From 0d80c70b5f1d29ac2fc2145ec5720dfb001e8eba Mon Sep 17 00:00:00 2001 From: Darkvater Date: Wed, 25 Jan 2006 18:40:12 +0000 Subject: [PATCH] (svn r3428) - Feature: server_info was left out previous commit. Move some commands about a bit for better logical placement --- console_cmds.c | 37 ++++++++++++++++++------------------- 1 file changed, 18 insertions(+), 19 deletions(-) diff --git a/console_cmds.c b/console_cmds.c index 971a4bfcd0..7d5572e1f8 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -1352,6 +1352,10 @@ void IConsoleStdLibRegister(void) /* networking variables and functions */ #ifdef ENABLE_NETWORK + /* Network hooks; only active in network */ + IConsoleCmdHookAdd ("stopall", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork); + IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork); + /*** Networking commands ***/ IConsoleCmdRegister("say", ConSay); IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); @@ -1359,30 +1363,32 @@ void IConsoleStdLibRegister(void) IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleCmdRegister("say_client", ConSayClient); IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleCmdRegister("kick", ConKick); - IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("reset_company", ConResetCompany); - IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleAliasRegister("clean_company", "reset_company %A"); + IConsoleCmdRegister("connect", ConNetworkConnect); - IConsoleAliasRegister("join", "connect %A"); IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly); + IConsoleAliasRegister("join", "connect %A"); IConsoleCmdRegister("clients", ConNetworkClients); IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleCmdRegister("status", ConStatus); IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdHookAdd("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork); - IConsoleCmdHookAdd("stopall", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork); - + IConsoleCmdRegister("server_info", ConServerInfo); + IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleAliasRegister("info", "server_info"); IConsoleCmdRegister("rcon", ConRcon); IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleCmdRegister("reset_company", ConResetCompany); + IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleAliasRegister("clean_company", "reset_company %A"); + IConsoleCmdRegister("kick", ConKick); + IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleCmdRegister("ban", ConBan); IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleCmdRegister("unban", ConUnBan); IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleCmdRegister("banlist", ConBanList); IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("pause", ConPauseGame); IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleCmdRegister("unpause", ConUnPauseGame); @@ -1401,12 +1407,10 @@ void IConsoleStdLibRegister(void) IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW); IConsoleAliasRegister("server_password", "server_pw %+"); - IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon"); IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW); IConsoleAliasRegister("rcon_password", "rcon_pw %+"); - IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password"); IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword); @@ -1415,21 +1419,16 @@ void IConsoleStdLibRegister(void) IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer"); IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName); - IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer"); IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName); IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server"); - IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP."); IConsoleVarProcAdd("server_ip", ConProcServerIP); IConsoleAliasRegister("server_bind_ip", "server_ip %+"); IConsoleAliasRegister("server_ip_bind", "server_ip %+"); IConsoleAliasRegister("server_bind", "server_ip %+"); - - IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500"); - IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there"); IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise); @@ -1441,18 +1440,18 @@ void IConsoleStdLibRegister(void) IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9"); IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + + IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500"); + IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users"); IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'"); IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months"); IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months"); IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("restart_game_date", &_network_restart_game_date, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this"); IConsoleVarHookAdd("restart_game_date", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);