(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot

This commit is contained in:
tron 2006-02-28 21:19:50 +00:00
parent 530a44436c
commit 0d044cabca
4 changed files with 52 additions and 34 deletions

View File

@ -354,10 +354,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(track == TRACK_DIAG2 && m5 == ROAD_X) // correct direction?
)) {
if (flags & DC_EXEC) {
_m[tile].m3 = GetTileOwner(tile);
SetTileOwner(tile, _current_player);
_m[tile].m4 = p1;
_m[tile].m5 = 0x10 | (track == TRACK_DIAG1 ? 0x08 : 0x00); // level crossing
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_DIAG1 ? AXIS_Y : AXIS_X), p1, _m[tile].m2);
}
break;
}
@ -460,9 +457,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_EXEC))
return _price.remove_rail;
SetTileOwner(tile, _m[tile].m3);
_m[tile].m2 = 0;
_m[tile].m5 = (ROAD_NORMAL << 4) | bits;
MakeRoadNormal(tile, _m[tile].m3, bits, 0);
break;
}

35
road.h
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@ -4,6 +4,8 @@
#define ROAD_H
#include "macros.h"
#include "rail.h"
#include "tile.h"
typedef enum RoadBits {
ROAD_NW = 1,
@ -36,4 +38,37 @@ static inline RoadType GetRoadType(TileIndex tile)
return GB(_m[tile].m5, 4, 4);
}
static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = town;
_m[t].m3 = 0;
_m[t].m4 = 0 << 7 | 0 << 4 | 0;
_m[t].m5 = ROAD_NORMAL << 4 | bits;
}
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, rail);
_m[t].m2 = town;
_m[t].m3 = road;
_m[t].m4 = 0 << 7 | 0 << 4 | rt;
_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
}
static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = ROAD_DEPOT << 4 | dir;
}
#endif

View File

@ -386,7 +386,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_RAILWAY: {
byte m5;
Axis roaddir;
if (IsSteepTileh(ti.tileh)) { // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
@ -398,23 +398,16 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (ti.map5 == 2) {
if (pieces & ROAD_Y) goto do_clear;
m5 = 0x10;
roaddir = AXIS_X;
} else if (ti.map5 == 1) {
if (pieces & ROAD_X) goto do_clear;
m5 = 0x18;
roaddir = AXIS_Y;
} else {
goto do_clear;
}
if (flags & DC_EXEC) {
ModifyTile(tile,
MP_SETTYPE(MP_STREET) |
MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
p2,
_current_player, /* map3_lo */
_m[tile].m3 & 0xF, /* map3_hi */
m5 /* map5 */
);
MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GB(_m[tile].m3, 0, 4), p2);
}
return _price.build_road * 2;
}
@ -479,14 +472,11 @@ do_clear:;
if (flags & DC_EXEC) {
if (ti.type != MP_STREET) {
SetTileType(tile, MP_STREET);
_m[tile].m5 = 0;
_m[tile].m2 = p2;
SetTileOwner(tile, _current_player);
MakeRoadNormal(tile, _current_player, pieces, p2);
} else {
_m[tile].m5 |= pieces;
}
_m[tile].m5 |= pieces;
MarkTileDirtyByTile(tile);
}
return cost;
@ -668,12 +658,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
ModifyTile(tile,
MP_SETTYPE(MP_STREET) |
MP_MAPOWNER_CURRENT | MP_MAP5,
(ROAD_DEPOT << 4) | p1 /* map5 */
);
MakeRoadDepot(tile, _current_player, p1);
}
return cost + _price.build_road_depot;
}
@ -1215,10 +1200,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
break;
case ROAD_CROSSING:
SetTileOwner(tile, _m[tile].m3);
_m[tile].m3 = 0;
_m[tile].m4 &= 0x80;
_m[tile].m5 = (ROAD_NORMAL << 4) | GetCrossingRoadBits(tile);
MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
break;
default:

6
tile.h
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@ -44,6 +44,12 @@ typedef enum DiagonalDirections {
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
/* the 2 axis */
typedef enum Axis {
AXIS_X = 0,
AXIS_Y = 1
} Axis;
void SetMapExtraBits(TileIndex tile, byte flags);
uint GetMapExtraBits(TileIndex tile);