Update: Translations from eints

This commit is contained in:
translators 2024-04-07 04:41:19 +00:00
parent eb094a953c
commit 0f6bf90731
57 changed files with 0 additions and 57 deletions

View File

@ -3002,7 +3002,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoor tipe
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF veranderlike 60+x parameter (heksadesimaal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Belyn sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Volgende sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Gaan na die volgende "sprite", Ignoreer enige pseudo/her-kleur/font "sprites" en spring terug na die begin
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gaan na sprite

View File

@ -2859,7 +2859,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :نوع سكة
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}متغير الاضافات الجديدة +60 * نمط (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}موائمة صورة العفريتة {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}العفريتة التالية
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي المتاعة في النهاية.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}اذهب الى العفريتة

View File

@ -2830,7 +2830,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Trenbide mota
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF aldagaia 60+x parametroetan (hexadecimala)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}"Sprit"-a lerrokatu {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Urrengo "sprit"-a
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Hurrengo grafiko arrunta erabili, pseudo/birkoloretu/grafiko tipoak desgaituz
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Joan "sprit"-era

View File

@ -3817,7 +3817,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Тып даро
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Парамэтр зьменнай NewGRF 60+x (шаснаццаткавы)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Выраўноўваньне спрайта {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Наступны спрайт
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Перайсьці да наступнага звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з канца сьпісу да першага спрайта.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Перайсьці да спрайта

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipo de estrada
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parâmetro da variável 60+x do NewGRF (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinhando sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Próximo sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir para o próximo sprite normal, pulando quaisquer sprites falsos/recoloridos/tipo de letra, retornando do último sprite para o primeiro
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir para o sprite

View File

@ -3053,7 +3053,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Вид желе
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Параметър на променливата 60+x на NewGRF (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Следващ sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Продължи към следващия нормален sprite, Пропускайки всички псевдо/прерисувани/текстови sprite и ги облечи в края
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Иди на sprite

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipus de carret
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Paràmetre NewGRF variable 60+x (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alineant sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sprite següent
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Procedeix cap al següent sprite normal, saltant qualsevol sprite pseudo/recolor/font i passant de l'últim sprite al primer
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Vés a l'sprite

View File

@ -3172,7 +3172,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Vrsta željezni
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF varijabla 60+x parametar (heksadecimalni)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Poravnanje sprite-a {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sljedeći sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na zadnjeg prebaci na prvi
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Otiđi na sprite

View File

@ -3574,7 +3574,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Typ silnice
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Hodnota NewGRF proměnné 60+x (šestnáctkově)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Zarovávání spritu {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Další sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Jít na další normální sprite (s grafikou), přičemž se přeskakují pseudo-/barvící/znakové sprity a při dosažení konce se jde zase na začátek
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Jít na sprite

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Vej type
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabel 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Justerer sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Næste sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsæt til næste normale sprite, spring pseudo/omfarvning/font-sprites over og med omløb fra enden til starten
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Wegtype
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parameter 60+x voor NewGRF-variabele (hexadecimaal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Sprite uitlijnen {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Volgende sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Doorgaan met volgende normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ga naar sprite

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road type
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road type
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite

View File

@ -3541,7 +3541,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tee tüüp
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF muutuf 60+x parameeter (kuueteistkümnendsüsteemis)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Järgmine sprait
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Jätka järgmise normaalse spraidini, Jättes vahele iga pseudo/taasvärvitud/fondi spraidid ja pakkides lõpu ümber
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Mine spraidini

View File

@ -2659,7 +2659,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Breyta slag
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
###length 2

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tien tyyppi
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF muuttujan 60+x parametri (heksadesimaali)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Kohdistetaan spriteä {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Seuraava sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Siirry seuraavaan tavalliseen spriteen; mahdolliset pseudo-, uudelleenväritys- ja fonttispritet ohitetaan; viimeisen spriten jälkeen siirrytään ensimmäiseen
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Mene spriteen

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Type de route
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Paramètre de variable NewGRF 60+x (héxadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alignement du sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sprite suivant
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Se rendre au prochain sprite normal, en ignorant les pseudo-sprites et les sprites de recoloration et de police, et en bouclant du dernier vers le premier
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Aller au sprite

View File

@ -2806,7 +2806,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :spoar soart
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF fariabele 60+x parameter (heksadesimaal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Rjochted ôfbylding {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Folgend flak
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Gean fierder nei de folgjende ôfbylding, sla pseudo/werkleure/lettertype ôfbyldings oer en begjin wer oernei at it ein berikke is
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gean nei ôfbylding

View File

@ -3188,7 +3188,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Seòrsa an rèi
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Paramadair 60+x (sia-dheicheach) caochladair NewGRF
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}A' co-thaobhachadh sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}An t-ath sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Lean air adhart dhan ath sprite àbhaisteach, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an deireadh gun chiad sprite
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Rach dhan sprite

View File

@ -3487,7 +3487,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipo de estrada
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parámetro de variable NewGRF 60+x (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aliñar sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Seguinte sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir ao sprite seguinte, ignorando pseudosprites, sprites recoloreados e sprites de fonte, e volvendo a empezar ao chegar á fin
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir a sprite

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Straßentyp
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-Variable 60+x Parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Ausrichtung von Sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nächstes Sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Gehe zum nächsten normalen Sprite und überspringe alle Pseudo-, Recolour- und Schriftsprites (springt ggf. vom ersten bis zum letzten Sprite)
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gehe zu Sprite

View File

@ -3580,7 +3580,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Τύπος δρ
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Μεταβλητή NewGRF 60+x παράμετρος (δεκαεξαδικό)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Ευθυγράμμιση sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Επόμενο στοιχείο
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Συνέχισε στο επόμενο κανονικό sprite, προσπερνώντας οποιοδήποτε ψευδό/επαναναχρωματιζόμενο/γραμματοσειράς sprite και κάνε τις τελικές διαδικασίες στο τέλος
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Μετακίνηση στο στοιχείο

View File

@ -3069,7 +3069,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :סוג מסיל
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}משתנה NewGRF פרמטר 60+x (הקסה-דצימלי)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}מיישר ספרייט {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}הספרייט הבא
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}עבור לספרייט הבא, כאשר נדלג על כל הספרייטים המיוחדים ולבסוף נחזור לתחילת הרשימה
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט

View File

@ -3549,7 +3549,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Út típus
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF változó 60+x paraméter (hexadecimális)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Elhelyezési sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Következő sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Továbbhaladás a következő normál spritera, kihagyva bármilyen ál/átszínező/betű spriteokat, a végén folytatva az elsővel
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ugrás a spritehoz

View File

@ -2768,7 +2768,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tegund spora
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF breyta 60+x stilling (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Samræmi hreyfimynd{COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Næsta hreyfimynd
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Halda áfram á næstu venjulegu hreyfimynd, sleppir gervi/endurlitun/letur hreyfimyndum og fer aftur á byrjun í lokin.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Velja hreyfimynd

View File

@ -3424,7 +3424,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipe jalan
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Variabel NewGRF harus 60+x (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Menjajarkan sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sprite berikutnya
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Pergi ke sprite normal berikutnya, lewati sprite bayangan/warna ulang/huruf dan pembungkus saat mulai
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Pergi ke sprite

View File

@ -3208,7 +3208,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Cineál iarnró
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Athróg NewGRF paraiméadar 60+x (heicsidheachúil)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Ag ailíniú sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}An chéad sprite eile
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Téigh chuig an chéad gnáth-sprite eile, ag scipeáil thar aon bhréag-sprite nó sprite athdhathaithe/clófhoirne agus ag timfhilleadh ag an deireadh
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Téigh chuig sprite

View File

@ -3527,7 +3527,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipo di strada
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parametro variabile NewGRF 60+x (esadecimale)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Allineamento sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Successivo
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Procede al successivo sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando al primo se viene raggiunto l'ultimo della lista
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Vai a

View File

@ -3295,7 +3295,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :線路の種類
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRFの可変60+xパラメーター (16進)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}スプライト{COMMA} 配列 ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}次のスプライト
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}次のノーマルスプライトに進みます。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}スプライトへ飛ぶ

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :도로 종류
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF 변수 60+x 매개 변수 (16진법)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}스프라이트 정렬 {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}다음 스프라이트
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}(유사/재색상/글씨 스프라이트를 제외한) 다음 보통 스프라이트로 이동하고, 마지막 스프라이트에 다다르면 다시 처음으로 돌아갑니다.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}스프라이트 번호 입력

View File

@ -3157,7 +3157,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Typus ferriviae
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF var 60+x parametrum (sedecimale)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Dirigens spiritum {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Spiritum secundum
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Procedere ad spiritum naturalem secundum et, termino contacto, ad primum revertere
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ire ad spiritum

View File

@ -3491,7 +3491,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Ceļa tips
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF mainīgā 60+x parametrs (heksadecimāls)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Gariņa līdzināšana {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nākamais gariņš
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Pāriet uz nākamo parasto gariņu, izlaižot visus pseido/pārkrāsotos/fonta gariņus
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Iet pie gariņa

View File

@ -3460,7 +3460,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Bėgio tipas
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Plėtinio kintamojo 60+x parametras (šešioliktainėje sistemoje)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Lygiuojamas spruklys {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Tolesnis spruklys
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Įkelti tolesnį spruklį
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nurodyti spruklį

View File

@ -3485,7 +3485,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Stroossentyp
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF Variabel 60+x Parameter (hexadezimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alignéiren d'Sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nächst Sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang un den Ufank no der leschter.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Géi op Sprite

View File

@ -2669,7 +2669,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Jenis landasan
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Pemboleh ubah NewGRF, parameter 60+x (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Megalih peperi {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Peperi seterusnya
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Teruskan ke peperi seterusan yang biasa, melangkau sebarang peperi pseudo/warna kembali/fon dan memusing balik semula
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Pergi ke peperi

View File

@ -3490,7 +3490,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Veitype
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-variabel 60+x parameter (heksadesimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite

View File

@ -2844,7 +2844,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Jernbanetype
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-variabel 60+x parameter (heksadesimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over einhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved byrjinga
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite

View File

@ -2675,7 +2675,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :نوع ریل
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}متغیر NewGRF 60 + پارامتر (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}جابجا کردن تصویر گرافیک {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}تصویر بعدی
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}نمایش تصویر بعدی، بدون انجام دادن هر گونه تغییرات در آخر
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}رفتن به تصویر

View File

@ -3868,7 +3868,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Rodzaj drogi
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGFR zmienna 60+parametr x (heksadecymalnie)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Wyrównywanie sprite'a {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Następny sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Idź do następnego normalnego sprite'a, pomijając jakiekolwiek pseudo / przebarwione / czcionkowe sprite'y, a po ostatnim przejdź do pierwszego
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Idź do sprite'a

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipo de estrada
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parâmetro da variável 60+x do NewGRF (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}A alinhar gráfico {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Gráfico seguinte
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceder ao gráfico normal seguinte, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no fim
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir para o gráfico

View File

@ -3481,7 +3481,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tip de drum
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parametru variabilă 60+x NewGRF (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aliniere imagine {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Imaginea următoare
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Mergi la următoarea imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi și repornește când s-a ajuns la sfârșit
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Mergi la imagine

View File

@ -3663,7 +3663,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Тип доро
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Параметр переменной NewGRF 60+x (шестнадцатеричный)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Выравнивание спрайта {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Следующий спрайт
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Перейти к следующему нормальному спрайту, пропуская изменяющие цвет, шрифтовые, псевдоспрайты. Переход из конца списка к первому спрайту.
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Перейти к спрайту

View File

@ -3613,7 +3613,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Vrsta puta
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF promenljiva 60+x parametar (heksadecimalno)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Poravnjavanje sprajta {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sledeći sprajt
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Prelazi na sledeći normalan sprajt, preskačući sve pseudo/prebojavajuće/font sprajtove i vraća se na početak posle zadnjeg
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Idi na sprajt

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :道路类型
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x 参数 (十六进制)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}定位 sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}下一个 sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}继续处理下个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到最后的图形元素后,返回第一个图形元素继续处理。
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}前往 sprite

View File

@ -3556,7 +3556,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Typ cesty
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabilný 60+x parameter (hexadecimálne)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Zarovnanie sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Ďalší sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Prejsť na najbližší normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na konci
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Prejsť na sprite

View File

@ -3082,7 +3082,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tip železnice
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF spremenljivka 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Uravnavam sličico {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Naslednja sličica
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Nadaljuj k naslednji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Pojdi na sličico

View File

@ -3489,7 +3489,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipo de carrete
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parámetro de variable NewGRF 60+x (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinear sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Siguiente sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Va al siguiente sprite (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasa del último al primer sprite
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir a sprite

View File

@ -3419,7 +3419,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tipo de ferroca
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parámetro de variable NewGRF 60+x (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinear sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Siguiente sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir al siguiente sprite (ignorando pseudosprites, sprites coloreados y sprites de fuente) y pasar del último al primer sprite
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir a sprite

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Vägtyp
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variabel 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Justera spriteobjekt {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nästa spriteobjekt
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsätt till nästa nomala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om efter sista spriteobjektet
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå till spriteobjekt

View File

@ -3192,7 +3192,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :இரயில
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}ஸ்பிரிட் ஒழுங்காக்கப்படுகிறது {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}அடுத்த ஸ்பிரைட்டு
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}ஸ்பிரைட்டுயிற்கு செல்லவும்
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}முந்தைய ஸ்பிரைட்டு

View File

@ -3014,7 +3014,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :ประเภ
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF ตัวแปร 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}sprite ถัดไป
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}เคลื่อนไปยัง sprite ปกติอันถัดไป โดยข้าม pseudo/recolour/font และวกกลับเมื่อถึงจุดสิ้นสุด
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}ไปยัง sprite

View File

@ -3373,7 +3373,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :道路類型
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x 參數16 進位)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}定位 Sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}下一個子畫面
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}繼續處理下個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達最後的子畫面後,返回第一個子畫面繼續進行處理。
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}前往子畫面

View File

@ -3487,7 +3487,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Yol türü:
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF değişkeni 60+x parametresi (onaltılı)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Nesne hizalanıyor {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sonraki nesne
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve sondaki nesneden atlayarak bir sonraki normal nesneye geç
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nesneye git

View File

@ -3628,7 +3628,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Тип доро
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Параметр змінної NewGRF 60+x (шістнадцятковий)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Вирівнювання спрайту {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Наступний спрайт
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Йти до наступного нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і загортаючи навколо (wrap) починаючи з останнього спрайту закінчуючи першим
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Йти до спрайту

View File

@ -2264,7 +2264,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :طرزِ ریل
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE} صف بندھی کے sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK} اگلی sprite
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK} جایئے sprite تک
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK} جایئے sprite کی طرف۔ اگر sprite اصلی نھیں تو اگلی sprite کی طرف جائیے

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Loại đườn
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Biến số NewGRF là 60+x (dạng hexa)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Điều chỉnh sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sprite tiếp
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Chuyển tới sprite bình thường kế tiếp, bỏ qua các loại sprite và căn theo điểm kết thúc
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Đi tới sprite

View File

@ -3488,7 +3488,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Math ffordd
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Paramedr newidyn NewGRF 60+x (hecsaddigidol)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinio corlun {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Corlun nesaf
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin nesaf, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun olaf i'r gyntaf
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Mynd i gorlun