(svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de)

This commit is contained in:
darkvater 2005-01-19 13:22:01 +00:00
parent 941da5dc94
commit 15630855dd
2 changed files with 20 additions and 6 deletions

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@ -0,0 +1,6 @@
#
# send chat messages from the console with
#
# ] s i love this chat
#
alias "s" "say %!"

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@ -3,12 +3,20 @@ Scripting
OpenTTD supports scripts.
- 'on_client.scr' is executed when you join a server as client
- 'on_server.scr' is executed when you start a server / dedicated server
- 'on_dedicated.scr' is additionally executed when you start a dedicated server
- 'pre_server.scr' is executed before the server is started
- 'pre_dedicated.scr' is additionally executed when you start a dedicated server
- 'autoexec.scr' is executed on gamestart [use this for custom aliases per ex.]
local scripts:
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
+network scripts:
should be used to set client optimization settings:
- 'on_client.scr' is executed when you join a server [all clients]
should be used to set the servers port/ip and/or server optimization settings/patches:
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
should be used to set the servers name, password and so on:
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
For examples how a script can look, check the .example examples.