diff --git a/ai/ai.h b/ai/ai.h index ec06b302f7..440d3347aa 100644 --- a/ai/ai.h +++ b/ai/ai.h @@ -4,6 +4,7 @@ #include "../functions.h" #include "../network.h" #include "../player.h" +#include "../command.h" /* How DoCommands look like for an AI */ typedef struct AICommand { diff --git a/callback_table.h b/callback_table.h index 15c8d4d6a9..f555fcf603 100644 --- a/callback_table.h +++ b/callback_table.h @@ -3,7 +3,7 @@ #ifndef CALLBACK_TABLE_H #define CALLBACK_TABLE_H -#include "functions.h" +#include "command.h" extern CommandCallback *_callback_table[]; extern const int _callback_table_count; diff --git a/command.h b/command.h index 497f018cf5..d46c771dd1 100644 --- a/command.h +++ b/command.h @@ -195,7 +195,14 @@ static inline bool CmdFailed(int32 res) } /* command.c */ +typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); +bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd); + +#ifdef ENABLE_NETWORK + +void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); +#endif /* ENABLE_NETWORK */ extern const char* _cmd_text; // Text, which gets sent with a command diff --git a/functions.h b/functions.h index f79e20cd83..cd59d8fb2d 100644 --- a/functions.h +++ b/functions.h @@ -132,9 +132,6 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len); uint32 GetBridgeLength(TileIndex begin, TileIndex end); int CalcBridgeLenCostFactor(int x); -typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); -bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd); - /* network.c */ void NetworkUDPClose(void); void NetworkStartUp(void); @@ -145,8 +142,6 @@ bool NetworkServerStart(void); bool NetworkClientConnectGame(const char* host, unsigned short port); void NetworkReboot(void); void NetworkDisconnect(void); -void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); - /* misc_cmd.c */ void PlaceTreesRandomly(void);