(svn r12531) -Codechange: Rename some variables for consistency.

This commit is contained in:
frosch 2008-04-01 14:03:20 +00:00
parent 9d914a803c
commit 15a9fba867
8 changed files with 26 additions and 26 deletions

View File

@ -54,17 +54,17 @@ void Aircraft::UpdateDeltaXY(Direction direction)
case FLYING: x = MKIT(24, 24, -1, -1); break;
default: x = MKIT( 2, 2, -1, -1); break;
}
this->z_height = 5;
this->z_extent = 5;
break;
case AIR_SHADOW: this->z_height = 1; x = MKIT(2, 2, 0, 0); break;
case AIR_ROTOR: this->z_height = 1; x = MKIT(2, 2, -1, -1); break;
case AIR_SHADOW: this->z_extent = 1; x = MKIT(2, 2, 0, 0); break;
case AIR_ROTOR: this->z_extent = 1; x = MKIT(2, 2, -1, -1); break;
}
#undef MKIT
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->x_extent = GB(x, 16, 8);
this->y_extent = GB(x, 24, 8);
}

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@ -1061,7 +1061,7 @@ void DisasterVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = -1;
this->y_offs = -1;
this->sprite_width = 2;
this->sprite_height = 2;
this->z_height = 5;
this->x_extent = 2;
this->y_extent = 2;
this->z_extent = 5;
}

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@ -1155,8 +1155,8 @@ static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
OCL_SVAR( OC_UINT8, Vehicle, direction ),
OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
OCL_NULL( 2 ), ///< sprite_width and sprite_height, calculated automatically
OCL_NULL( 1 ), ///< z_height, calculated automatically
OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
OCL_NULL( 1 ), ///< z_extent, calculated automatically
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),

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@ -585,9 +585,9 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
this->x_extent = GB(x, 16, 8);
this->y_extent = GB(x, 24, 8);
this->z_extent = 6;
}
static void ClearCrashedStation(Vehicle *v)

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@ -322,9 +322,9 @@ void Ship::UpdateDeltaXY(Direction direction)
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
this->x_extent = GB(x, 16, 8);
this->y_extent = GB(x, 24, 8);
this->z_extent = 6;
}
void RecalcShipStuff(Vehicle *v)

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@ -1529,9 +1529,9 @@ void Train::UpdateDeltaXY(Direction direction)
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
this->x_extent = GB(x, 16, 8);
this->y_extent = GB(x, 24, 8);
this->z_extent = 6;
}
static void UpdateVarsAfterSwap(Vehicle *v)

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@ -767,7 +767,7 @@ static void DoDrawVehicle(const Vehicle *v)
}
AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
v->sprite_width, v->sprite_height, v->z_height, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
v->x_extent, v->y_extent, v->z_extent, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
}
void ViewportAddVehicles(DrawPixelInfo *dpi)
@ -3234,9 +3234,9 @@ void SpecialVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = 0;
this->y_offs = 0;
this->sprite_width = 1;
this->sprite_height = 1;
this->z_height = 1;
this->x_extent = 1;
this->y_extent = 1;
this->z_extent = 1;
}
void StopAllVehicles()

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@ -223,9 +223,9 @@ public:
// 0xfd == custom sprite, 0xfe == custom second head sprite
// 0xff == reserved for another custom sprite
uint16 cur_image; // sprite number for this vehicle
byte sprite_width; // width of vehicle sprite
byte sprite_height; // height of vehicle sprite
byte z_height; // z-height of vehicle sprite
byte x_extent; // x-extent of vehicle bounding box
byte y_extent; // y-extent of vehicle bounding box
byte z_extent; // z-extent of vehicle bounding box
int8 x_offs; // x offset for vehicle sprite
int8 y_offs; // y offset for vehicle sprite
EngineID engine_type;