(svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:

- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary  "optimization" (rebuild and sort engine list on each WE_PAINT)
This commit is contained in:
KUDr 2006-11-30 16:03:12 +00:00
parent 3e6f89ca7e
commit 1235172cc7
10 changed files with 305 additions and 391 deletions

View File

@ -707,6 +707,7 @@ SRCS += gfx.c
SRCS += gfxinit.c
SRCS += graph_gui.c
SRCS += heightmap.c
SRCS += helpers.cpp
SRCS += industry_cmd.c
SRCS += industry_gui.c
SRCS += intro_gui.c

View File

@ -32,9 +32,6 @@ typedef enum BuildVehicleWidgets {
BUILD_VEHICLE_WIDGET_LIST,
BUILD_VEHICLE_WIDGET_SCROLLBAR,
BUILD_VEHICLE_WIDGET_PANEL,
BUILD_VEHICLE_WIDGET_PLANES,
BUILD_VEHICLE_WIDGET_JETS,
BUILD_VEHICLE_WIDGET_HELICOPTERS,
BUILD_VEHICLE_WIDGET_BUILD,
BUILD_VEHICLE_WIDGET_RENAME,
BUILD_VEHICLE_WIDGET_RESIZE,
@ -50,13 +47,9 @@ static const Widget _build_vehicle_widgets[] = {
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 26, 121, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
{ WWT_PANEL, RESIZE_TB, 14, 0, 239, 122, 213, 0x0, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 79, 214, 225, STR_BLACK_PLANES, STR_BUILD_PLANES_TIP },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 80, 159, 214, 225, STR_BLACK_JETS, STR_BUILD_JETS_TIP },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 160, 239, 214, 225, STR_BLACK_HELICOPTERS, STR_BUILD_HELICOPTERS_TIP },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 226, 237, STR_A006_BUILD_AIRCRAFT, STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 115, 227, 226, 237, STR_A037_RENAME, STR_A038_RENAME_AIRCRAFT_TYPE },
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 226, 237, 0x0, STR_RESIZE_BUTTON },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 214, 225, STR_A006_BUILD_AIRCRAFT, STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT },
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 115, 227, 214, 225, STR_A037_RENAME, STR_A038_RENAME_AIRCRAFT_TYPE },
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 214, 225, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END},
};
@ -64,8 +57,6 @@ static bool _internal_sort_order; // descending/ascending
static byte _last_sort_criteria = 0;
static bool _last_sort_order = false;
typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
static int CDECL EngineNumberSorter(const void *a, const void *b)
{
const EngineID va = *(const EngineID*)a;
@ -179,7 +170,7 @@ static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
return _internal_sort_order ? -r : r;
}
static VehicleSortListingTypeFunction* const _aircraft_sorter[] = {
static EngList_SortTypeFunction * const _aircraft_sorter[] = {
&EngineNumberSorter,
&AircraftEngineCostSorter,
&AircraftEngineSpeedSorter,
@ -286,135 +277,87 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
}
static inline void ExtendEngineListSize(EngineID **engine_list, uint16 *engine_list_length, uint16 step_size, uint16 max)
static void GenerateBuildAircraftList(Window *w)
{
*engine_list_length = min(*engine_list_length + step_size, max);
*engine_list = realloc((void*)*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
}
static void GenerateBuildAircraftList(EngineID **planes, uint16 *num_planes, EngineID **jets, uint16 *num_jets, EngineID **helicopters, uint16 *num_helicopters)
{
uint16 plane_length = *num_planes;
uint16 jet_length = *num_jets;
uint16 helicopter_length = *num_helicopters;
EngineID eid;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
(*num_planes) = 0;
(*num_jets) = 0;
(*num_helicopters) = 0;
EngList_RemoveAll(&bv->eng_list);
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
if (IsEngineBuildable(eid, VEH_Aircraft)) {
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
switch (avi->subtype) {
case AIR_CTOL: // Propeller planes
if (*num_planes == plane_length) ExtendEngineListSize(planes, &plane_length, 5, NUM_AIRCRAFT_ENGINES);
(*planes)[(*num_planes)++] = eid;
switch (bv->filter.acc_planes) {
case HELICOPTERS_ONLY:
if (avi->subtype != 0) continue; // if not helicopter
break;
case (AIR_CTOL | AIR_FAST): // Jet planes
if (*num_jets == jet_length) ExtendEngineListSize(jets, &jet_length, 5, NUM_AIRCRAFT_ENGINES);
(*jets)[(*num_jets)++] = eid;
case AIRCRAFT_ONLY:
if (avi->subtype == 0) continue; // if helicopter
break;
case 0: // Helicopters
if (*num_helicopters == helicopter_length) ExtendEngineListSize(helicopters, &helicopter_length, 5, NUM_AIRCRAFT_ENGINES);
(*helicopters)[(*num_helicopters)++] = eid;
case ALL:
break;
}
EngList_Add(&bv->eng_list, eid);
}
}
}
static void GenerateBuildList(Window *w)
{
switch (WP(w, buildvehicle_d).vehicle_type) {
buildvehicle_d *bv = &WP(w, buildvehicle_d);
switch (bv->vehicle_type) {
case VEH_Aircraft:
GenerateBuildAircraftList(&WP(w, buildvehicle_d).list_a, &WP(w, buildvehicle_d).list_a_length,
&WP(w, buildvehicle_d).list_b, &WP(w, buildvehicle_d).list_b_length,
&WP(w, buildvehicle_d).list_c, &WP(w, buildvehicle_d).list_c_length);
GenerateBuildAircraftList(w);
_internal_sort_order = WP(w,buildvehicle_d).descending_sort_order;
EngList_Sort(&WP(w, buildvehicle_d).eng_list, _aircraft_sorter[WP(w,buildvehicle_d).sort_criteria]);
break;
default: NOT_REACHED();
}
/* Ensure that we do not have trailing unused blocks in the arrays. We will never be able to access them anyway since we are unaware that they are there */
WP(w, buildvehicle_d).list_a = realloc((void*)WP(w, buildvehicle_d).list_a, WP(w, buildvehicle_d).list_a_length * sizeof(WP(w, buildvehicle_d).list_a[0]));
WP(w, buildvehicle_d).list_b = realloc((void*)WP(w, buildvehicle_d).list_b, WP(w, buildvehicle_d).list_b_length * sizeof(WP(w, buildvehicle_d).list_b[0]));
WP(w, buildvehicle_d).list_c = realloc((void*)WP(w, buildvehicle_d).list_c, WP(w, buildvehicle_d).list_c_length * sizeof(WP(w, buildvehicle_d).list_c[0]));
WP(w, buildvehicle_d).data_invalidated = false; // No need to regenerate the list anymore. We just did it
}
static inline EngineID *GetEngineArray(Window *w)
static inline const EngineID *GetEngineArray(Window *w)
{
switch (WP(w,buildvehicle_d).show_engine_button) {
case 1: return WP(w, buildvehicle_d).list_a;
case 2: return WP(w, buildvehicle_d).list_b;
case 3: return WP(w, buildvehicle_d).list_c;
default: NOT_REACHED();
}
return NULL;
return WP(w, buildvehicle_d).eng_list;
}
static inline uint16 GetEngineArrayLength(Window *w)
{
switch (WP(w,buildvehicle_d).show_engine_button) {
case 1: return WP(w, buildvehicle_d).list_a_length;
case 2: return WP(w, buildvehicle_d).list_b_length;
case 3: return WP(w, buildvehicle_d).list_c_length;
default: NOT_REACHED();
}
return 0;
}
static void SortAircraftBuildList(Window *w)
{
_internal_sort_order = WP(w,buildvehicle_d).decenting_sort_order;
qsort((void*)GetEngineArray(w), GetEngineArrayLength(w), sizeof(GetEngineArray(w)[0]),
_aircraft_sorter[WP(w,buildvehicle_d).sort_criteria]);
return EngList_Count(&WP(w, buildvehicle_d).eng_list);
}
static void DrawBuildAircraftWindow(Window *w)
{
SetWindowWidgetLoweredState(w, BUILD_VEHICLE_WIDGET_PLANES, WP(w,buildvehicle_d).show_engine_button == 1);
SetWindowWidgetLoweredState(w, BUILD_VEHICLE_WIDGET_JETS, WP(w,buildvehicle_d).show_engine_button == 2);
SetWindowWidgetLoweredState(w, BUILD_VEHICLE_WIDGET_HELICOPTERS, WP(w,buildvehicle_d).show_engine_button == 3);
buildvehicle_d *bv = &WP(w, buildvehicle_d);
SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
if (WP(w, buildvehicle_d).data_invalidated) {
GenerateBuildList(w);
GenerateBuildList(w);
if (WP(w,buildvehicle_d).sel_engine != INVALID_ENGINE) {
int i;
bool found = false;
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0)) {
for (i = 0; i < GetEngineArrayLength(w); i++) {
if (WP(w,buildvehicle_d).sel_engine != GetEngineArray(w)[i]) continue;
found = true;
break;
}
}
if (!found) WP(w,buildvehicle_d).sel_engine = INVALID_ENGINE;
if (bv->sel_engine != INVALID_ENGINE) {
int i;
bool found = false;
int num_planes = GetEngineArrayLength(w);
for (i = 0; i < num_planes; i++) {
if (bv->sel_engine != GetEngineArray(w)[i]) continue;
found = true;
break;
}
if (!found) bv->sel_engine = INVALID_ENGINE;
}
SetVScrollCount(w, GetEngineArrayLength(w));
DrawWindowWidgets(w);
if (WP(w,buildvehicle_d).sel_engine == INVALID_ENGINE && GetEngineArrayLength(w) != 0) {
WP(w,buildvehicle_d).sel_engine = GetEngineArray(w)[0];
}
{
int x = 2;
int y = 27;
EngineID selected_id = WP(w,buildvehicle_d).sel_engine;
EngineID selected_id = bv->sel_engine;
EngineID eid = w->vscroll.pos;
EngineID *list = GetEngineArray(w);
const EngineID *list = GetEngineArray(w);
uint16 list_length = GetEngineArrayLength(w);
uint16 max = min(w->vscroll.pos + w->vscroll.cap, list_length);
@ -431,19 +374,19 @@ static void DrawBuildAircraftWindow(Window *w)
DrawAircraftPurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
}
}
DrawString(85, 15, _aircraft_sort_listing[WP(w,buildvehicle_d).sort_criteria], 0x10);
DoDrawString(WP(w,buildvehicle_d).decenting_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
DrawString(85, 15, _aircraft_sort_listing[bv->sort_criteria], 0x10);
DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
}
static void BuildAircraftClickEvent(Window *w, WindowEvent *e)
{
byte click_state = 0;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
switch (e->we.click.widget) {
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
WP(w,buildvehicle_d).decenting_sort_order = !WP(w,buildvehicle_d).decenting_sort_order;
_last_sort_order = WP(w,buildvehicle_d).decenting_sort_order;
SortAircraftBuildList(w);
bv->descending_sort_order = !bv->descending_sort_order;
_last_sort_order = bv->descending_sort_order;
GenerateBuildList(w);
SetWindowDirty(w);
break;
@ -451,60 +394,46 @@ static void BuildAircraftClickEvent(Window *w, WindowEvent *e)
uint i = (e->we.click.pt.y - 26) / 24;
if (i < w->vscroll.cap) {
i += w->vscroll.pos;
if (i < GetEngineArrayLength(w)) {
WP(w,buildvehicle_d).sel_engine = GetEngineArray(w)[i];
SetWindowDirty(w);
}
bv->sel_engine = (i < GetEngineArrayLength(w)) ? GetEngineArray(w)[i] : INVALID_ENGINE;
SetWindowDirty(w);
}
} break;
break;
}
case BUILD_VEHICLE_WIDGET_SORT_TEXT: case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _aircraft_sort_listing, WP(w,buildvehicle_d).sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
ShowDropDownMenu(w, _aircraft_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
return;
case BUILD_VEHICLE_WIDGET_HELICOPTERS: click_state++;
case BUILD_VEHICLE_WIDGET_JETS: click_state++;
case BUILD_VEHICLE_WIDGET_PLANES: click_state++;
if (WP(w,buildvehicle_d).show_engine_button == click_state) break; // We clicked the pressed button
WP(w,buildvehicle_d).sel_engine = INVALID_ENGINE;
WP(w,buildvehicle_d).show_engine_button = click_state;
w->vscroll.pos = 0;
SortAircraftBuildList(w);
SetWindowDirty(w);
break;
case BUILD_VEHICLE_WIDGET_BUILD: {
EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
EngineID sel_eng = bv->sel_engine;
if (sel_eng != INVALID_ENGINE)
DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
} break;
break;
}
case BUILD_VEHICLE_WIDGET_RENAME: {
EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
EngineID sel_eng = bv->sel_engine;
if (sel_eng != INVALID_ENGINE) {
WP(w,buildvehicle_d).rename_engine = sel_eng;
bv->rename_engine = sel_eng;
ShowQueryString(GetCustomEngineName(sel_eng),
STR_A039_RENAME_AIRCRAFT_TYPE, 31, 160, w->window_class, w->window_number, CS_ALPHANUMERAL);
}
} break;
break;
}
}
}
static void NewAircraftWndProc(Window *w, WindowEvent *e)
{
buildvehicle_d *bv = &WP(w, buildvehicle_d);
switch (e->event) {
case WE_INVALIDATE_DATA:
WP(w,buildvehicle_d).data_invalidated = true;
SetWindowDirty(w);
break;
case WE_DESTROY:
free((void*)WP(w, buildvehicle_d).list_a);
free((void*)WP(w, buildvehicle_d).list_b);
free((void*)WP(w, buildvehicle_d).list_c);
EngList_Destroy(&bv->eng_list);
break;
case WE_PAINT:
@ -518,16 +447,17 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, WP(w, buildvehicle_d).rename_engine, 0, NULL,
DoCommandP(0, bv->rename_engine, 0, NULL,
CMD_RENAME_ENGINE | CMD_MSG(STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE));
}
} break;
break;
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (WP(w,buildvehicle_d).sort_criteria != e->we.dropdown.index) {
WP(w,buildvehicle_d).sort_criteria = e->we.dropdown.index;
if (bv->sort_criteria != e->we.dropdown.index) {
bv->sort_criteria = e->we.dropdown.index;
_last_sort_criteria = e->we.dropdown.index;
SortAircraftBuildList(w);
GenerateBuildList(w);
}
SetWindowDirty(w);
break;
@ -540,83 +470,48 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
}
static const WindowDesc _build_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 240, 238,
WDP_AUTO, WDP_AUTO, 240, 226,
WC_BUILD_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_build_vehicle_widgets,
NewAircraftWndProc
};
/* Disable the aircraft subtype buttons for the types, that can't be build at the current airport */
static void CreateAircraftWindow(Window *w)
{
TileIndex tile = w->window_number;
if (tile == 0) {
WP(w, buildvehicle_d).show_engine_button = 1;
} else {
byte acc_planes = GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
WP(w, buildvehicle_d).show_engine_button = 0;
if (acc_planes == HELICOPTERS_ONLY || acc_planes == ALL) {
WP(w, buildvehicle_d).show_engine_button = 3;
} else {
DisableWindowWidget(w, BUILD_VEHICLE_WIDGET_HELICOPTERS);
}
if (acc_planes == AIRCRAFT_ONLY || acc_planes == ALL) {
/* Set the start clicked button to jets if the list isn't empty. If not, then show propeller planes */
WP(w, buildvehicle_d).show_engine_button = WP(w, buildvehicle_d).list_b_length == 0 ? 1 : 2;
} else {
DisableWindowWidget(w, BUILD_VEHICLE_WIDGET_JETS);
DisableWindowWidget(w, BUILD_VEHICLE_WIDGET_PLANES);
}
if (WP(w, buildvehicle_d).show_engine_button == 0) {
/* No plane type are buildable here */
NOT_REACHED();
WP(w, buildvehicle_d).show_engine_button = 1;
}
}
}
void ShowBuildVehicleWindow(TileIndex tile, byte type)
{
buildvehicle_d *bv;
Window *w;
DeleteWindowById(WC_BUILD_VEHICLE, tile);
w = AllocateWindowDescFront(&_build_vehicle_desc, tile);
if (w == NULL) return;
WP(w, buildvehicle_d).vehicle_type = type;
w->resize.step_height = GetVehicleListHeight(type);
w->vscroll.cap = 4;
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
if (tile != 0) {
w->caption_color = GetTileOwner(tile);
} else {
w->caption_color = _local_player;
}
WP(w, buildvehicle_d).list_a_length = 0;
WP(w, buildvehicle_d).list_b_length = 0;
WP(w, buildvehicle_d).list_c_length = 0;
WP(w, buildvehicle_d).list_a = NULL;
WP(w, buildvehicle_d).list_b = NULL;
WP(w, buildvehicle_d).list_c = NULL;
WP(w, buildvehicle_d).sel_engine = INVALID_ENGINE;
WP(w, buildvehicle_d).sort_criteria = _last_sort_criteria;
WP(w, buildvehicle_d).decenting_sort_order = _last_sort_order;
w->resize.step_height = GetVehicleListHeight(type);
w->vscroll.cap = 4;
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
bv = &WP(w, buildvehicle_d);
EngList_Create(&bv->eng_list);
bv->sel_engine = INVALID_ENGINE;
bv->sort_criteria = _last_sort_criteria;
bv->descending_sort_order = _last_sort_order;
bv->vehicle_type = type;
GenerateBuildList(w);
switch (type) {
case VEH_Aircraft: CreateAircraftWindow(w); break;
case VEH_Aircraft: {
byte acc_planes = GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
bv->filter.acc_planes = acc_planes;
break;
}
default: NOT_REACHED();
}
SortAircraftBuildList(w);
GenerateBuildList(w);
}

View File

@ -293,4 +293,15 @@ int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID n
*/
int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags);
/* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */
void EngList_Create(EngineList *el); ///< Creates engine list
void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list
uint EngList_Count(const EngineList *el); ///< Returns number of items in the engine list
void EngList_Add(EngineList *el, EngineID eid); ///< Append one item at the end of engine list
EngineID* EngList_Items(EngineList *el); ///< Returns engine list items as C array
void EngList_RemoveAll(EngineList *el); ///< Removes all items from engine list
typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort()
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare); ///< qsort of the engine list
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< qsort of specified portion of the engine list
#endif /* ENGINE_H */

69
helpers.cpp Normal file
View File

@ -0,0 +1,69 @@
#include "stdafx.h"
EXTERN_C_BEGIN
#include "openttd.h"
#include "engine.h"
EXTERN_C_END
#include <new>
#include "yapf/blob.hpp"
/* Engine list manipulators - current implementation is only C wrapper around CBlobT<EngineID> (see yapf/blob.hpp) */
/* we cannot expose CBlobT directly to C so we must cast EngineList* to CBlobT<EngineID>* always when we are called from C */
#define B (*(CBlobT<EngineID>*)el)
/** Create Engine List (and initialize it to empty) */
void EngList_Create(EngineList *el)
{
// call CBlobT constructor explicitly
new (&B) CBlobT<EngineID>();
}
/** Destroy Engine List (and free its contents) */
void EngList_Destroy(EngineList *el)
{
// call CBlobT destructor explicitly
B.~CBlobT<EngineID>();
}
/** Return number of items stored in the Engine List */
uint EngList_Count(const EngineList *el)
{
return B.Size();
}
/** Add new item at the end of Engine List */
void EngList_Add(EngineList *el, EngineID eid)
{
B.Append(eid);
}
/** Return pointer to the items array held by Engine List */
EngineID* EngList_Items(EngineList *el)
{
return B.Data();
}
/** Clear the Engine List (by invalidating all its items == reseting item count to zero) */
void EngList_RemoveAll(EngineList *el)
{
B.Clear();
}
/** Sort all items using qsort() and given 'CompareItems' function */
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare)
{
qsort(B.Data(), B.Size(), sizeof(**el), compare);
}
/** Sort selected range of items (on indices @ <begin, begin+num_items-1>) */
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
assert(begin <= (uint)B.Size());
assert(begin + num_items <= (uint)B.Size());
qsort(B.Data() + begin, num_items, sizeof(**el), compare);
}
#undef B

View File

@ -2508,10 +2508,13 @@ STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles
STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Rail Vehicles
STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Control-click will share the orders
@ -2560,12 +2563,6 @@ STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build ne
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train depot location
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BLACK_ENGINES :{BLACK}Engines
STR_BLACK_WAGONS :{BLACK}Wagons
STR_BLACK_BOTH :{BLACK}Both
STR_BUILD_TRAIN_ENGINES_TIP :{BLACK}Click to see engines only
STR_BUILD_TRAIN_WAGONS_TIP :{BLACK}Click to see wagons only
STR_BUILD_TRAIN_BOTH_TIP :{BLACK}Click to see both engines and wagons
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train
@ -2794,12 +2791,6 @@ STR_A01E_BUILD_AIRPORT :{BLACK}Build ai
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar)
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_BLACK_PLANES :{BLACK}Propellers
STR_BLACK_JETS :{BLACK}Jets
STR_BLACK_HELICOPTERS :{BLACK}Helicopters
STR_BUILD_PLANES_TIP :{BLACK}Click to see propeller planes
STR_BUILD_JETS_TIP :{BLACK}Click to see jet planes
STR_BUILD_HELICOPTERS_TIP :{BLACK}Click to see helicopters
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it
STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Centre main view on hangar location

View File

@ -55,6 +55,7 @@ typedef uint32 CursorID;
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* IDs used in Pools */
typedef uint16 VehicleID;

View File

@ -249,6 +249,21 @@
<File
RelativePath=".\heightmap.c">
</File>
<File
RelativePath=".\helpers.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath=".\landscape.c">
</File>

View File

@ -580,6 +580,26 @@
RelativePath=".\heightmap.c"
>
</File>
<File
RelativePath=".\helpers.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="2"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\landscape.c"
>

View File

@ -8,6 +8,7 @@
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "engine.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
@ -16,7 +17,6 @@
#include "station.h"
#include "command.h"
#include "player.h"
#include "engine.h"
#include "vehicle_gui.h"
#include "depot.h"
#include "train.h"
@ -27,15 +27,12 @@
typedef enum BuildTrainWidgets {
BUILD_TRAIN_WIDGET_CLOSEBOX = 0,
BUILD_TRAIN_WIDGET_CAPTION,
BUILD_TRAIN_WIDGET_SORT_ASSENDING_DESCENDING,
BUILD_TRAIN_WIDGET_SORT_ASCENDING_DESCENDING,
BUILD_TRAIN_WIDGET_SORT_TEXT,
BUILD_TRAIN_WIDGET_SORT_DROPDOWN,
BUILD_TRAIN_WIDGET_LIST,
BUILD_TRAIN_WIDGET_SCROLLBAR,
BUILD_TRAIN_WIDGET_PANEL,
BUILD_TRAIN_WIDGET_ENGINES,
BUILD_TRAIN_WIDGET_WAGONS,
BUILD_TRAIN_WIDGET_BOTH,
BUILD_TRAIN_WIDGET_BUILD,
BUILD_TRAIN_WIDGET_RENAME,
BUILD_TRAIN_WIDGET_RESIZE,
@ -50,20 +47,25 @@ static const Widget _new_rail_vehicle_widgets[] = {
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 26, 137, 0x801, STR_8843_TRAIN_VEHICLE_SELECTION},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 26, 137, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 138, 239, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 76, 240, 251, STR_BLACK_ENGINES, STR_BUILD_TRAIN_ENGINES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 77, 151, 240, 251, STR_BLACK_WAGONS, STR_BUILD_TRAIN_WAGONS_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 152, 227, 240, 251, STR_BLACK_BOTH, STR_BUILD_TRAIN_BOTH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 107, 252, 263, STR_881F_BUILD_VEHICLE, STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 108, 215, 252, 263, STR_8820_RENAME, STR_8845_RENAME_TRAIN_VEHICLE_TYPE},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 216, 227, 252, 263, 0x0, STR_RESIZE_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 107, 240, 251, STR_881F_BUILD_VEHICLE, STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 108, 215, 240, 251, STR_8820_RENAME, STR_8845_RENAME_TRAIN_VEHICLE_TYPE},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 216, 227, 240, 251, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static bool _internal_sort_order; // descending/ascending
static bool _internal_sort_order; // false = ascending, true = descending
static byte _last_sort_criteria = 0;
static bool _last_sort_order = false;
typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
static int CDECL TrainEnginesThenWagonsSorter(const void *a, const void *b)
{
EngineID va = *(const EngineID*)a;
EngineID vb = *(const EngineID*)b;
int val_a = ((RailVehInfo(va)->flags & RVI_WAGON) != 0) ? 1 : 0;
int val_b = ((RailVehInfo(vb)->flags & RVI_WAGON) != 0) ? 1 : 0;
int r = val_a - val_b;
return _internal_sort_order ? -r : r;
}
static int CDECL TrainEngineNumberSorter(const void *a, const void *b)
{
@ -205,7 +207,7 @@ static int CDECL TrainEngineReliabilitySorter(const void *a, const void *b)
return _internal_sort_order ? -r : r;
}
static VehicleSortListingTypeFunction* const _engine_sorter[] = {
static EngList_SortTypeFunction * const _engine_sorter[] = {
&TrainEngineNumberSorter,
&TrainEngineCostSorter,
&TrainEngineSpeedSorter,
@ -385,138 +387,82 @@ void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) ShowTrainViewWindow(GetVehicle(_new_vehicle_id));
}
static void engine_drawing_loop(const EngineID *engines, const uint16 engine_count,
const int x, int *y, const EngineID sel, EngineID *position, const int16 show_max)
{
for (; (*position) < min(engine_count, show_max); (*position)++) {
EngineID i = engines[*position];
DrawString(x + 59, *y + 2, GetCustomEngineName(i), sel == i ? 0xC : 0x10);
DrawTrainEngine(x + 29, *y + 6, i, GetEnginePalette(i, _local_player));
*y += 14;
static void engine_drawing_loop(const EngineList *engines, int x, int *y, EngineID sel, EngineID position, int16 show_max)
{
int count = min(EngList_Count(engines), show_max);
for (; position < count; *y += 14, position++) {
EngineID id = (*engines)[position];
DrawString(x + 59, *y + 2, GetCustomEngineName(id), sel == id ? 0xC : 0x10);
DrawTrainEngine(x + 29, *y + 6, id, GetEnginePalette(id, _local_player));
}
}
static inline void ExtendEngineListSize(const EngineID **engine_list, uint16 *engine_list_length, uint16 step_size)
static void GenerateBuildList(Window *w)
{
*engine_list_length = min(*engine_list_length + step_size, NUM_TRAIN_ENGINES);
*engine_list = realloc((void*)*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
}
static void GenerateBuildList(EngineID **engines, uint16 *num_engines, EngineID **wagons, uint16 *num_wagons, RailType railtype)
{
uint16 engine_length = *num_engines;
uint16 wagon_length = *num_wagons;
EngineID j;
int num_engines = 0;
buildvehicle_d *bv = &WP(w, buildvehicle_d);
(*num_engines) = 0;
(*num_wagons) = 0;
if (*engines == NULL) ExtendEngineListSize((const EngineID**)engines, &engine_length, 25);
if (*wagons == NULL) ExtendEngineListSize((const EngineID**)wagons, &wagon_length, 25);
if (w->window_number != 0)
bv->filter.railtype = GetRailType(w->window_number);
else
bv->filter.railtype = RAILTYPE_END;
EngList_RemoveAll(&bv->eng_list);
// make list of all available cars
for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
EngineID i = GetRailVehAtPosition(j); // XXX Can be removed when the wagon list is also sorted.
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
EngineID id = GetRailVehAtPosition(j); // XXX Can be removed when the wagon list is also sorted.
const Engine *e = GetEngine(id);
const RailVehicleInfo *rvi = RailVehInfo(id);
if (!HasPowerOnRail(e->railtype, railtype)) continue;
if (!IsEngineBuildable(i, VEH_Train)) continue;
if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(e->railtype, bv->filter.railtype)) continue;
if (!IsEngineBuildable(id, VEH_Train)) continue;
if (rvi->flags & RVI_WAGON) {
if (*num_wagons == wagon_length) ExtendEngineListSize((const EngineID**)wagons, &wagon_length, 5);
(*wagons)[(*num_wagons)++] = i;
} else {
if (*num_engines == engine_length) ExtendEngineListSize((const EngineID**)engines, &engine_length, 5);
(*engines)[(*num_engines)++] = i;
}
EngList_Add(&bv->eng_list, id);
if ((rvi->flags & RVI_WAGON) == 0) num_engines++;
}
/* Reduce array sizes if they are too big */
if (*num_engines != engine_length) *engines = realloc((void*)*engines, (*num_engines) * sizeof((*engines)[0]));
if (*num_wagons != wagon_length) *wagons = realloc((void*)*wagons, (*num_wagons) * sizeof((*wagons)[0]));
}
static void SortTrainBuildList(Window *w)
{
_internal_sort_order = WP(w,buildvehicle_d).decenting_sort_order;
qsort((void*)WP(w, buildvehicle_d).list_a, WP(w, buildvehicle_d).list_a_length, sizeof(WP(w, buildvehicle_d).list_a[0]),
_engine_sorter[WP(w,buildvehicle_d).sort_criteria]);
// make engines first, and then wagons
_internal_sort_order = false;
EngList_Sort(&bv->eng_list, TrainEnginesThenWagonsSorter);
// and then sort engines
_internal_sort_order = WP(w,buildvehicle_d).descending_sort_order;
EngList_SortPartial(&bv->eng_list, _engine_sorter[bv->sort_criteria], 0, num_engines);
}
static void DrawTrainBuildWindow(Window *w)
{
buildvehicle_d *bv = &WP(w,buildvehicle_d);
int num_engines = EngList_Count(&bv->eng_list);
int x = 1;
int y = 27;
EngineID position = w->vscroll.pos;
EngineID selected_id = WP(w,buildvehicle_d).sel_engine;
EngineID selected_id = bv->sel_engine;
int max = w->vscroll.pos + w->vscroll.cap;
uint16 scrollcount = 0;
SetWindowWidgetDisabledState(w, BUILD_TRAIN_WIDGET_BUILD, w->window_number == 0); // Disable unless we got a depot to build in
GenerateBuildList(w);
/* Draw the clicked engine/wagon/both button pressed and unpress the other two */
SetWindowWidgetLoweredState(w, BUILD_TRAIN_WIDGET_ENGINES, WP(w,buildvehicle_d).show_engine_button == 1);
SetWindowWidgetLoweredState(w, BUILD_TRAIN_WIDGET_WAGONS, WP(w,buildvehicle_d).show_engine_button == 2);
SetWindowWidgetLoweredState(w, BUILD_TRAIN_WIDGET_BOTH, WP(w,buildvehicle_d).show_engine_button == 3);
if (WP(w,buildvehicle_d).data_invalidated) {
GenerateBuildList(&WP(w, buildvehicle_d).list_a, &WP(w, buildvehicle_d).list_a_length, &WP(w, buildvehicle_d).list_b, &WP(w, buildvehicle_d).list_b_length, WP(w,buildvehicle_d).railtype);
WP(w,buildvehicle_d).data_invalidated = false;
SortTrainBuildList(w);
/* Make sure that the selected engine is still in the list*/
if (WP(w,buildvehicle_d).sel_engine != INVALID_ENGINE) {
int i;
bool found = false;
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0)) {
for (i = 0; i < WP(w, buildvehicle_d).list_a_length; i++) {
if (WP(w,buildvehicle_d).sel_engine != WP(w, buildvehicle_d).list_a[i]) continue;
found = true;
break;
}
}
if (!found && HASBIT(WP(w,buildvehicle_d).show_engine_button, 1)) {
for (i = 0; i < WP(w, buildvehicle_d).list_b_length; i++) {
if (WP(w,buildvehicle_d).sel_engine != WP(w, buildvehicle_d).list_b[i]) continue;
found = true;
break;
}
}
if (!found) WP(w,buildvehicle_d).sel_engine = INVALID_ENGINE;
/* Make sure that the selected engine is still in the list*/
if (bv->sel_engine != INVALID_ENGINE) {
int i;
bool found = false;
for (i = 0; i < num_engines; i++) {
if (bv->sel_engine != bv->eng_list[i]) continue;
found = true;
break;
}
if (!found) bv->sel_engine = INVALID_ENGINE;
}
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0)) scrollcount += WP(w, buildvehicle_d).list_a_length;
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 1)) scrollcount += WP(w, buildvehicle_d).list_b_length;
scrollcount = EngList_Count(&bv->eng_list);
SetVScrollCount(w, scrollcount);
SetDParam(0, WP(w,buildvehicle_d).railtype + STR_881C_NEW_RAIL_VEHICLES);
SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES);
DrawWindowWidgets(w);
if (selected_id == INVALID_ENGINE && scrollcount != 0) {
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0) && WP(w, buildvehicle_d).list_a_length != 0) {
selected_id = WP(w, buildvehicle_d).list_a[0];
} else {
selected_id = WP(w, buildvehicle_d).list_b[0];
}
WP(w,buildvehicle_d).sel_engine = selected_id;
}
/* Draw the engines */
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0)) {
engine_drawing_loop(WP(w, buildvehicle_d).list_a, WP(w, buildvehicle_d).list_a_length, x, &y, selected_id, &position, max);
/* Magically set the number 0 line to the one right after the last engine
* This way the line numbers fit the indexes in the wagon array */
position -= WP(w, buildvehicle_d).list_a_length;
max -= WP(w, buildvehicle_d).list_a_length;
}
/* Draw the wagons */
if (HASBIT(WP(w,buildvehicle_d).show_engine_button, 1)) {
engine_drawing_loop(WP(w, buildvehicle_d).list_b, WP(w, buildvehicle_d).list_b_length, x, &y, selected_id, &position, max);
}
engine_drawing_loop(&bv->eng_list, x, &y, selected_id, w->vscroll.pos, max);
if (selected_id != INVALID_ENGINE) {
const RailVehicleInfo *rvi = RailVehInfo(selected_id);
@ -528,115 +474,83 @@ static void DrawTrainBuildWindow(Window *w)
DrawTrainEnginePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, selected_id);
}
}
DrawString(85, 15, _engine_sort_listing[WP(w,buildvehicle_d).sort_criteria], 0x10);
DoDrawString(WP(w,buildvehicle_d).decenting_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
DrawString(85, 15, _engine_sort_listing[bv->sort_criteria], 0x10);
DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
}
static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
{
buildvehicle_d *bv = &WP(w,buildvehicle_d);
switch (e->event) {
case WE_CREATE:
WP(w, buildvehicle_d).list_a_length = 0;
WP(w, buildvehicle_d).list_b_length = 0;
WP(w, buildvehicle_d).list_a = NULL;
WP(w, buildvehicle_d).list_b = NULL;
WP(w, buildvehicle_d).show_engine_button = 3;
WP(w, buildvehicle_d).data_invalidated = true;
WP(w, buildvehicle_d).sel_engine = INVALID_ENGINE;
WP(w, buildvehicle_d).sort_criteria = _last_sort_criteria;
WP(w, buildvehicle_d).decenting_sort_order = _last_sort_order;
EngList_Create(&bv->eng_list);
bv->sel_engine = INVALID_ENGINE;
bv->sort_criteria = _last_sort_criteria;
bv->descending_sort_order = _last_sort_order;
break;
case WE_INVALIDATE_DATA:
if (w->window_number != 0) WP(w,buildvehicle_d).railtype = GetRailType(w->window_number);
WP(w,buildvehicle_d).data_invalidated = true;
SetWindowDirty(w);
break;
case WE_DESTROY:
free((void*)WP(w, buildvehicle_d).list_a);
free((void*)WP(w, buildvehicle_d).list_b);
EngList_Destroy(&bv->eng_list);
break;
case WE_PAINT:
DrawTrainBuildWindow(w);
break;
case WE_CLICK: {
switch (e->we.click.widget) {
case BUILD_TRAIN_WIDGET_SORT_ASSENDING_DESCENDING:
WP(w,buildvehicle_d).decenting_sort_order = !WP(w,buildvehicle_d).decenting_sort_order;
_last_sort_order = WP(w,buildvehicle_d).decenting_sort_order;
SortTrainBuildList(w);
case BUILD_TRAIN_WIDGET_SORT_ASCENDING_DESCENDING:
_last_sort_order = bv->descending_sort_order = !bv->descending_sort_order;
SetWindowDirty(w);
break;
case BUILD_TRAIN_WIDGET_SORT_TEXT: case BUILD_TRAIN_WIDGET_SORT_DROPDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _engine_sort_listing, WP(w,buildvehicle_d).sort_criteria, BUILD_TRAIN_WIDGET_SORT_DROPDOWN, 0, 0);
ShowDropDownMenu(w, _engine_sort_listing, bv->sort_criteria, BUILD_TRAIN_WIDGET_SORT_DROPDOWN, 0, 0);
return;
case BUILD_TRAIN_WIDGET_LIST: {
uint i = ((e->we.click.pt.y - 26) / 14) + w->vscroll.pos;
uint num_items = (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0) ? WP(w, buildvehicle_d).list_a_length : 0)
+ (HASBIT(WP(w,buildvehicle_d).show_engine_button, 1) ? WP(w, buildvehicle_d).list_b_length : 0);
if (i < num_items) {
if (i < WP(w, buildvehicle_d).list_a_length && HASBIT(WP(w,buildvehicle_d).show_engine_button, 0)) {
WP(w,buildvehicle_d).sel_engine = WP(w, buildvehicle_d).list_a[i];
} else {
WP(w,buildvehicle_d).sel_engine = WP(w, buildvehicle_d).list_b[i - (HASBIT(WP(w,buildvehicle_d).show_engine_button, 0) ? WP(w, buildvehicle_d).list_a_length : 0)];
}
SetWindowDirty(w);
}
} break;
case BUILD_TRAIN_WIDGET_ENGINES:
case BUILD_TRAIN_WIDGET_WAGONS:
case BUILD_TRAIN_WIDGET_BOTH: {
/* First we need to figure out the new show_engine_wagon setting
* Because the button widgets are ordered as they are (in a row), we can calculate as following:
* engines = bit 0 (1 for set), wagons bit 1 (2 for set), both (2 | 1 = 3)
* Those numbers are the same as the clicked button - BUILD_TRAIN_WIDGET_ENGINES + 1 */
byte click_state = e->we.click.widget - BUILD_TRAIN_WIDGET_ENGINES + 1;
if (WP(w,buildvehicle_d).show_engine_button == click_state) break; // We clicked the pressed button
WP(w,buildvehicle_d).sel_engine = INVALID_ENGINE;
WP(w,buildvehicle_d).show_engine_button = click_state;
w->vscroll.pos = 0;
uint num_items = EngList_Count(&bv->eng_list);
bv->sel_engine = (i < num_items) ? bv->eng_list[i] : INVALID_ENGINE;
SetWindowDirty(w);
}
break;
}
case BUILD_TRAIN_WIDGET_BUILD: {
EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
EngineID sel_eng = bv->sel_engine;
if (sel_eng != INVALID_ENGINE)
DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
} break;
break;
}
case BUILD_TRAIN_WIDGET_RENAME: {
EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
EngineID sel_eng = bv->sel_engine;
if (sel_eng != INVALID_ENGINE) {
WP(w,buildvehicle_d).rename_engine = sel_eng;
ShowQueryString(GetCustomEngineName(sel_eng),
STR_886A_RENAME_TRAIN_VEHICLE_TYPE, 31, 160, w->window_class, w->window_number, CS_ALPHANUMERAL);
bv->rename_engine = sel_eng;
ShowQueryString(GetCustomEngineName(sel_eng), STR_886A_RENAME_TRAIN_VEHICLE_TYPE, 31, 160, w->window_class, w->window_number, CS_ALPHANUMERAL);
}
} break;
break;
}
}
} break;
}
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str[0] != '\0') {
_cmd_text = e->we.edittext.str;
DoCommandP(0, WP(w,buildvehicle_d).rename_engine, 0, NULL,
CMD_RENAME_ENGINE | CMD_MSG(STR_886B_CAN_T_RENAME_TRAIN_VEHICLE));
DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(STR_886B_CAN_T_RENAME_TRAIN_VEHICLE));
}
} break;
break;
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (WP(w,buildvehicle_d).sort_criteria != e->we.dropdown.index) {
WP(w,buildvehicle_d).sort_criteria = e->we.dropdown.index;
if (bv->sort_criteria != e->we.dropdown.index) {
bv->sort_criteria = e->we.dropdown.index;
_last_sort_criteria = e->we.dropdown.index;
SortTrainBuildList(w);
}
SetWindowDirty(w);
break;
@ -646,12 +560,13 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
w->vscroll.cap += e->we.sizing.diff.y / 14;
w->widget[BUILD_TRAIN_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
} break;
break;
}
}
}
static const WindowDesc _new_rail_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 228, 264,
WDP_AUTO, WDP_AUTO, 228, 252,
WC_BUILD_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_new_rail_vehicle_widgets,
@ -673,10 +588,10 @@ void ShowBuildTrainWindow(TileIndex tile)
if (tile != 0) {
w->caption_color = GetTileOwner(tile);
WP(w,buildvehicle_d).railtype = GetRailType(tile);
WP(w,buildvehicle_d).filter.railtype = GetRailType(tile);
} else {
w->caption_color = _local_player;
WP(w,buildvehicle_d).railtype = GetBestRailtype(GetPlayer(_local_player));
WP(w,buildvehicle_d).filter.railtype = RAILTYPE_END;
}
}
@ -986,8 +901,8 @@ static void TrainDetailsCapacityTab(const Vehicle *v, int x, int y)
static void DrawTrainDetailsWindow(Window *w)
{
byte det_tab = WP(w, traindetails_d).tab;
const Vehicle* v;
const Vehicle* u;
const Vehicle *v;
const Vehicle *u;
AcceptedCargo act_cargo;
AcceptedCargo max_cargo;
uint i;

View File

@ -396,20 +396,16 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
typedef struct {
byte vehicle_type;
byte railtype;
union {
byte railtype;
byte acc_planes; // AIRCRAFT_ONLY, ALL, HELICOPTERS_ONLY
} filter;
byte sel_index;
byte show_engine_button;
bool data_invalidated;
bool decenting_sort_order;
bool descending_sort_order;
byte sort_criteria;
EngineID sel_engine;
EngineID rename_engine;
EngineID *list_a;
EngineID *list_b;
EngineID *list_c;
uint16 list_a_length;
uint16 list_b_length;
uint16 list_c_length;
EngineList eng_list;
} buildvehicle_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(buildvehicle_d));