mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo
-Add: added general header-inclusing for PSP
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@ -91,6 +91,29 @@ typedef unsigned long in_addr_t;
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typedef int socklen_t;
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#endif
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#if defined(PSP)
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <arpa/inet.h>
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# include <pspnet.h>
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# include <pspnet_inet.h>
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# include <pspnet_apctl.h>
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# include <pspnet_resolver.h>
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# include <errno.h>
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# include <unistd.h>
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# include <sys/select.h>
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# include <sys/time.h>
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# include <sys/fd_set.h>
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# define TCP_NODELAY 1
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# define SO_NONBLOCK 0x1009
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# define SOCKET int
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# define INVALID_SOCKET -1
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# define INADDR_NONE 0xffffffff
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# define closesocket close
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# define GET_LAST_ERROR() sceNetInetGetErrno()
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#endif /* PSP */
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/* OS/2 stuff */
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#if defined(__OS2__)
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# define SOCKET int
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@ -160,7 +183,7 @@ static inline bool SetNonBlocking(SOCKET d)
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#else
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int nonblocking = 1;
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#endif
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#if defined(__BEOS__) && defined(BEOS_NET_SERVER)
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#if (defined(__BEOS__) && defined(BEOS_NET_SERVER)) || defined(PSP)
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return setsockopt(d, SOL_SOCKET, SO_NONBLOCK, &nonblocking, sizeof(nonblocking)) == 0;
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#else
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return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
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@ -339,6 +339,7 @@ void CheckMinPlayers(void)
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// Find all IP-aliases for this host
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static void NetworkFindIPs(void)
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{
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#if !defined(PSP)
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int i;
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#if defined(BEOS_NET_SERVER) /* doesn't have neither getifaddrs or net/if.h */
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@ -506,6 +507,7 @@ static void NetworkFindIPs(void)
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for (i = 0; _broadcast_list[i] != 0; i++) {
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DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&_broadcast_list[i]));//inet_ntoa(inaddr));
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}
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#endif /* PSP */
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}
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// Resolve a hostname to a inet_addr
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@ -518,14 +520,35 @@ unsigned long NetworkResolveHost(const char *hostname)
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// If not try to resolve the name
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if (ip == INADDR_NONE) {
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struct in_addr addr;
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#if !defined(PSP)
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struct hostent *he = gethostbyname(hostname);
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if (he == NULL) {
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DEBUG(net, 0, "Cannot resolve '%s'", hostname);
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} else {
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struct in_addr addr = *(struct in_addr *)he->h_addr_list[0];
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DEBUG(net, 1, "Resolved '%s' to %s", hostname, inet_ntoa(addr));
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ip = addr.s_addr;
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return ip;
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}
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addr = *(struct in_addr *)he->h_addr_list[0];
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#else
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int rid = -1;
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char buf[1024];
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/* Create a resolver */
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if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) {
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DEBUG(net, 0, "[NET] Error connecting resolver");
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return ip;
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}
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/* Try to resolve the name */
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if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) {
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DEBUG(net, 0, "[NET] Cannot resolve %s", hostname);
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sceNetResolverDelete(rid);
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return ip;
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}
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sceNetResolverDelete(rid);
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#endif /* PSP */
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DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr));
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ip = addr.s_addr;
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}
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return ip;
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}
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@ -37,6 +37,12 @@
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# define strcasecmp stricmp
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#endif
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#if defined(PSP)
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# include <psptypes.h>
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# include <pspdebug.h>
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# include <pspthreadman.h>
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#endif /* PSP */
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#ifdef __BEOS__
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# include <SupportDefs.h>
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#endif
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@ -81,7 +87,8 @@
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/* PSP can only have 10 file-descriptors open at any given time, but this
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* switch only limits reads via the Fio system. So keep 2 fds free for things
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* like saving a game. */
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#define LIMITED_FDS 8
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# define LIMITED_FDS 8
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# define printf pspDebugScreenPrintf
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#endif /* PSP */
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/* by default we use [] var arrays */
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