(svn r2751) -Fix: Disabled buttons in the patches and difficulty windows are now rendered properly again

This commit is contained in:
celestar 2005-07-29 18:26:53 +00:00
parent f57d263d83
commit 12b5dcb1b8
1 changed files with 2 additions and 2 deletions

View File

@ -406,7 +406,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? (1 << 5) : 0);
DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? (1 << 5) : 0);
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
int color = PALETTE_MODIFIER_COLOR | _color_list[3].unk2;
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
}
@ -853,7 +853,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, clk == i*2+1 ? FR_LOWERED : 0);
DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, clk == i*2+2 ? FR_LOWERED : 0);
if (!editable) {
int color = 0x8000 | _color_list[3].unk2;
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
GfxFillRect(x+6, y+2, x+6+8, y+9, color);
GfxFillRect(x+16, y+2, x+16+8, y+9, color);
}