mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2751) -Fix: Disabled buttons in the patches and difficulty windows are now rendered properly again
This commit is contained in:
parent
f57d263d83
commit
12b5dcb1b8
|
@ -406,7 +406,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
|
|||
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? (1 << 5) : 0);
|
||||
DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? (1 << 5) : 0);
|
||||
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
|
||||
int color = PALETTE_MODIFIER_COLOR | _color_list[3].unk2;
|
||||
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
|
||||
GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
|
||||
GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
|
||||
}
|
||||
|
@ -853,7 +853,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
|
|||
DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, clk == i*2+1 ? FR_LOWERED : 0);
|
||||
DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, clk == i*2+2 ? FR_LOWERED : 0);
|
||||
if (!editable) {
|
||||
int color = 0x8000 | _color_list[3].unk2;
|
||||
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
|
||||
GfxFillRect(x+6, y+2, x+6+8, y+9, color);
|
||||
GfxFillRect(x+16, y+2, x+16+8, y+9, color);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue