(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.

This commit is contained in:
rubidium 2007-08-19 09:38:30 +00:00
parent fda1c9d34a
commit 0fed821efb
10 changed files with 81 additions and 78 deletions

View File

@ -182,7 +182,7 @@ static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
};
extern void WaypointsDailyLoop();
extern void TextMessageDailyLoop();
extern void ChatMessageDailyLoop();
extern void EnginesDailyLoop();
extern void DisasterDailyLoop();
@ -245,7 +245,7 @@ void IncreaseDate()
/* yeah, increase day counter and call various daily loops */
_date++;
TextMessageDailyLoop();
ChatMessageDailyLoop();
DisasterDailyLoop();
WaypointsDailyLoop();
@ -309,7 +309,7 @@ void IncreaseDate()
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
InitTextMessage();
InitChatMessage();
}
if (_patches.auto_euro) CheckSwitchToEuro();

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@ -62,7 +62,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
if (xo == 0 && yo == 0) return;
if (_cursor.visible) UndrawMouseCursor();
UndrawTextMessage();
UndrawChatMessage();
blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
/* This part of the screen is now dirty. */
@ -912,7 +912,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
UndrawMouseCursor();
}
}
UndrawTextMessage();
UndrawChatMessage();
DrawOverlappedWindowForAll(left, top, right, bottom);

View File

@ -194,7 +194,7 @@ void UpdateWindows();
uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
void DrawTextMessage();
void DrawChatMessage();
void DrawMouseCursor();
void ScreenSizeChanged();
void HandleExitGameRequest();

View File

@ -151,7 +151,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
InitializeCheats();
InitTextEffects();
InitTextMessage();
InitChatMessage();
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);

View File

@ -200,7 +200,7 @@ void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send
debug_dump_commands("ddc:cmsg:%d;%d;%s\n", _date, _date_fract, message);
#endif /* DUMP_COMMANDS */
IConsolePrintF(color, "%s", message);
AddTextMessage(color, duration, "%s", message);
AddChatMessage(color, duration, "%s", message);
}
// Calculate the frame-lag of a client

View File

@ -41,31 +41,33 @@ struct TextEffect {
};
struct TextMessage {
struct ChatMessage {
char message[MAX_TEXTMESSAGE_LENGTH];
uint16 color;
Date end_date;
};
/* used for text effects */
static TextEffect *_text_effect_list = NULL;
static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
static bool _textmessage_dirty = false;
static bool _textmessage_visible = false;
static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
/* used for chat window */
static ChatMessage _chatmsg_list[MAX_CHAT_MESSAGES];
static bool _chatmessage_dirty = false;
static bool _chatmessage_visible = false;
/* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height */
static const Oblong _textmsg_box = {10, 30, 500, 150};
static uint8 _textmessage_backup[150 * 500 * 6]; // (height * width)
static const Oblong _chatmsg_box = {10, 30, 500, 150};
static uint8 _chatmessage_backup[150 * 500 * 6]; // (height * width)
static inline uint GetTextMessageCount()
static inline uint GetChatMessageCount()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_textmsg_list[i].message[0] == '\0') break;
if (_chatmsg_list[i].message[0] == '\0') break;
}
return i;
@ -75,7 +77,7 @@ static inline uint GetTextMessageCount()
* @param color The colour this message is to be shown in
* @param duration The duration of the chat message in game-days
* @param message message itself in printf() style */
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...)
{
char buf[MAX_TEXTMESSAGE_LENGTH];
const char *bufp;
@ -91,45 +93,45 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
/* Force linebreaks for strings that are too long */
lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
lines = GB(FormatStringLinebreaks(buf, _chatmsg_box.width - 8), 0, 16) + 1;
if (lines >= MAX_CHAT_MESSAGES) return;
msg_count = GetTextMessageCount();
msg_count = GetChatMessageCount();
/* We want to add more chat messages than there is free space for, remove 'old' */
if (lines > MAX_CHAT_MESSAGES - msg_count) {
int i = lines - (MAX_CHAT_MESSAGES - msg_count);
memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
memmove(&_chatmsg_list[0], &_chatmsg_list[i], sizeof(_chatmsg_list[0]) * (msg_count - i));
msg_count = MAX_CHAT_MESSAGES - lines;
}
for (bufp = buf; lines != 0; lines--) {
TextMessage *tmsg = &_textmsg_list[msg_count++];
ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
ChatMessage *cmsg = &_chatmsg_list[msg_count++];
ttd_strlcpy(cmsg->message, bufp, sizeof(cmsg->message));
/* The default colour for a message is player colour. Replace this with
* white for any additional lines */
tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
tmsg->end_date = _date + duration;
cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
cmsg->end_date = _date + duration;
bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
}
_textmessage_dirty = true;
_chatmessage_dirty = true;
}
void InitTextMessage()
void InitChatMessage()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
_textmsg_list[i].message[0] = '\0';
_chatmsg_list[i].message[0] = '\0';
}
}
/** Hide the textbox */
void UndrawTextMessage()
/** Hide the chatbox */
void UndrawChatMessage()
{
if (_textmessage_visible) {
if (_chatmessage_visible) {
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
/* Sometimes we also need to hide the cursor
* This is because both textmessage and the cursor take a shot of the
@ -143,20 +145,20 @@ void UndrawTextMessage()
*/
if (_cursor.visible) {
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
if (_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
_cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
_cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
UndrawMouseCursor();
}
}
int x = _textmsg_box.x;
int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
int width = _textmsg_box.width;
int height = _textmsg_box.height;
int x = _chatmsg_box.x;
int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
int width = _chatmsg_box.width;
int height = _chatmsg_box.height;
if (y < 0) {
height = max(height + y, min(_textmsg_box.height, _screen.height));
height = max(height + y, min(_chatmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
@ -164,33 +166,33 @@ void UndrawTextMessage()
}
if (width <= 0 || height <= 0) return;
_textmessage_visible = false;
_chatmessage_visible = false;
/* Put our 'shot' back to the screen */
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
/* And make sure it is updated next time */
_video_driver->MakeDirty(x, y, width, height);
_textmessage_dirty = true;
_chatmessage_dirty = true;
}
}
/** Check if a message is expired every day */
void TextMessageDailyLoop()
void ChatMessageDailyLoop()
{
uint i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
TextMessage *tmsg = &_textmsg_list[i];
if (tmsg->message[0] == '\0') continue;
ChatMessage *cmsg = &_chatmsg_list[i];
if (cmsg->message[0] == '\0') continue;
/* Message has expired, remove from the list */
if (tmsg->end_date < _date) {
if (cmsg->end_date < _date) {
/* Move the remaining messages over the current message */
if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));
/* Mark the last item as empty */
_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
_textmessage_dirty = true;
_chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
_chatmessage_dirty = true;
/* Go one item back, because we moved the array 1 to the left */
i--;
@ -198,27 +200,27 @@ void TextMessageDailyLoop()
}
}
/** Draw the textmessage-box */
void DrawTextMessage()
/** Draw the chat message-box */
void DrawChatMessage()
{
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
if (!_textmessage_dirty) return;
if (!_chatmessage_dirty) return;
/* First undraw if needed */
UndrawTextMessage();
UndrawChatMessage();
if (_iconsole_mode == ICONSOLE_FULL) return;
/* Check if we have anything to draw at all */
uint count = GetTextMessageCount();
uint count = GetChatMessageCount();
if (count == 0) return;
int x = _textmsg_box.x;
int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
int width = _textmsg_box.width;
int height = _textmsg_box.height;
int x = _chatmsg_box.x;
int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
int width = _chatmsg_box.width;
int height = _chatmsg_box.height;
if (y < 0) {
height = max(height + y, min(_textmsg_box.height, _screen.height));
height = max(height + y, min(_chatmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
@ -226,34 +228,35 @@ void DrawTextMessage()
}
if (width <= 0 || height <= 0) return;
assert(blitter->BufferSize(width, height) < (int)sizeof(_textmessage_backup));
assert(blitter->BufferSize(width, height) < (int)sizeof(_chatmessage_backup));
/* Make a copy of the screen as it is before painting (for undraw) */
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
_cur_dpi = &_screen; // switch to _screen painting
/* Paint a half-transparent box behind the text messages */
/* Paint a half-transparent box behind the chat messages */
GfxFillRect(
_textmsg_box.x,
_screen.height - _textmsg_box.y - count * 13 - 2,
_textmsg_box.x + _textmsg_box.width - 1,
_screen.height - _textmsg_box.y - 2,
_chatmsg_box.x,
_screen.height - _chatmsg_box.y - count * 13 - 2,
_chatmsg_box.x + _chatmsg_box.width - 1,
_screen.height - _chatmsg_box.y - 2,
PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
);
/* Paint the messages starting with the lowest at the bottom */
/* Paint the chat messages starting with the lowest at the bottom */
for (uint y = 13; count-- != 0; y += 13) {
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].color);
}
/* Make sure the data is updated next flush */
_video_driver->MakeDirty(x, y, width, height);
_textmessage_visible = true;
_textmessage_dirty = false;
_chatmessage_visible = true;
_chatmessage_dirty = false;
}
/** Text Effects */
static void MarkTextEffectAreaDirty(TextEffect *te)
{
MarkAllViewportsDirty(

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@ -22,10 +22,10 @@ void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);
void InitTextMessage();
void DrawTextMessage();
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawTextMessage();
void InitChatMessage();
void DrawChatMessage();
void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawChatMessage();
/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);

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@ -512,7 +512,7 @@ void VideoDriver_SDL::MainLoop()
} else {
SDL_CALL SDL_Delay(1);
_screen.dst_ptr = _sdl_screen->pixels;
DrawTextMessage();
DrawChatMessage();
DrawMouseCursor();
DrawSurfaceToScreen();
}

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@ -884,7 +884,7 @@ void VideoDriver_Win32::MainLoop()
GdiFlush();
#endif
_screen.dst_ptr = _wnd.buffer_bits;
DrawTextMessage();
DrawChatMessage();
DrawMouseCursor();
}
}

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@ -1867,7 +1867,7 @@ void UpdateWindows()
FOR_ALL_WINDOWS(wz) {
if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
}
DrawTextMessage();
DrawChatMessage();
/* Redraw mouse cursor in case it was hidden */
DrawMouseCursor();
}