creation.landscape"),
SettingEntry("game_creation.land_generator"),
SettingEntry("difficulty.terrain_type"),
SettingEntry("game_creation.tgen_smoothness"),
SettingEntry("game_creation.variety"),
SettingEntry("game_creation.snow_line_height"),
SettingEntry("game_creation.amount_of_rivers"),
SettingEntry("game_creation.tree_placer"),
SettingEntry("vehicle.road_side"),
SettingEntry("economy.larger_towns"),
SettingEntry("economy.initial_city_size"),
SettingEntry("economy.town_layout"),
SettingEntry("difficulty.industry_density"),
SettingEntry("gui.pause_on_newgame"),
};

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@ -129,11 +129,13 @@ base = GameSettings
var = difficulty.industry_density
type = SLE_UINT8
from = 97
guiflags = SGF_NEWGAME_ONLY
guiflags = SGF_MULTISTRING
def = ID_END - 1
min = 0
max = ID_END - 1
interval = 1
str = STR_CONFIG_SETTING_INDUSTRY_DENSITY
strhelp = STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT
strval = STR_FUNDING_ONLY
cat = SC_BASIC
@ -250,11 +252,13 @@ base = GameSettings
var = difficulty.terrain_type
type = SLE_UINT8
from = 97
guiflags = SGF_NEWGAME_ONLY
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
max = 3
interval = 1
str = STR_CONFIG_SETTING_TERRAIN_TYPE
strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
strval = STR_TERRAIN_TYPE_VERY_FLAT
cat = SC_BASIC
@ -341,11 +345,14 @@ base = GameSettings
var = game_creation.landscape
type = SLE_UINT8
from = 97
guiflags = SGF_NO_NETWORK
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 0
max = 3
full = _climates
load = ConvertLandscape
str = STR_CONFIG_SETTING_LANDSCAPE
strhelp = STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT
strval = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE
cat = SC_BASIC
; Snow line (or snow_line_height * TILE_HEIGHT)
@ -359,10 +366,13 @@ base = GameSettings
var = vehicle.road_side
type = SLE_UINT8
from = 97
guiflags = SGF_NO_NETWORK
guiflags = SGF_MULTISTRING | SGF_NO_NETWORK
def = 1
max = 1
full = _roadsides
str = STR_CONFIG_SETTING_ROAD_SIDE
strhelp = STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT
strval = STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT
proc = CheckRoadSide
; Construction
@ -1309,10 +1319,12 @@ cat = SC_BASIC
base = GameSettings
var = game_creation.snow_line_height
type = SLE_UINT8
guiflags = SGF_NO_NETWORK
def = DEF_SNOWLINE_HEIGHT
min = MIN_SNOWLINE_HEIGHT
max = MAX_SNOWLINE_HEIGHT
str = STR_CONFIG_SETTING_SNOWLINE_HEIGHT
strhelp = STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT
strval = STR_JUST_COMMA
cat = SC_BASIC
@ -2106,11 +2118,12 @@ base = GameSettings
var = game_creation.land_generator
type = SLE_UINT8
from = 30
guiflags = SGF_MULTISTRING
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
max = 1
str = STR_CONFIG_SETTING_LAND_GENERATOR
strhelp = STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT
strval = STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
[SDT_VAR]
@ -2130,11 +2143,12 @@ base = GameSettings
var = game_creation.tgen_smoothness
type = SLE_UINT8
from = 30
guiflags = SGF_MULTISTRING
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
max = 3
str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN
strhelp = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT
strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
cat = SC_BASIC
@ -2143,9 +2157,13 @@ base = GameSettings
var = game_creation.variety
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 0
min = 0
max = 5
str = STR_CONFIG_SETTING_VARIETY
strhelp = STR_CONFIG_SETTING_VARIETY_HELPTEXT
strval = STR_VARIETY_NONE
[SDT_VAR]
base = GameSettings
@ -2162,11 +2180,12 @@ base = GameSettings
var = game_creation.tree_placer
type = SLE_UINT8
from = 30
guiflags = SGF_MULTISTRING
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
def = 2
min = 0
max = 2
str = STR_CONFIG_SETTING_TREE_PLACER
strhelp = STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT
strval = STR_CONFIG_SETTING_TREE_PLACER_NONE
[SDT_VAR]
@ -2291,9 +2310,13 @@ base = GameSettings
var = game_creation.amount_of_rivers
type = SLE_UINT8
from = 163
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 2
min = 0
max = 3
str = STR_CONFIG_SETTING_RIVER_AMOUNT
strhelp = STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT
strval = STR_RIVERS_NONE
; locale