(svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo

-Add: added general header-inclusing for PSP
This commit is contained in:
truelight 2007-02-11 13:57:35 +00:00
parent b71d6e1401
commit 0d91ed68a9
3 changed files with 59 additions and 6 deletions

View File

@ -91,6 +91,29 @@ typedef unsigned long in_addr_t;
typedef int socklen_t;
#endif
#if defined(PSP)
# include <sys/socket.h>
# include <netinet/in.h>
# include <arpa/inet.h>
# include <pspnet.h>
# include <pspnet_inet.h>
# include <pspnet_apctl.h>
# include <pspnet_resolver.h>
# include <errno.h>
# include <unistd.h>
# include <sys/select.h>
# include <sys/time.h>
# include <sys/fd_set.h>
# define TCP_NODELAY 1
# define SO_NONBLOCK 0x1009
# define SOCKET int
# define INVALID_SOCKET -1
# define INADDR_NONE 0xffffffff
# define closesocket close
# define GET_LAST_ERROR() sceNetInetGetErrno()
#endif /* PSP */
/* OS/2 stuff */
#if defined(__OS2__)
# define SOCKET int
@ -160,7 +183,7 @@ static inline bool SetNonBlocking(SOCKET d)
#else
int nonblocking = 1;
#endif
#if defined(__BEOS__) && defined(BEOS_NET_SERVER)
#if (defined(__BEOS__) && defined(BEOS_NET_SERVER)) || defined(PSP)
return setsockopt(d, SOL_SOCKET, SO_NONBLOCK, &nonblocking, sizeof(nonblocking)) == 0;
#else
return ioctlsocket(d, FIONBIO, &nonblocking) == 0;

View File

@ -339,6 +339,7 @@ void CheckMinPlayers(void)
// Find all IP-aliases for this host
static void NetworkFindIPs(void)
{
#if !defined(PSP)
int i;
#if defined(BEOS_NET_SERVER) /* doesn't have neither getifaddrs or net/if.h */
@ -506,6 +507,7 @@ static void NetworkFindIPs(void)
for (i = 0; _broadcast_list[i] != 0; i++) {
DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&_broadcast_list[i]));//inet_ntoa(inaddr));
}
#endif /* PSP */
}
// Resolve a hostname to a inet_addr
@ -518,14 +520,35 @@ unsigned long NetworkResolveHost(const char *hostname)
// If not try to resolve the name
if (ip == INADDR_NONE) {
struct in_addr addr;
#if !defined(PSP)
struct hostent *he = gethostbyname(hostname);
if (he == NULL) {
DEBUG(net, 0, "Cannot resolve '%s'", hostname);
} else {
struct in_addr addr = *(struct in_addr *)he->h_addr_list[0];
DEBUG(net, 1, "Resolved '%s' to %s", hostname, inet_ntoa(addr));
ip = addr.s_addr;
return ip;
}
addr = *(struct in_addr *)he->h_addr_list[0];
#else
int rid = -1;
char buf[1024];
/* Create a resolver */
if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) {
DEBUG(net, 0, "[NET] Error connecting resolver");
return ip;
}
/* Try to resolve the name */
if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) {
DEBUG(net, 0, "[NET] Cannot resolve %s", hostname);
sceNetResolverDelete(rid);
return ip;
}
sceNetResolverDelete(rid);
#endif /* PSP */
DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr));
ip = addr.s_addr;
}
return ip;
}

View File

@ -37,6 +37,12 @@
# define strcasecmp stricmp
#endif
#if defined(PSP)
# include <psptypes.h>
# include <pspdebug.h>
# include <pspthreadman.h>
#endif /* PSP */
#ifdef __BEOS__
# include <SupportDefs.h>
#endif
@ -81,7 +87,8 @@
/* PSP can only have 10 file-descriptors open at any given time, but this
* switch only limits reads via the Fio system. So keep 2 fds free for things
* like saving a game. */
#define LIMITED_FDS 8
# define LIMITED_FDS 8
# define printf pspDebugScreenPrintf
#endif /* PSP */
/* by default we use [] var arrays */