mirror of https://github.com/OpenTTD/OpenTTD.git
Remove: logically dead code from font cache
The outer if statement checks for 'aa' being false, so within the inner statements anything checking aa will have a known result and the other branch from there will be dead code.
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@ -618,9 +618,9 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
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if (this->fs == FS_NORMAL && !aa) {
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for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
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for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
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if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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if (HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
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sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
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}
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}
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}
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