(svn r4179) -Codechange: Add and make use of an accessor that obtains the building type

This commit is contained in:
celestar 2006-03-30 15:06:49 +00:00
parent 3e2edd63c9
commit 0dc5d10de2
2 changed files with 14 additions and 9 deletions

View File

@ -99,7 +99,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Retrieve pointer to the draw town tile struct */
{
/* this "randomizes" on the (up to) 4 variants of a building */
byte gfx = _m[ti->tile].m4;
byte gfx = GetHouseType(ti->tile);
byte stage = GB(_m[ti->tile].m3, 6, 2);
uint variant;
variant = ti->x >> 4;
@ -166,7 +166,7 @@ static void AnimateTile_Town(TileIndex tile)
// Not exactly sure when this happens, but probably when a house changes.
// Before this was just a return...so it'd leak animated tiles..
// That bug seems to have been here since day 1??
if (!(_housetype_extra_flags[_m[tile].m4] & 0x20)) {
if (!(_housetype_extra_flags[GetHouseType(tile)] & 0x20)) {
DeleteAnimatedTile(tile);
return;
}
@ -267,14 +267,14 @@ static void MakeSingleHouseBigger(TileIndex tile)
_m[tile].m3 = _m[tile].m3 + 0x40;
if ((_m[tile].m3 & 0xC0) == 0xC0) {
ChangePopulation(GetTownByTile(tile), _housetype_population[_m[tile].m4]);
ChangePopulation(GetTownByTile(tile), _housetype_population[GetHouseType(tile)]);
}
MarkTileDirtyByTile(tile);
}
static void MakeTownHouseBigger(TileIndex tile)
{
uint flags = _house_more_flags[_m[tile].m4];
uint flags = _house_more_flags[GetHouseType(tile)];
if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
if (flags & 4) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
if (flags & 2) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
@ -292,7 +292,7 @@ static void TileLoop_Town(TileIndex tile)
return;
}
house = _m[tile].m4;
house = GetHouseType(tile);
if (_housetype_extra_flags[house] & 0x20 &&
!(_m[tile].m5 & 0x80) &&
CHANCE16(1, 2) &&
@ -353,7 +353,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
house = _m[tile].m4;
house = GetHouseType(tile);
cost = _price.remove_house * _housetype_remove_cost[house] >> 8;
rating = _housetype_remove_ratingmod[house];
@ -377,7 +377,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
{
byte type = _m[tile].m4;
byte type = GetHouseType(tile);
ac[CT_PASSENGERS] = _housetype_cargo_passengers[type];
ac[CT_MAIL] = _housetype_cargo_mail[type];
@ -387,7 +387,7 @@ static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
{
td->str = _town_tile_names[_m[tile].m4];
td->str = _town_tile_names[GetHouseType(tile)];
if ((_m[tile].m3 & 0xC0) != 0xC0) {
SetDParamX(td->dparam, 0, td->str);
td->str = STR_2058_UNDER_CONSTRUCTION;
@ -1378,7 +1378,7 @@ static void DoClearTownHouseHelper(TileIndex tile)
static void ClearTownHouse(Town *t, TileIndex tile)
{
uint house = _m[tile].m4;
uint house = GetHouseType(tile);
uint eflags;
assert(IsTileType(tile, MP_HOUSE));

View File

@ -2,6 +2,11 @@
#include "town.h"
static inline int GetHouseType(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return _m[t].m4;
}
static inline uint GetTownIndex(TileIndex t)
{