(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.

This commit is contained in:
rubidium 2008-04-14 19:54:33 +00:00
parent a8008db23d
commit 12188e7a5d
18 changed files with 1076 additions and 348 deletions

2
configure vendored
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@ -96,7 +96,7 @@ SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk '
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "NO_THREADS" && "'$with_threads'" == "0") { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
skip += 1;

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@ -83,7 +83,7 @@ load_main_data() {
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
if ($0 == "DIRECTMUSIC" && "'$enable_directmusic'" != "1") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "NO_THREADS" && "'$with_threads'" == "0") { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
skip += 1;

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@ -72,7 +72,7 @@ Function load_main_data(filename)
line = "WIN32" Or _
line = "MSVC" Or _
line = "DIRECTMUSIC" Or _
line = "NO_THREADS" _
line = "HAVE_THREAD" _
) Then skip = skip + 1
deep = deep + 1
Case "#"

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@ -736,7 +736,11 @@
>
</File>
<File
RelativePath=".\..\src\thread.cpp"
RelativePath=".\..\src\thread_win32.cpp"
>
</File>
<File
RelativePath=".\..\src\fiber_win32.cpp"
>
</File>
<File
@ -791,6 +795,10 @@
RelativePath=".\..\src\core\alloc_func.hpp"
>
</File>
<File
RelativePath=".\..\src\core\alloc_type.hpp"
>
</File>
<File
RelativePath=".\..\src\articulated_vehicles.h"
>
@ -943,6 +951,10 @@
RelativePath=".\..\src\core\enum_type.hpp"
>
</File>
<File
RelativePath=".\..\src\fiber.hpp"
>
</File>
<File
RelativePath=".\..\src\fileio.h"
>
@ -2231,6 +2243,10 @@
RelativePath=".\..\src\misc\blob.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\countedobj.cpp"
>
</File>
<File
RelativePath=".\..\src\misc\countedptr.hpp"
>

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@ -733,7 +733,11 @@
>
</File>
<File
RelativePath=".\..\src\thread.cpp"
RelativePath=".\..\src\thread_win32.cpp"
>
</File>
<File
RelativePath=".\..\src\fiber_win32.cpp"
>
</File>
<File
@ -788,6 +792,10 @@
RelativePath=".\..\src\core\alloc_func.hpp"
>
</File>
<File
RelativePath=".\..\src\core\alloc_type.hpp"
>
</File>
<File
RelativePath=".\..\src\articulated_vehicles.h"
>
@ -940,6 +948,10 @@
RelativePath=".\..\src\core\enum_type.hpp"
>
</File>
<File
RelativePath=".\..\src\fiber.hpp"
>
</File>
<File
RelativePath=".\..\src\fileio.h"
>
@ -2228,6 +2240,10 @@
RelativePath=".\..\src\misc\blob.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\countedobj.cpp"
>
</File>
<File
RelativePath=".\..\src\misc\countedptr.hpp"
>

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@ -77,7 +77,21 @@ string.cpp
strings.cpp
texteff.cpp
tgp.cpp
thread.cpp
#if HAVE_THREAD
#if WIN32
thread_win32.cpp
fiber_win32.cpp
#else
#if OS2
thread_os2.cpp
#else
thread_pthread.cpp
#end
fiber_thread.cpp
#end
#else
thread_none.cpp
#end
tile_map.cpp
#if WIN32
#else
@ -145,6 +159,7 @@ core/endian_func.hpp
engine_func.h
engine_type.h
core/enum_type.hpp
fiber.hpp
fileio.h
fios.h
fontcache.h
@ -493,6 +508,7 @@ misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedobj.cpp
misc/countedptr.hpp
misc/crc32.hpp
misc/dbg_helpers.cpp

53
src/fiber.hpp Normal file
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@ -0,0 +1,53 @@
/* $Id$ */
/** @file fiber.hpp */
#ifndef FIBER_HPP
#define FIBER_HPP
typedef void (CDECL *FiberFunc)(void *);
class Fiber {
public:
/**
* Switch to this fiber.
*/
virtual void SwitchToFiber() = 0;
/**
* Exit a fiber.
*/
virtual void Exit() = 0;
/**
* Check if a fiber is running.
*/
virtual bool IsRunning() = 0;
/**
* Get the 'param' data of the Fiber.
*/
virtual void *GetFiberData() = 0;
/**
* Virtual Destructor to mute warnings.
*/
virtual ~Fiber() {};
/**
* Create a new fiber, calling proc(param) when running.
*/
static Fiber *New(FiberFunc proc, void *param);
/**
* Attach a current thread to a new fiber.
*/
static Fiber *AttachCurrent(void *param);
/**
* Get the 'param' data of the current active Fiber.
*/
static void *GetCurrentFiberData();
};
#endif /* FIBER_HPP */

153
src/fiber_thread.cpp Normal file
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@ -0,0 +1,153 @@
/* $Id$ */
/** @file fiber_thread.cpp ThreadObject implementation of Fiber. */
#include "stdafx.h"
#include "fiber.hpp"
#include "thread.h"
#include <stdlib.h>
class Fiber_Thread : public Fiber {
private:
ThreadObject *m_thread;
FiberFunc m_proc;
void *m_param;
bool m_attached;
ThreadSemaphore *m_sem;
bool m_kill;
static Fiber_Thread *s_current;
static Fiber_Thread *s_main;
public:
/**
* Create a ThreadObject fiber and start it, calling proc(param).
*/
Fiber_Thread(FiberFunc proc, void *param) :
m_thread(NULL),
m_proc(proc),
m_param(param),
m_attached(false),
m_kill(false)
{
this->m_sem = ThreadSemaphore::New();
/* Create a thread and start stFiberProc */
this->m_thread = ThreadObject::New(&stFiberProc, this);
}
/**
* Create a ThreadObject fiber and attach current thread to it.
*/
Fiber_Thread(void *param) :
m_thread(NULL),
m_proc(NULL),
m_param(param),
m_attached(true),
m_kill(false)
{
this->m_sem = ThreadSemaphore::New();
/* Attach the current thread to this Fiber */
this->m_thread = ThreadObject::AttachCurrent();
/* We are the current thread */
if (s_current == NULL) s_current = this;
if (s_main == NULL) s_main = this;
}
~Fiber_Thread()
{
/* Remove the thread if needed */
if (this->m_thread != NULL) {
assert(this->m_attached || !this->m_thread->IsRunning());
delete this->m_thread;
}
/* Remove the semaphore */
delete this->m_sem;
}
/* virtual */ void SwitchToFiber()
{
/* You can't switch to yourself */
assert(s_current != this);
Fiber_Thread *cur = s_current;
/* Continue the execution of 'this' Fiber */
this->m_sem->Set();
/* Hold the execution of the current Fiber */
cur->m_sem->Wait();
if (this->m_kill) {
/* If the thread we switched too was killed, join it so it can finish quiting */
this->m_thread->Join();
}
/* If we continue, we are the current thread */
s_current = cur;
}
/* virtual */ void Exit()
{
/* Kill off our thread */
this->m_kill = true;
this->m_thread->Exit();
}
/* virtual */ bool IsRunning()
{
if (this->m_thread == NULL) return false;
return this->m_thread->IsRunning();
}
/* virtual */ void *GetFiberData()
{
return this->m_param;
}
static Fiber_Thread *GetCurrentFiber()
{
return s_current;
}
private:
/**
* First function which is called within the fiber.
*/
static void * CDECL stFiberProc(void *fiber)
{
Fiber_Thread *cur = (Fiber_Thread *)fiber;
/* Now suspend the thread until we get SwitchToFiber() for the first time */
cur->m_sem->Wait();
/* If we continue, we are the current thread */
s_current = cur;
try {
cur->m_proc(cur->m_param);
} catch (...) {
/* Unlock the main thread */
s_main->m_sem->Set();
throw;
}
return NULL;
}
};
/* Initialize the static member of Fiber_Thread */
/* static */ Fiber_Thread *Fiber_Thread::s_current = NULL;
/* static */ Fiber_Thread *Fiber_Thread::s_main = NULL;
#ifndef WIN32
/* static */ Fiber *Fiber::New(FiberFunc proc, void *param)
{
return new Fiber_Thread(proc, param);
}
/* static */ Fiber *Fiber::AttachCurrent(void *param)
{
return new Fiber_Thread(param);
}
/* static */ void *Fiber::GetCurrentFiberData()
{
return Fiber_Thread::GetCurrentFiber()->GetFiberData();
}
#endif /* WIN32 */

206
src/fiber_win32.cpp Normal file
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@ -0,0 +1,206 @@
/* $Id$ */
/** @file fiber_win32.cpp Win32 implementation of Fiber. */
#include "stdafx.h"
#include "fiber.hpp"
#include <stdlib.h>
#include <windows.h>
#include <process.h>
class Fiber_Win32 : public Fiber {
private:
LPVOID m_fiber;
FiberFunc m_proc;
void *m_param;
bool m_attached;
static Fiber_Win32 *s_main;
public:
/**
* Create a win32 fiber and start it, calling proc(param).
*/
Fiber_Win32(FiberFunc proc, void *param) :
m_fiber(NULL),
m_proc(proc),
m_param(param),
m_attached(false)
{
CreateFiber();
}
/**
* Create a win32 fiber and attach current thread to it.
*/
Fiber_Win32(void *param) :
m_fiber(NULL),
m_proc(NULL),
m_param(param),
m_attached(true)
{
ConvertThreadToFiber();
if (s_main == NULL) s_main = this;
}
/* virtual */ ~Fiber_Win32()
{
if (this->m_fiber != NULL) {
if (this->m_attached) {
this->ConvertFiberToThread();
} else {
this->DeleteFiber();
}
}
}
/* virtual */ void SwitchToFiber()
{
typedef VOID (WINAPI *FnSwitchToFiber)(LPVOID fiber);
static FnSwitchToFiber fnSwitchToFiber = (FnSwitchToFiber)stGetProcAddr("SwitchToFiber");
assert(fnSwitchToFiber != NULL);
fnSwitchToFiber(this->m_fiber);
}
/* virtual */ void Exit()
{
/* Simply switch back to the main fiber, we kill the fiber sooner or later */
s_main->SwitchToFiber();
}
/* virtual */ bool IsRunning()
{
return this->m_fiber != NULL;
}
/* virtual */ void *GetFiberData()
{
return this->m_param;
}
/**
* Win95 doesn't have Fiber support. So check if we have Fiber support,
* and else fall back on Fiber_Thread.
*/
static bool IsSupported()
{
static bool first_run = true;
static bool is_supported = false;
if (first_run) {
first_run = false;
static const char *names[] = {
"ConvertThreadToFiber",
"CreateFiber",
"DeleteFiber",
"ConvertFiberToThread",
"SwitchToFiber"};
for (size_t i = 0; i < lengthof(names); i++) {
if (stGetProcAddr(names[i]) == NULL) return false;
}
is_supported = true;
}
return is_supported;
}
private:
/**
* Get a function from kernel32.dll.
* @param name Function to get.
* @return Proc to the function, or NULL when not found.
*/
static FARPROC stGetProcAddr(const char *name)
{
static HMODULE hKernel = LoadLibraryA("kernel32.dll");
return GetProcAddress(hKernel, name);
}
/**
* First function which is called within the fiber.
*/
static VOID CALLBACK stFiberProc(LPVOID fiber)
{
Fiber_Win32 *cur = (Fiber_Win32 *)fiber;
cur->m_proc(cur->m_param);
}
/**
* Delete a fiber.
*/
void DeleteFiber()
{
typedef VOID (WINAPI *FnDeleteFiber)(LPVOID lpFiber);
static FnDeleteFiber fnDeleteFiber = (FnDeleteFiber)stGetProcAddr("DeleteFiber");
assert(fnDeleteFiber != NULL);
fnDeleteFiber(this->m_fiber);
this->m_fiber = NULL;
}
/**
* Convert a current thread to a fiber.
*/
void ConvertThreadToFiber()
{
typedef LPVOID (WINAPI *FnConvertThreadToFiber)(LPVOID lpParameter);
static FnConvertThreadToFiber fnConvertThreadToFiber = (FnConvertThreadToFiber)stGetProcAddr("ConvertThreadToFiber");
assert(fnConvertThreadToFiber != NULL);
this->m_fiber = fnConvertThreadToFiber(this);
}
/**
* Create a new fiber.
*/
void CreateFiber()
{
typedef LPVOID (WINAPI *FnCreateFiber)(SIZE_T dwStackSize, LPFIBER_START_ROUTINE lpStartAddress, LPVOID lpParameter);
static FnCreateFiber fnCreateFiber = (FnCreateFiber)stGetProcAddr("CreateFiber");
assert(fnCreateFiber != NULL);
this->m_fiber = fnCreateFiber(0, &stFiberProc, this);
}
/**
* Convert a fiber back to a thread.
*/
void ConvertFiberToThread()
{
typedef BOOL (WINAPI *FnConvertFiberToThread)();
static FnConvertFiberToThread fnConvertFiberToThread = (FnConvertFiberToThread)stGetProcAddr("ConvertFiberToThread");
assert(fnConvertFiberToThread != NULL);
fnConvertFiberToThread();
this->m_fiber = NULL;
}
};
/* Initialize the static member of Fiber_Win32 */
/* static */ Fiber_Win32 *Fiber_Win32::s_main = NULL;
/* Include Fiber_Thread, as Win95 needs it */
#include "fiber_thread.cpp"
/* static */ Fiber *Fiber::New(FiberFunc proc, void *param)
{
if (Fiber_Win32::IsSupported()) return new Fiber_Win32(proc, param);
return new Fiber_Thread(proc, param);
}
/* static */ Fiber *Fiber::AttachCurrent(void *param)
{
if (Fiber_Win32::IsSupported()) return new Fiber_Win32(param);
return new Fiber_Thread(param);
}
/* static */ void *Fiber::GetCurrentFiberData()
{
if (Fiber_Win32::IsSupported()) return ((Fiber *)::GetFiberData())->GetFiberData();
return Fiber_Thread::GetCurrentFiber()->GetFiberData();
}

View File

@ -84,7 +84,7 @@ bool IsGenerateWorldThreaded()
/**
* The internal, real, generate function.
*/
static void *_GenerateWorld(void *arg)
static void * CDECL _GenerateWorld(void *arg)
{
_generating_world = true;
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
@ -194,7 +194,7 @@ void WaitTillGeneratedWorld()
{
if (_gw.thread == NULL) return;
_gw.quit_thread = true;
OTTDJoinThread((OTTDThread*)_gw.thread);
_gw.thread->Join();
_gw.thread = NULL;
_gw.threaded = false;
}
@ -228,6 +228,8 @@ void HandleGeneratingWorldAbortion()
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
ThreadObject *thread = _gw.thread;
_gw.active = false;
_gw.thread = NULL;
_gw.proc = NULL;
@ -237,7 +239,7 @@ void HandleGeneratingWorldAbortion()
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
OTTDExitThread();
thread->Exit();
}
/**
@ -282,7 +284,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
SetupColorsAndInitialWindow();
if (_network_dedicated ||
(_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
(_gw.thread = ThreadObject::New(&_GenerateWorld, NULL)) == NULL) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_GenerateWorld(NULL);

View File

@ -5,16 +5,6 @@
#ifndef GENWORLD_H
#define GENWORLD_H
/* If OTTDThread isn't defined, define it to a void, but make sure to undefine
* it after this include. This makes including genworld.h easier, as you
* don't need to include thread.h before it, while it stays possible to
* include it after it, and still work.
*/
#ifndef OTTDThread
#define TEMPORARY_OTTDTHREAD_DEFINITION
#define OTTDThread void
#endif
#include "player_type.h"
/*
@ -43,14 +33,9 @@ struct gw_info {
uint size_y; ///< Y-size of the map
gw_done_proc *proc; ///< Proc that is called when done (can be NULL)
gw_abort_proc *abortp; ///< Proc that is called when aborting (can be NULL)
OTTDThread *thread; ///< The thread we are in (can be NULL)
class ThreadObject *thread; ///< The thread we are in (can be NULL)
};
#ifdef TEMPORARY_OTTDTHREAD_DEFINITION
#undef OTTDThread
#undef TEMPORARY_OTTDTHREAD_DEFINITION
#endif
enum gwp_class {
GWP_MAP_INIT, ///< Initialize/allocate the map, start economy
GWP_LANDSCAPE, ///< Create the landscape

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@ -1499,7 +1499,7 @@ void SaveFileError()
SaveFileDone();
}
static OTTDThread* save_thread;
static ThreadObject *save_thread;
/** We have written the whole game into memory, _Savegame_pool, now find
* and appropiate compressor and start writing to file.
@ -1561,7 +1561,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
}
}
static void* SaveFileToDiskThread(void *arg)
static void * CDECL SaveFileToDiskThread(void *arg)
{
SaveFileToDisk(true);
return NULL;
@ -1569,7 +1569,9 @@ static void* SaveFileToDiskThread(void *arg)
void WaitTillSaved()
{
OTTDJoinThread(save_thread);
if (save_thread == NULL) return;
save_thread->Join();
save_thread = NULL;
}
@ -1641,7 +1643,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
SaveFileStart();
if (_network_server ||
(save_thread = OTTDCreateThread(&SaveFileToDiskThread, NULL)) == NULL) {
(save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);

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@ -1,313 +0,0 @@
/* $Id$ */
/** @file thread.cpp */
#include "stdafx.h"
#include "thread.h"
#include "core/alloc_func.hpp"
#include <stdlib.h>
#if defined(__AMIGA__) || defined(PSP) || defined(NO_THREADS)
OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg) { return NULL; }
void *OTTDJoinThread(OTTDThread *t) { return NULL; }
void OTTDExitThread() { NOT_REACHED(); };
#elif defined(__OS2__)
#define INCL_DOS
#include <os2.h>
#include <process.h>
struct OTTDThread {
TID thread;
OTTDThreadFunc func;
void* arg;
void* ret;
};
static void Proxy(void* arg)
{
OTTDThread* t = (OTTDThread*)arg;
t->ret = t->func(t->arg);
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
OTTDThread* t = MallocT<OTTDThread>(1);
if (t == NULL) return NULL;
t->func = function;
t->arg = arg;
t->thread = _beginthread(Proxy, NULL, 32768, t);
if (t->thread != (TID)-1) {
return t;
} else {
free(t);
return NULL;
}
}
void* OTTDJoinThread(OTTDThread* t)
{
void* ret;
if (t == NULL) return NULL;
DosWaitThread(&t->thread, DCWW_WAIT);
ret = t->ret;
free(t);
return ret;
}
void OTTDExitThread()
{
_endthread();
}
#elif defined(UNIX) && !defined(MORPHOS)
#include <pthread.h>
struct OTTDThread {
pthread_t thread;
};
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
OTTDThread* t = MallocT<OTTDThread>(1);
if (t == NULL) return NULL;
if (pthread_create(&t->thread, NULL, function, arg) == 0) {
return t;
} else {
free(t);
return NULL;
}
}
void* OTTDJoinThread(OTTDThread* t)
{
void* ret;
if (t == NULL) return NULL;
pthread_join(t->thread, &ret);
free(t);
return ret;
}
void OTTDExitThread()
{
pthread_exit(NULL);
}
#elif defined(WIN32)
#include <windows.h>
struct OTTDThread {
HANDLE thread;
OTTDThreadFunc func;
void* arg;
void* ret;
};
static DWORD WINAPI Proxy(LPVOID arg)
{
OTTDThread* t = (OTTDThread*)arg;
t->ret = t->func(t->arg);
return 0;
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
OTTDThread* t = MallocT<OTTDThread>(1);
DWORD dwThreadId;
if (t == NULL) return NULL;
t->func = function;
t->arg = arg;
t->thread = CreateThread(NULL, 0, Proxy, t, 0, &dwThreadId);
if (t->thread != NULL) {
return t;
} else {
free(t);
return NULL;
}
}
void* OTTDJoinThread(OTTDThread* t)
{
void* ret;
if (t == NULL) return NULL;
WaitForSingleObject(t->thread, INFINITE);
CloseHandle(t->thread);
ret = t->ret;
free(t);
return ret;
}
void OTTDExitThread()
{
ExitThread(0);
}
#elif defined(MORPHOS)
#include <exec/types.h>
#include <exec/rawfmt.h>
#include <dos/dostags.h>
#include <proto/dos.h>
#include <proto/exec.h>
#include <setjmp.h>
/* NOTE: this code heavily depends on latest libnix updates. So make
* sure you link with new stuff which supports semaphore locking of
* the IO resources, else it will just go foobar. */
struct OTTDThreadStartupMessage {
struct Message msg; ///< standard exec.library message (MUST be the first thing in the message struct!)
OTTDThreadFunc func; ///< function the thread will execute
void *arg; ///< functions arguments for the thread function
void *ret; ///< return value of the thread function
jmp_buf jumpstore; ///< storage for the setjump state
};
struct OTTDThread {
struct MsgPort *replyport;
struct OTTDThreadStartupMessage msg;
};
/**
* Default OpenTTD STDIO/ERR debug output is not very useful for this, so we
* utilize serial/ramdebug instead.
*/
#ifndef NO_DEBUG_MESSAGES
void KPutStr(CONST_STRPTR format)
{
RawDoFmt(format, NULL, (void (*)())RAWFMTFUNC_SERIAL, NULL);
}
#else
#define KPutStr(x)
#endif
static void Proxy(void)
{
struct Task *child = FindTask(NULL);
struct OTTDThreadStartupMessage *msg;
/* Make sure, we don't block the parent. */
SetTaskPri(child, -5);
KPutStr("[Child] Progressing...\n");
if (NewGetTaskAttrs(NULL, &msg, sizeof(struct OTTDThreadStartupMessage *), TASKINFOTYPE_STARTUPMSG, TAG_DONE) && msg != NULL) {
/* Make use of setjmp() here, so this point can be reached again from inside
* OTTDExitThread() which can be called from anythere inside msg->func.
* It's a bit ugly and in worst case it leaks some memory. */
if (setjmp(msg->jumpstore) == 0) {
msg->ret = msg->func(msg->arg);
} else {
KPutStr("[Child] Returned to main()\n");
}
}
/* Quit the child, exec.library will reply the startup msg internally. */
KPutStr("[Child] Done.\n");
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void *arg)
{
OTTDThread *t;
struct Task *parent;
KPutStr("[OpenTTD] Create thread...\n");
t = (struct OTTDThread *)AllocVecTaskPooled(sizeof(struct OTTDThread));
if (t == NULL) return NULL;
parent = FindTask(NULL);
/* Make sure main thread runs with sane priority */
SetTaskPri(parent, 0);
/* Things we'll pass down to the child by utilizing NP_StartupMsg */
t->msg.func = function;
t->msg.arg = arg;
t->msg.ret = NULL;
t->replyport = CreateMsgPort();
if (t->replyport != NULL) {
struct Process *child;
t->msg.msg.mn_Node.ln_Type = NT_MESSAGE;
t->msg.msg.mn_ReplyPort = t->replyport;
t->msg.msg.mn_Length = sizeof(struct OTTDThreadStartupMessage);
child = CreateNewProcTags(
NP_CodeType, CODETYPE_PPC,
NP_Entry, Proxy,
NP_StartupMsg, (ULONG)&t->msg,
NP_Priority, 5UL,
NP_Name, (ULONG)"OpenTTD Thread",
NP_PPCStackSize, 131072UL,
TAG_DONE);
if (child != NULL) {
KPutStr("[OpenTTD] Child process launched.\n");
return t;
}
DeleteMsgPort(t->replyport);
}
FreeVecTaskPooled(t);
return NULL;
}
void* OTTDJoinThread(OTTDThread *t)
{
struct OTTDThreadStartupMessage *reply;
void *ret;
KPutStr("[OpenTTD] Join threads...\n");
if (t == NULL) return NULL;
KPutStr("[OpenTTD] Wait for child to quit...\n");
WaitPort(t->replyport);
reply = (struct OTTDThreadStartupMessage *)GetMsg(t->replyport);
ret = reply->ret;
DeleteMsgPort(t->replyport);
FreeVecTaskPooled(t);
return ret;
}
void OTTDExitThread()
{
struct OTTDThreadStartupMessage *msg;
KPutStr("[Child] Aborting...\n");
if (NewGetTaskAttrs(NULL, &msg, sizeof(struct OTTDThreadStartupMessage *), TASKINFOTYPE_STARTUPMSG, TAG_DONE) && msg != NULL) {
KPutStr("[Child] Jumping back...\n");
longjmp(msg->jumpstore, 0xBEAFCAFE);
}
NOT_REACHED();
}
#endif

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@ -5,12 +5,95 @@
#ifndef THREAD_H
#define THREAD_H
struct OTTDThread;
typedef void * (CDECL *OTTDThreadFunc)(void *);
typedef void * (*OTTDThreadFunc)(void*);
/**
* A Thread Object which works on all our supported OSes.
*/
class ThreadObject {
public:
/**
* Virtual destructor to allow 'delete' operator to work properly.
*/
virtual ~ThreadObject() {};
OTTDThread *OTTDCreateThread(OTTDThreadFunc, void*);
void *OTTDJoinThread(OTTDThread*);
void OTTDExitThread();
/**
* Check if the thread is currently running.
* @return True if the thread is running.
*/
virtual bool IsRunning() = 0;
/**
* Waits for the thread to exit.
* @return True if the thread has exited.
*/
virtual bool WaitForStop() = 0;
/**
* Exit this thread.
*/
virtual bool Exit() = 0;
/**
* Join this thread.
*/
virtual void *Join() = 0;
/**
* Check if this thread is the current active thread.
* @return True if it is the current active thread.
*/
virtual bool IsCurrent() = 0;
/**
* Get the unique ID of this thread.
* @return A value unique to each thread.
*/
virtual uint GetId() = 0;
/**
* Create a thread; proc will be called as first function inside the thread,
* with optinal params.
* @param proc The procedure to call inside the thread.
* @param param The params to give with 'proc'.
* @return True if the thread was started correctly.
*/
static ThreadObject *New(OTTDThreadFunc proc, void *param);
/**
* Convert the current thread to a new ThreadObject.
* @return A new ThreadObject with the current thread attached to it.
*/
static ThreadObject* AttachCurrent();
/**
* Find the Id of the current running thread.
* @return The thread ID of the current active thread.
*/
static uint CurrentId();
};
/**
* Cross-platform Thread Semaphore. Wait() waits for a Set() of someone else.
*/
class ThreadSemaphore {
public:
static ThreadSemaphore *New();
/**
* Virtual Destructor to avoid compiler warnings.
*/
virtual ~ThreadSemaphore() {};
/**
* Signal all threads that are in Wait() to continue.
*/
virtual void Set() = 0;
/**
* Wait until we are signaled by a call to Set().
*/
virtual void Wait() = 0;
};
#endif /* THREAD_H */

42
src/thread_none.cpp Normal file
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/* $Id$ */
/** @file thread_none.cpp No-Threads-Available implementation of Threads */
#include "stdafx.h"
#include "thread.h"
#include "fiber.hpp"
/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
{
return NULL;
}
/* static */ ThreadObject *ThreadObject::AttachCurrent()
{
return NULL;
}
/* static */ uint ThreadObject::CurrentId()
{
return -1;
}
/* static */ ThreadSemaphore *ThreadSemaphore::New()
{
return NULL;
}
/* static */ Fiber *Fiber::New(FiberFunc proc, void *param)
{
return NULL;
}
/* static */ Fiber *Fiber::AttachCurrent(void *param)
{
return NULL;
}
/* static */ void *Fiber::GetCurrentFiberData()
{
return NULL;
}

80
src/thread_os2.cpp Normal file
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@ -0,0 +1,80 @@
/* $Id$ */
/** @file thread_os2.cpp OS2 implementation of Threads. */
#include "stdafx.h"
#include "thread.h"
#if 0
#include "debug.h"
#include "core/alloc_func.hpp"
#include <stdlib.h>
#define INCL_DOS
#include <os2.h>
#include <process.h>
struct OTTDThread {
TID thread;
OTTDThreadFunc func;
void *arg;
void *ret;
};
static void Proxy(void *arg)
{
OTTDThread *t = (OTTDThread *)arg;
t->ret = t->func(t->arg);
}
OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg)
{
OTTDThread *t = MallocT<OTTDThread>(1);
t->func = function;
t->arg = arg;
t->thread = _beginthread(Proxy, NULL, 32768, t);
if (t->thread != (TID)-1) {
return t;
} else {
free(t);
return NULL;
}
}
void *OTTDJoinThread(OTTDThread *t)
{
if (t == NULL) return NULL;
DosWaitThread(&t->thread, DCWW_WAIT);
void *ret = t->ret;
free(t);
return ret;
}
void OTTDExitThread()
{
_endthread();
}
#endif
/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
{
return NULL;
}
/* static */ ThreadObject *ThreadObject::AttachCurrent()
{
return NULL;
}
/* static */ uint ThreadObject::CurrentId()
{
return -1;
}
/* static */ ThreadSemaphore *ThreadSemaphore::New()
{
return NULL;
}

199
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/* $Id$ */
/** @file thread_pthread.cpp POSIX pthread implementation of Threads. */
#include "stdafx.h"
#include "thread.h"
#include "debug.h"
#include "core/alloc_func.hpp"
#include <stdlib.h>
#include <pthread.h>
#include <semaphore.h>
#include <unistd.h>
/**
* POSIX pthread version for ThreadObject.
*/
class ThreadObject_pthread : public ThreadObject {
private:
pthread_t m_thr; ///< System thread identifier.
OTTDThreadFunc m_proc; ///< External thread procedure.
void *m_param; ///< Parameter for the external thread procedure.
bool m_attached; ///< True if the ThreadObject was attached to an existing thread.
sem_t m_sem_start; ///< Here the new thread waits before it starts.
sem_t m_sem_stop; ///< Here the other thread can wait for this thread to end.
public:
/**
* Create a pthread and start it, calling proc(param).
*/
ThreadObject_pthread(OTTDThreadFunc proc, void *param) :
m_thr(0),
m_proc(proc),
m_param(param),
m_attached(false)
{
sem_init(&m_sem_start, 0, 0);
sem_init(&m_sem_stop, 0, 0);
pthread_create(&m_thr, NULL, &stThreadProc, this);
sem_post(&m_sem_start);
}
/**
* Create a pthread and attach current thread to it.
*/
ThreadObject_pthread() :
m_thr(0),
m_proc(NULL),
m_param(0),
m_attached(true)
{
sem_init(&m_sem_start, 0, 0);
sem_init(&m_sem_stop, 0, 0);
m_thr = pthread_self();
}
/* virtual */ ~ThreadObject_pthread()
{
sem_destroy(&m_sem_stop);
sem_destroy(&m_sem_start);
};
/* virtual */ bool IsRunning()
{
return m_thr != 0;
}
/* virtual */ bool WaitForStop()
{
/* You can't wait on yourself */
assert(!IsCurrent());
/* If the thread is not running, waiting is over */
if (!IsRunning()) return true;
int ret = sem_wait(&m_sem_stop);
if (ret == 0) {
/* We have passed semaphore so increment it again */
sem_post(&m_sem_stop);
return true;
}
return false;
}
/* virtual */ bool Exit()
{
/* You can only exit yourself */
assert(IsCurrent());
/* If the thread is not running, we are already closed */
if (!IsRunning()) return false;
/* For now we terminate by throwing an error, gives much cleaner cleanup */
throw 0;
}
/* virtual */ void *Join()
{
/* You cannot join yourself */
assert(!IsCurrent());
void *ret;
pthread_join(m_thr, &ret);
m_thr = 0;
return ret;
}
/* virtual */ bool IsCurrent()
{
return pthread_self() == m_thr;
}
/* virtual */ uint GetId()
{
return (uint)m_thr;
}
private:
/**
* On thread creation, this function is called, which calls the real startup
* function. This to get back into the correct instance again.
*/
static void *stThreadProc(void *thr)
{
return ((ThreadObject_pthread *)thr)->ThreadProc();
}
/**
* A new thread is created, and this function is called. Call the custom
* function of the creator of the thread.
*/
void *ThreadProc()
{
/* The new thread stops here so the calling thread can complete pthread_create() call */
sem_wait(&m_sem_start);
/* Call the proc of the creator to continue this thread */
try {
m_proc(m_param);
} catch (...) {
}
/* Notify threads waiting for our completion */
sem_post(&m_sem_stop);
return NULL;
}
};
/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
{
return new ThreadObject_pthread(proc, param);
}
/* static */ ThreadObject *ThreadObject::AttachCurrent()
{
return new ThreadObject_pthread();
}
/* static */ uint ThreadObject::CurrentId()
{
return (uint)pthread_self();
}
/**
* POSIX pthread version of ThreadSemaphore.
*/
class ThreadSemaphore_pthread : public ThreadSemaphore {
private:
sem_t m_sem;
public:
ThreadSemaphore_pthread()
{
sem_init(&m_sem, 0, 0);
}
/* virtual */ ~ThreadSemaphore_pthread()
{
sem_destroy(&m_sem);
}
/* virtual */ void Set()
{
int val = 0;
if (sem_getvalue(&m_sem, &val) == 0 && val == 0) sem_post(&m_sem);
}
/* virtual */ void Wait()
{
sem_wait(&m_sem);
}
};
/* static */ ThreadSemaphore *ThreadSemaphore::New()
{
return new ThreadSemaphore_pthread();
}

188
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/* $Id$ */
/** @file thread_win32.cpp Win32 thread implementation of Threads. */
#include "stdafx.h"
#include "thread.h"
#include "debug.h"
#include "core/alloc_func.hpp"
#include <stdlib.h>
#include <windows.h>
#include <process.h>
/**
* Win32 thread version for ThreadObject.
*/
class ThreadObject_Win32 : public ThreadObject {
private:
uint m_id_thr;
HANDLE m_h_thr;
OTTDThreadFunc m_proc;
void *m_param;
bool m_attached;
void *ret;
public:
/**
* Create a win32 thread and start it, calling proc(param).
*/
ThreadObject_Win32(OTTDThreadFunc proc, void *param) :
m_id_thr(0),
m_h_thr(NULL),
m_proc(proc),
m_param(param),
m_attached(false)
{
m_h_thr = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &m_id_thr);
if (m_h_thr == NULL) return;
ResumeThread(m_h_thr);
}
/**
* Create a win32 thread and attach current thread to it.
*/
ThreadObject_Win32() :
m_id_thr(0),
m_h_thr(NULL),
m_proc(NULL),
m_param(NULL),
m_attached(false)
{
BOOL ret = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &m_h_thr, 0, FALSE, DUPLICATE_SAME_ACCESS);
if (!ret) return;
m_id_thr = GetCurrentThreadId();
}
/* virtual */ ~ThreadObject_Win32()
{
if (m_h_thr != NULL) {
CloseHandle(m_h_thr);
m_h_thr = NULL;
}
}
/* virtual */ bool IsRunning()
{
if (m_h_thr == NULL) return false;
DWORD exit_code = 0;
if (!GetExitCodeThread(m_h_thr, &exit_code)) return false;
return (exit_code == STILL_ACTIVE);
}
/* virtual */ bool WaitForStop()
{
/* You can't wait on yourself */
assert(!IsCurrent());
/* If the thread is not running, waiting is over */
if (!IsRunning()) return true;
DWORD res = WaitForSingleObject(m_h_thr, INFINITE);
return res == WAIT_OBJECT_0;
}
/* virtual */ bool Exit()
{
/* You can only exit yourself */
assert(IsCurrent());
/* If the thread is not running, we are already closed */
if (!IsRunning()) return false;
/* For now we terminate by throwing an error, gives much cleaner cleanup */
throw 0;
}
/* virtual */ void *Join()
{
/* You cannot join yourself */
assert(!IsCurrent());
WaitForSingleObject(m_h_thr, INFINITE);
return this->ret;
}
/* virtual */ bool IsCurrent()
{
DWORD id_cur = GetCurrentThreadId();
return id_cur == m_id_thr;
}
/* virtual */ uint GetId()
{
return m_id_thr;
}
private:
/**
* On thread creation, this function is called, which calls the real startup
* function. This to get back into the correct instance again.
*/
static uint CALLBACK stThreadProc(void *thr)
{
return ((ThreadObject_Win32 *)thr)->ThreadProc();
}
/**
* A new thread is created, and this function is called. Call the custom
* function of the creator of the thread.
*/
uint ThreadProc()
{
try {
this->ret = m_proc(m_param);
} catch (...) {
}
return 0;
}
};
/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
{
return new ThreadObject_Win32(proc, param);
}
/* static */ ThreadObject* ThreadObject::AttachCurrent()
{
return new ThreadObject_Win32();
}
/* static */ uint ThreadObject::CurrentId()
{
return GetCurrentThreadId();
}
/**
* Win32 thread version of ThreadSemaphore.
*/
class ThreadSemaphore_Win32 : public ThreadSemaphore {
private:
HANDLE m_handle;
public:
ThreadSemaphore_Win32()
{
m_handle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
}
/* virtual */ ~ThreadSemaphore_Win32()
{
::CloseHandle(m_handle);
}
/* virtual */ void Set()
{
::SetEvent(m_handle);
}
/* virtual */ void Wait()
{
::WaitForSingleObject(m_handle, INFINITE);
}
};
/* static */ ThreadSemaphore *ThreadSemaphore::New()
{
return new ThreadSemaphore_Win32();
}