(svn r4757) - Newstations: add saveload support for custom station speclists

This commit is contained in:
peter1138 2006-05-06 21:46:26 +00:00
parent a7a194c4df
commit 10992deeb3
6 changed files with 53 additions and 2 deletions

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@ -164,6 +164,23 @@ const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station)
}
const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx)
{
StationClassID i;
uint j;
for (i = STAT_CLASS_DFLT; i < STAT_CLASS_MAX; i++) {
for (j = 0; j < station_classes[i].stations; j++) {
const StationSpec *statspec = station_classes[i].spec[j];
if (statspec == NULL) continue;
if (statspec->grfid == grfid && statspec->localidx == localidx) return statspec;
}
}
return NULL;
}
/* Evaluate a tile's position within a station, and return the result a bitstuffed format.
* if not centred: .TNLcCpP, if centred: .TNL..CP
* T = Tile layout number (GetStationGfx), N = Number of platforms, L = Length of platforms

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@ -94,6 +94,7 @@ uint GetNumCustomStations(StationClassID sclass);
void SetCustomStationSpec(StationSpec *statspec);
const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station);
const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx);
/* Get sprite offset for a given custom station and station structure (may be
* NULL - that means we are in a build dialog). The station structure is used

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@ -1426,5 +1426,7 @@ bool AfterLoadGame(void)
FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
if (!CheckSavegameVersion(27)) AfterLoadStations();
return true;
}

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@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
const uint16 SAVEGAME_VERSION = 26;
const uint16 SAVEGAME_VERSION = 27;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!

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@ -194,6 +194,7 @@ static inline uint16 GetRoadStopPoolSize(void)
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
void AfterLoadStations(void);
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);

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@ -2821,6 +2821,22 @@ void InitializeStations(void)
}
void AfterLoadStations(void)
{
Station *st;
uint i;
/* Update the speclists of all stations to point to the currently loaded custom stations. */
FOR_ALL_STATIONS(st) {
for (i = 0; i < st->num_specs; i++) {
if (st->speclist[i].grfid == 0) continue;
st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx);
}
}
}
const TileTypeProcs _tile_type_station_procs = {
DrawTile_Station, /* draw_tile_proc */
GetSlopeZ_Station, /* get_slope_z_proc */
@ -2906,6 +2922,7 @@ static const SaveLoad _station_desc[] = {
/* Used by newstations for graphic variations */
SLE_CONDVAR(Station,random_bits, SLE_UINT16, 27, SL_MAX_VERSION),
SLE_CONDVAR(Station,waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION),
SLE_CONDVAR(Station,num_specs, SLE_UINT8, 27, SL_MAX_VERSION),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDNULL(32, 2, SL_MAX_VERSION),
@ -2927,10 +2944,17 @@ static const SaveLoad _goods_desc[] = {
SLE_END()
};
static const SaveLoad _station_speclist_desc[] = {
SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION),
SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION),
SLE_END()
};
static void SaveLoad_STNS(Station *st)
{
int i;
uint i;
SlObject(st, _station_desc);
for (i = 0; i != NUM_CARGO; i++) {
@ -2941,6 +2965,12 @@ static void SaveLoad_STNS(Station *st)
st->goods[i].enroute_from = INVALID_STATION;
}
}
if (st->num_specs != 0) {
/* Allocate speclist memory when loading a game */
if (st->speclist == NULL) st->speclist = calloc(st->num_specs, sizeof(*st->speclist));
for (i = 0; i < st->num_specs; i++) SlObject(&st->speclist[i], _station_speclist_desc);
}
}
static void Save_STNS(void)