(svn r24939) -Fix: Redraw autoreplace window properly in network games.

This commit is contained in:
peter1138 2013-01-23 20:00:00 +00:00
parent f563250c0b
commit 13e8656804
2 changed files with 1 additions and 3 deletions

View File

@ -766,7 +766,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (flags & DC_EXEC) {
GroupStatistics::UpdateAutoreplace(_current_company);
SetWindowClassesDirty(GetWindowClassForVehicleType(Engine::Get(old_engine_type)->type));
if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
}
if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);

View File

@ -186,7 +186,6 @@ class ReplaceVehicleWindow : public Window {
EngineID veh_from = this->sel_engine[0];
EngineID veh_to = this->sel_engine[1];
DoCommandP(0, (replace_when_old ? 1 : 0) | (this->sel_group << 16), veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
}
public:
@ -455,7 +454,6 @@ public:
case WID_RV_STOP_REPLACE: { // Stop replacing
EngineID veh_from = this->sel_engine[0];
DoCommandP(0, this->sel_group << 16, veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
break;
}