(svn r11921) -Cleanup: correct indenting and switch case line spacing.

This commit is contained in:
peter1138 2008-01-18 21:33:19 +00:00
parent 600046f3d7
commit 14416791af
1 changed files with 393 additions and 353 deletions

View File

@ -259,260 +259,284 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
glwp_modes mode = (glwp_modes)w->window_number;
switch (e->event) {
case WE_CREATE:
w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
case WE_CREATE:
w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
_genseed_query.caption = STR_NULL;
_genseed_query.afilter = CS_NUMERAL;
break;
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
_genseed_query.caption = STR_NULL;
_genseed_query.afilter = CS_NUMERAL;
break;
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
if (_game_mode == GM_EDITOR) {
w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
} else {
w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns];
w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries];
}
if (mode == GLWP_GENERATE) {
w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator];
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type];
w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness];
} else {
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation];
}
/* Set parameters for widget text that requires them. */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
DrawWindowWidgets(w);
DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
if (mode != GLWP_GENERATE) {
char buffer[512];
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, WP(w, generate_d).y);
SetDParam(1, WP(w, generate_d).x);
if (_game_mode == GM_EDITOR) {
w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
} else {
SetDParam(0, WP(w, generate_d).x);
SetDParam(1, WP(w, generate_d).y);
w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns];
w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries];
}
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, WP(w, generate_d).name);
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
}
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&_genseed_query.text);
SetWindowDirty(w);
break;
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
if (_patches.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
(WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
if (mode == GLWP_GENERATE) {
w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator];
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type];
w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness];
} else {
StartGeneratingLandscape(mode);
w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer];
w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation];
}
break;
case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
/* Set parameters for widget text that requires them. */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
break;
DrawWindowWidgets(w);
case WE_MOUSELOOP:
HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
break;
DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
case WE_KEYPRESS:
HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
break;
if (mode != GLWP_GENERATE) {
char buffer[512];
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, WP(w, generate_d).y);
SetDParam(1, WP(w, generate_d).x);
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
SetDParam(0, WP(w, generate_d).x);
SetDParam(1, WP(w, generate_d).y);
}
break;
case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
}
SetWindowDirty(w);
break;
GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case GLAND_START_DATE_TEXT:
w->InvalidateWidget(GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
SetDParamStr(0, WP(w, generate_d).name);
DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
}
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
case GLAND_TEMPERATE:
case GLAND_ARCTIC:
case GLAND_TROPICAL:
case GLAND_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&_genseed_query.text);
SetWindowDirty(w);
break;
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
if (_patches.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
(WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) ||
WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) ||
WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) ||
WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
w,
LandscapeGenerationCallback);
} else {
StartGeneratingLandscape(mode);
}
break;
case GLAND_START_DATE_DOWN:
case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case GLAND_SNOW_LEVEL_DOWN:
case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
break;
case WE_MOUSELOOP:
HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
break;
case WE_KEYPRESS:
HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
}
break;
case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
}
SetWindowDirty(w);
}
break;
}
break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case GLAND_START_DATE_TEXT:
w->InvalidateWidget(GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
}
SetWindowDirty(w);
}
break;
}
}
@ -612,106 +636,122 @@ enum CreateScenarioWindowWidgets {
static void CreateScenarioWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); break;
case WE_PAINT:
w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
/* Set parameters for widget text that requires them */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
DrawWindowWidgets(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
case WE_CREATE:
w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
break;
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
break;
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
ShowGenerateLandscape();
break;
case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
case WE_PAINT:
w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
/* Set parameters for widget text that requires them */
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
DrawWindowWidgets(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case CSCEN_TEMPERATE:
case CSCEN_ARCTIC:
case CSCEN_TROPICAL:
case CSCEN_TOYLAND:
w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
break;
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
break;
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
ShowGenerateLandscape();
break;
case CSCEN_START_DATE_DOWN:
case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case CSCEN_FLAT_LAND_HEIGHT_DOWN:
case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
}
break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break;
case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break;
}
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case CSCEN_START_DATE_TEXT:
w->InvalidateWidget(CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}
SetWindowDirty(w);
}
break;
}
break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str != NULL) {
int32 value = atoi(e->we.edittext.str);
switch (WP(w, generate_d).widget_id) {
case CSCEN_START_DATE_TEXT:
w->InvalidateWidget(CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}
SetWindowDirty(w);
}
break;
}
}
@ -789,39 +829,39 @@ static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
{
switch (e->event) {
case WE_CLICK:
switch (e->we.click.widget) {
case 2:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
w,
AbortGeneratingWorldCallback
);
case WE_CLICK:
switch (e->we.click.widget) {
case 2:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
w,
AbortGeneratingWorldCallback
);
break;
}
break;
}
break;
case WE_PAINT:
DrawWindowWidgets(w);
case WE_PAINT:
DrawWindowWidgets(w);
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
SetWindowDirty(w);
break;
SetWindowDirty(w);
break;
}
}