mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
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@ -77,6 +77,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
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u = new (u) Train();
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previous->SetNext(u);
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u->u.rail.track = v->u.rail.track;
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u->u.rail.railtype = v->u.rail.railtype;
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u->u.rail.first_engine = v->engine_type;
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@ -92,6 +93,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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const RoadVehicleInfo *rvi_artic = RoadVehInfo(engine_type);
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u = new (u) RoadVehicle();
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previous->SetNext(u);
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u->u.road.first_engine = v->engine_type;
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u->u.road.cached_veh_length = GetRoadVehLength(u);
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u->u.road.state = RVSB_IN_DEPOT;
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@ -107,8 +109,6 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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} break;
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}
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previous->SetNext(u);
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if (flip_image) u->spritenum++;
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VehiclePositionChanged(u);
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