mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: rename NetworkError to ShowNetworkError
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67063ceeb3
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0eb17a70af
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@ -151,7 +151,7 @@ public:
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if (sockets.size() == 0) {
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DEBUG(net, 0, "[server] could not start network: could not create listening socket");
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NetworkError(STR_NETWORK_ERROR_SERVER_START);
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ShowNetworkError(STR_NETWORK_ERROR_SERVER_START);
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return false;
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}
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@ -277,7 +277,7 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs)
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/* There was a non-recoverable error, drop back to the main menu with a nice
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* error */
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void NetworkError(StringID error_string)
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void ShowNetworkError(StringID error_string)
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{
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_switch_mode = SM_MENU;
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ShowErrorMessage(error_string, INVALID_STRING_ID, WL_CRITICAL);
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@ -701,7 +701,7 @@ public:
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void OnFailure() override
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{
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NetworkError(STR_NETWORK_ERROR_NOCONNECTION);
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ShowNetworkError(STR_NETWORK_ERROR_NOCONNECTION);
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}
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void OnConnect(SOCKET s) override
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@ -284,7 +284,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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#else
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if (_sync_seed_1 != _random.state[0]) {
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#endif
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NetworkError(STR_NETWORK_ERROR_DESYNC);
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ShowNetworkError(STR_NETWORK_ERROR_DESYNC);
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DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract);
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DEBUG(net, 0, "Sync error detected!");
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my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
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@ -112,7 +112,7 @@ void NetworkExecuteLocalCommandQueue();
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void NetworkFreeLocalCommandQueue();
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void NetworkSyncCommandQueue(NetworkClientSocket *cs);
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void NetworkError(StringID error_string);
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void ShowNetworkError(StringID error_string);
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void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
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uint NetworkCalculateLag(const NetworkClientSocket *cs);
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StringID GetNetworkErrorMsg(NetworkErrorCode err);
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