From 0dd5113a98b6e75010b93cf2fba462c035a79d57 Mon Sep 17 00:00:00 2001 From: truelight Date: Wed, 11 Aug 2004 22:30:29 +0000 Subject: [PATCH] (svn r24) Fix: competitors are starting more real --- players.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/players.c b/players.c index 7aafdaa705..5901b0db04 100644 --- a/players.c +++ b/players.c @@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai) void StartupPlayers() { - uint32 r; - - r = Random(); - _next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1; + // The AI starts like in the setting with +2 month max + _next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1; } static void MaybeStartNewPlayer() @@ -510,10 +508,11 @@ static void MaybeStartNewPlayer() n++; // when there's a lot of computers in game, the probability that a new one starts is lower - if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors)) + if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2)) DoStartupNewPlayer(true); - _next_competitor_start = RandomRange(19980) + 11100; + // The next AI starts like the difficulty setting said, with +2 month max + _next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1; } void InitializePlayers()