Codechange: Use single list for hierarchical group lists. (#12330)

Replace both group list implementations (vehicle group list and company colour group list) with a single implementation, using a struct to hold the group and indentation level instead of two separate lists. Parts that were previously duplicated are now shared.
This commit is contained in:
Peter Nelson 2024-03-18 17:49:51 +00:00 committed by GitHub
parent ec3c8d3462
commit 107c208d87
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3 changed files with 116 additions and 130 deletions

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@ -40,6 +40,7 @@
#include "company_cmd.h"
#include "economy_cmd.h"
#include "group_cmd.h"
#include "group_gui.h"
#include "misc_cmd.h"
#include "object_cmd.h"
#include "timer/timer.h"
@ -591,8 +592,6 @@ public:
}
};
typedef GUIList<const Group*> GUIGroupList;
/** Company livery colour scheme window. */
struct SelectCompanyLiveryWindow : public Window {
private:
@ -602,7 +601,6 @@ private:
uint rows;
uint line_height;
GUIGroupList groups;
std::vector<int> indents;
Scrollbar *vscroll;
void ShowColourDropDownMenu(uint32_t widget)
@ -660,57 +658,15 @@ private:
ShowDropDownList(this, std::move(list), sel, widget);
}
void AddChildren(GUIGroupList &source, GroupID parent, int indent)
{
for (const Group *g : source) {
if (g->parent != parent) continue;
this->groups.push_back(g);
this->indents.push_back(indent);
AddChildren(source, g->index, indent + 1);
}
}
void BuildGroupList(CompanyID owner)
{
if (!this->groups.NeedRebuild()) return;
this->groups.clear();
this->indents.clear();
if (this->livery_class >= LC_GROUP_RAIL) {
GUIGroupList list;
VehicleType vtype = (VehicleType)(this->livery_class - LC_GROUP_RAIL);
for (const Group *g : Group::Iterate()) {
if (g->owner == owner && g->vehicle_type == vtype) {
list.push_back(g);
}
}
list.ForceResort();
/* Sort the groups by their name */
const Group *last_group[2] = { nullptr, nullptr };
std::string last_name[2] = { {}, {} };
list.Sort([&](const Group * const &a, const Group * const &b) -> bool {
if (a != last_group[0]) {
last_group[0] = a;
SetDParam(0, a->index);
last_name[0] = GetString(STR_GROUP_NAME);
}
if (b != last_group[1]) {
last_group[1] = b;
SetDParam(0, b->index);
last_name[1] = GetString(STR_GROUP_NAME);
}
int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
if (r == 0) return a->index < b->index;
return r < 0;
});
AddChildren(list, INVALID_GROUP, 0);
BuildGuiGroupList(this->groups, false, owner, vtype);
}
this->groups.shrink_to_fit();
@ -774,7 +730,7 @@ public:
/* Position scrollbar to selected group */
for (uint i = 0; i < this->rows; i++) {
if (this->groups[i]->index == sel) {
if (this->groups[i].group->index == sel) {
this->vscroll->SetPosition(i - this->vscroll->GetCapacity() / 2);
break;
}
@ -944,11 +900,11 @@ public:
}
}
} else {
uint max = static_cast<uint>(std::min<size_t>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->groups.size()));
for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->groups);
for (auto it = first; it != last; ++it) {
const Group *g = it->group;
SetDParam(0, g->index);
draw_livery(STR_GROUP_NAME, g->livery, this->sel == g->index, false, this->indents[i] * WidgetDimensions::scaled.hsep_indent);
draw_livery(STR_GROUP_NAME, g->livery, this->sel == g->index, false, it->indent * WidgetDimensions::scaled.hsep_indent);
}
if (this->vscroll->GetCount() == 0) {
@ -991,7 +947,7 @@ public:
this->BuildGroupList((CompanyID)this->window_number);
if (!this->groups.empty()) {
this->sel = this->groups[0]->index;
this->sel = this->groups[0].group->index;
}
}
@ -1008,10 +964,10 @@ public:
break;
case WID_SCL_MATRIX: {
uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SCL_MATRIX);
if (row >= this->rows) return;
if (this->livery_class < LC_GROUP_RAIL) {
uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
if (row >= this->rows) return;
LiveryScheme j = (LiveryScheme)row;
for (LiveryScheme scheme = LS_BEGIN; scheme <= j && scheme < LS_END; scheme++) {
@ -1025,7 +981,10 @@ public:
this->sel = 1 << j;
}
} else {
this->sel = this->groups[row]->index;
auto it = this->vscroll->GetScrolledItemFromWidget(this->groups, pt.y, this, widget);
if (it == std::end(this->groups)) return;
this->sel = it->group->index;
}
this->SetDirty();
break;
@ -1078,7 +1037,7 @@ public:
if (!Group::IsValidID(this->sel)) {
this->sel = INVALID_GROUP;
if (!this->groups.empty()) this->sel = this->groups[0]->index;
if (!this->groups.empty()) this->sel = this->groups[0].group->index;
}
this->SetDirty();

View File

@ -27,6 +27,7 @@
#include "company_gui.h"
#include "gui.h"
#include "group_cmd.h"
#include "group_gui.h"
#include "vehicle_cmd.h"
#include "gfx_func.h"
@ -36,8 +37,6 @@
#include "safeguards.h"
typedef GUIList<const Group*> GUIGroupList;
static constexpr NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_HORIZONTAL), // Window header
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
@ -111,6 +110,73 @@ static constexpr NWidgetPart _nested_group_widgets[] = {
EndContainer(),
};
/**
* Add children to GUI group list to build a hierarchical tree.
* @param dst Destination list.
* @param src Source list.
* @param fold Whether to handle group folding/hiding.
* @param parent Current tree parent (set by self with recursion).
* @param indent Current tree indentation level (set by self with recursion).
*/
static void GuiGroupListAddChildren(GUIGroupList &dst, const GUIGroupList &src, bool fold, GroupID parent, int indent)
{
for (const auto &item : src) {
if (item.group->parent != parent) continue;
dst.emplace_back(item.group, indent);
if (fold && item.group->folded) {
/* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */
GroupID groupid = item.group->index;
bool has_children = std::any_of(src.begin(), src.end(), [groupid](const auto &child) { return child.group->parent == groupid; });
Group::Get(item.group->index)->folded = has_children;
} else {
GuiGroupListAddChildren(dst, src, fold, item.group->index, indent + 1);
}
}
}
/**
* Build GUI group list, a sorted hierarchical list of groups for owner and vehicle type.
* @param dst Destination list, owned by the caller.
* @param fold Whether to handle group folding/hiding.
* @param owner Owner of groups.
* @param veh_type Vehicle type of groups.
*/
void BuildGuiGroupList(GUIGroupList &dst, bool fold, Owner owner, VehicleType veh_type)
{
GUIGroupList list;
for (const Group *g : Group::Iterate()) {
if (g->owner == owner && g->vehicle_type == veh_type) {
list.emplace_back(g, 0);
}
}
list.ForceResort();
/* Sort the groups by their name */
std::array<std::pair<const Group *, std::string>, 2> last_group{};
list.Sort([&last_group](const GUIGroupListItem &a, const GUIGroupListItem &b) -> bool {
if (a.group != last_group[0].first) {
SetDParam(0, a.group->index);
last_group[0] = {a.group, GetString(STR_GROUP_NAME)};
}
if (b.group != last_group[1].first) {
SetDParam(0, b.group->index);
last_group[1] = {b.group, GetString(STR_GROUP_NAME)};
}
int r = StrNaturalCompare(last_group[0].second, last_group[1].second); // Sort by name (natural sorting).
if (r == 0) return a.group->index < b.group->index;
return r < 0;
});
GuiGroupListAddChildren(dst, list, fold, INVALID_GROUP, 0);
}
class VehicleGroupWindow : public BaseVehicleListWindow {
private:
/* Columns in the group list */
@ -133,26 +199,8 @@ private:
uint tiny_step_height; ///< Step height for the group list
Scrollbar *group_sb;
std::vector<int> indents; ///< Indentation levels
Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
void AddChildren(GUIGroupList &source, GroupID parent, int indent)
{
for (const Group *g : source) {
if (g->parent != parent) continue;
this->groups.push_back(g);
this->indents.push_back(indent);
if (g->folded) {
/* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */
bool has_children = std::any_of(source.begin(), source.end(), [g](const Group *child){ return child->parent == g->index; });
Group::Get(g->index)->folded = has_children;
} else {
AddChildren(source, g->index, indent + 1);
}
}
}
/**
* (Re)Build the group list.
*
@ -163,40 +211,8 @@ private:
if (!this->groups.NeedRebuild()) return;
this->groups.clear();
this->indents.clear();
GUIGroupList list;
for (const Group *g : Group::Iterate()) {
if (g->owner == owner && g->vehicle_type == this->vli.vtype) {
list.push_back(g);
}
}
list.ForceResort();
/* Sort the groups by their name */
const Group *last_group[2] = { nullptr, nullptr };
std::string last_name[2] = { {}, {} };
list.Sort([&](const Group * const &a, const Group * const &b) {
if (a != last_group[0]) {
last_group[0] = a;
SetDParam(0, a->index);
last_name[0] = GetString(STR_GROUP_NAME);
}
if (b != last_group[1]) {
last_group[1] = b;
SetDParam(0, b->index);
last_name[1] = GetString(STR_GROUP_NAME);
}
int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
if (r == 0) return a->index < b->index;
return r < 0;
});
AddChildren(list, INVALID_GROUP, 0);
BuildGuiGroupList(this->groups, true, owner, this->vli.vtype);
this->groups.shrink_to_fit();
this->groups.RebuildDone();
@ -602,13 +618,13 @@ public:
case WID_GL_LIST_GROUP: {
int y1 = r.top;
size_t max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
for (size_t i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
auto [first, last] = this->group_sb->GetVisibleRangeIterators(this->groups);
for (auto it = first; it != last; ++it) {
const Group *g = it->group;
assert(g->owner == this->owner);
DrawGroupInfo(y1, r.left, r.right, g->index, this->indents[i] * WidgetDimensions::scaled.hsep_indent, HasBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION), g->folded || (i + 1 < this->groups.size() && indents[i + 1] > this->indents[i]));
DrawGroupInfo(y1, r.left, r.right, g->index, it->indent * WidgetDimensions::scaled.hsep_indent, HasBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION), g->folded || (std::next(it) != std::end(this->groups) && std::next(it)->indent > it->indent));
y1 += this->tiny_step_height;
}
@ -690,27 +706,26 @@ public:
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
if (it == this->groups.end()) return;
size_t id_g = it - this->groups.begin();
if ((*it)->folded || (id_g + 1 < this->groups.size() && this->indents[id_g + 1] > this->indents[id_g])) {
if (it->group->folded || (std::next(it) != std::end(this->groups) && std::next(it)->indent > it->indent)) {
/* The group has children, check if the user clicked the fold / unfold button. */
NWidgetCore *group_display = this->GetWidget<NWidgetCore>(widget);
int x = _current_text_dir == TD_RTL ?
group_display->pos_x + group_display->current_x - WidgetDimensions::scaled.framerect.right - this->indents[id_g] * WidgetDimensions::scaled.hsep_indent - this->column_size[VGC_FOLD].width :
group_display->pos_x + WidgetDimensions::scaled.framerect.left + this->indents[id_g] * WidgetDimensions::scaled.hsep_indent;
group_display->pos_x + group_display->current_x - WidgetDimensions::scaled.framerect.right - it->indent * WidgetDimensions::scaled.hsep_indent - this->column_size[VGC_FOLD].width :
group_display->pos_x + WidgetDimensions::scaled.framerect.left + it->indent * WidgetDimensions::scaled.hsep_indent;
if (click_count > 1 || (pt.x >= x && pt.x < (int)(x + this->column_size[VGC_FOLD].width))) {
GroupID g = this->vli.index;
if (!IsAllGroupID(g) && !IsDefaultGroupID(g)) {
do {
g = Group::Get(g)->parent;
if (g == groups[id_g]->index) {
if (g == it->group->index) {
this->vli.index = g;
break;
}
} while (g != INVALID_GROUP);
}
Group::Get(groups[id_g]->index)->folded = !groups[id_g]->folded;
Group::Get(it->group->index)->folded = !it->group->folded;
this->groups.ForceRebuild();
this->SetDirty();
@ -718,7 +733,7 @@ public:
}
}
this->group_sel = this->vli.index = this->groups[id_g]->index;
this->group_sel = this->vli.index = it->group->index;
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
@ -843,7 +858,7 @@ public:
case WID_GL_LIST_GROUP: { // Matrix group
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
GroupID new_g = it == this->groups.end() ? INVALID_GROUP : (*it)->index;
GroupID new_g = it == this->groups.end() ? INVALID_GROUP : it->group->index;
if (this->group_sel != new_g && g->parent != new_g) {
Command<CMD_ALTER_GROUP>::Post(STR_ERROR_GROUP_CAN_T_SET_PARENT, AlterGroupMode::SetParent, this->group_sel, new_g, {});
@ -876,7 +891,7 @@ public:
this->SetDirty();
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
GroupID new_g = it == this->groups.end() ? NEW_GROUP : (*it)->index;
GroupID new_g = it == this->groups.end() ? NEW_GROUP : it->group->index;
Command<CMD_ADD_VEHICLE_GROUP>::Post(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE, new_g == NEW_GROUP ? CcAddVehicleNewGroup : nullptr, new_g, vindex, _ctrl_pressed || this->grouping == GB_SHARED_ORDERS, VehicleListIdentifier{});
break;
@ -1025,7 +1040,7 @@ public:
case WID_GL_LIST_GROUP: { // ... the list of custom groups.
auto it = this->group_sb->GetScrolledItemFromWidget(this->groups, pt.y, this, WID_GL_LIST_GROUP);
new_group_over = it == this->groups.end() ? NEW_GROUP : (*it)->index;
new_group_over = it == this->groups.end() ? NEW_GROUP : it->group->index;
break;
}
}
@ -1080,18 +1095,19 @@ public:
this->vli.index = g_id;
if (g_id != ALL_GROUP && g_id != DEFAULT_GROUP) {
const Group *g = Group::Get(g_id);
int id_g = find_index(this->groups, g);
// The group's branch is maybe collapsed, so try to expand it
if (id_g == -1) {
auto found = std::find_if(std::begin(this->groups), std::end(this->groups), [g](const auto &item) { return item.group == g; });
if (found == std::end(this->groups)) {
/* The group's branch is maybe collapsed, so try to expand it. */
for (auto pg = Group::GetIfValid(g->parent); pg != nullptr; pg = Group::GetIfValid(pg->parent)) {
pg->folded = false;
}
this->groups.ForceRebuild();
this->BuildGroupList(this->owner);
this->group_sb->SetCount(this->groups.size());
id_g = find_index(this->groups, g);
found = std::find_if(std::begin(this->groups), std::end(this->groups), [g](const auto &item) { return item.group == g; });
}
this->group_sb->ScrollTowards(id_g);
if (found != std::end(this->groups)) this->group_sb->ScrollTowards(std::distance(std::begin(this->groups), found));
}
this->vehgroups.ForceRebuild();
this->SetDirty();
@ -1121,7 +1137,7 @@ static WindowDesc _train_group_desc(
* @param group The group to be selected. Defaults to INVALID_GROUP.
* @param need_existing_window Whether the existing window is needed. Defaults to false.
*/
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group = INVALID_GROUP, bool need_existing_window = false)
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group, bool need_existing_window)
{
if (!Company::IsValidID(company)) return;

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@ -17,4 +17,15 @@ void ShowCompanyGroup(CompanyID company, VehicleType veh, GroupID group = INVALI
void ShowCompanyGroupForVehicle(const Vehicle *v);
void DeleteGroupHighlightOfVehicle(const Vehicle *v);
struct GUIGroupListItem {
const Group *group;
int8_t indent; ///< Display indentation level.
constexpr GUIGroupListItem(const Group *group, int8_t indent) : group(group), indent(indent) {}
};
using GUIGroupList = GUIList<GUIGroupListItem>;
void BuildGuiGroupList(GUIGroupList &dst, bool fold, Owner owner, VehicleType veh_type);
#endif /* GROUP_GUI_H */