(svn r21896) -Cleanup: remove the unused StartScenario

This commit is contained in:
rubidium 2011-01-22 23:13:39 +00:00
parent d74fc0bee3
commit 1339d75f75
1 changed files with 0 additions and 51 deletions

View File

@ -857,10 +857,6 @@ static void MakeNewEditorWorld()
GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
}
void StartupCompanies();
void StartupDisasters();
extern void StartupEconomy();
/**
* Load the specified savegame but on error do different things.
* If loading fails due to corrupt savegame, bad version, etc. go back to
@ -913,53 +909,6 @@ bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdi
}
}
/**
* Start Scenario starts a new game based on a scenario.
* Eg 'New Game' --> select a preset scenario
* This starts a scenario based on your current difficulty settings
*/
static void StartScenario()
{
_game_mode = GM_NORMAL;
/* invalid type */
if (_file_to_saveload.mode == SL_INVALID) {
DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
_game_mode = GM_MENU;
return;
}
/* Reinitialize windows */
ResetWindowSystem();
SetupColoursAndInitialWindow();
ResetGRFConfig(true);
/* Load game */
if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, SCENARIO_DIR)) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
return;
}
_settings_game.difficulty = _settings_newgame.difficulty;
/* Inititalize data */
StartupEconomy();
StartupCompanies();
StartupEngines();
StartupDisasters();
SetLocalCompany(COMPANY_FIRST);
Company *c = Company::Get(COMPANY_FIRST);
c->settings = _settings_client.company;
MarkWholeScreenDirty();
}
void SwitchToMode(SwitchMode new_mode)
{
#ifdef ENABLE_NETWORK