(svn r24860) -Codechange: Add SettingDesc::GetType().

This commit is contained in:
frosch 2012-12-26 17:43:35 +00:00
parent 9bce12a0ce
commit 0efd29b71b
3 changed files with 24 additions and 6 deletions

View File

@ -748,6 +748,16 @@ bool SettingDesc::IsEditable(bool do_command) const
return true;
}
/**
* Return the type of the setting.
* @return type of setting
*/
SettingType SettingDesc::GetType() const
{
if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
}
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */

View File

@ -1856,12 +1856,11 @@ struct GameSettingsWindow : Window {
const SettingDesc *sd = this->last_clicked->d.entry.setting;
int y = r.top;
if (sd->desc.flags & SGF_PER_COMPANY) {
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME);
} else if (sd->save.conv & SLF_NOT_IN_SAVE) {
SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT);
} else {
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME);
switch (sd->GetType()) {
case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break;
case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break;
case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break;
default: NOT_REACHED();
}
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
y += FONT_HEIGHT_NORMAL;

View File

@ -76,6 +76,14 @@ enum SettingCategory {
SC_END,
};
/**
* Type of settings for filtering.
*/
enum SettingType {
ST_GAME, ///< Game setting.
ST_COMPANY, ///< Company setting.
ST_CLIENT, ///< Client setting.
};
typedef bool OnChange(int32 var); ///< callback prototype on data modification
typedef size_t OnConvert(const char *value); ///< callback prototype for convertion error
@ -103,6 +111,7 @@ struct SettingDesc {
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
bool IsEditable(bool do_command = false) const;
SettingType GetType() const;
};
/* NOTE: The only difference between SettingDesc and SettingDescGlob is