mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12531) -Codechange: Rename some variables for consistency.
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@ -54,17 +54,17 @@ void Aircraft::UpdateDeltaXY(Direction direction)
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case FLYING: x = MKIT(24, 24, -1, -1); break;
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case FLYING: x = MKIT(24, 24, -1, -1); break;
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default: x = MKIT( 2, 2, -1, -1); break;
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default: x = MKIT( 2, 2, -1, -1); break;
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}
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}
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this->z_height = 5;
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this->z_extent = 5;
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break;
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break;
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case AIR_SHADOW: this->z_height = 1; x = MKIT(2, 2, 0, 0); break;
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case AIR_SHADOW: this->z_extent = 1; x = MKIT(2, 2, 0, 0); break;
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case AIR_ROTOR: this->z_height = 1; x = MKIT(2, 2, -1, -1); break;
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case AIR_ROTOR: this->z_extent = 1; x = MKIT(2, 2, -1, -1); break;
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}
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}
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#undef MKIT
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#undef MKIT
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this->x_offs = GB(x, 0, 8);
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this->x_offs = GB(x, 0, 8);
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this->y_offs = GB(x, 8, 8);
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this->y_offs = GB(x, 8, 8);
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this->sprite_width = GB(x, 16, 8);
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this->x_extent = GB(x, 16, 8);
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this->sprite_height = GB(x, 24, 8);
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this->y_extent = GB(x, 24, 8);
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}
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}
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@ -1061,7 +1061,7 @@ void DisasterVehicle::UpdateDeltaXY(Direction direction)
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{
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{
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this->x_offs = -1;
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this->x_offs = -1;
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this->y_offs = -1;
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this->y_offs = -1;
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this->sprite_width = 2;
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this->x_extent = 2;
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this->sprite_height = 2;
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this->y_extent = 2;
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this->z_height = 5;
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this->z_extent = 5;
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}
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}
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@ -1155,8 +1155,8 @@ static const OldChunks vehicle_chunk[] = {
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OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
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OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
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OCL_SVAR( OC_UINT8, Vehicle, direction ),
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OCL_SVAR( OC_UINT8, Vehicle, direction ),
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OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
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OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
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OCL_NULL( 2 ), ///< sprite_width and sprite_height, calculated automatically
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OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
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OCL_NULL( 1 ), ///< z_height, calculated automatically
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OCL_NULL( 1 ), ///< z_extent, calculated automatically
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OCL_SVAR( OC_UINT8, Vehicle, owner ),
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OCL_SVAR( OC_UINT8, Vehicle, owner ),
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OCL_SVAR( OC_TILE, Vehicle, tile ),
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OCL_SVAR( OC_TILE, Vehicle, tile ),
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@ -585,9 +585,9 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
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uint32 x = _delta_xy_table[direction];
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uint32 x = _delta_xy_table[direction];
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this->x_offs = GB(x, 0, 8);
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this->x_offs = GB(x, 0, 8);
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this->y_offs = GB(x, 8, 8);
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this->y_offs = GB(x, 8, 8);
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this->sprite_width = GB(x, 16, 8);
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this->x_extent = GB(x, 16, 8);
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this->sprite_height = GB(x, 24, 8);
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this->y_extent = GB(x, 24, 8);
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this->z_height = 6;
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this->z_extent = 6;
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}
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}
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static void ClearCrashedStation(Vehicle *v)
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static void ClearCrashedStation(Vehicle *v)
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@ -322,9 +322,9 @@ void Ship::UpdateDeltaXY(Direction direction)
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uint32 x = _delta_xy_table[direction];
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uint32 x = _delta_xy_table[direction];
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this->x_offs = GB(x, 0, 8);
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this->x_offs = GB(x, 0, 8);
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this->y_offs = GB(x, 8, 8);
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this->y_offs = GB(x, 8, 8);
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this->sprite_width = GB(x, 16, 8);
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this->x_extent = GB(x, 16, 8);
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this->sprite_height = GB(x, 24, 8);
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this->y_extent = GB(x, 24, 8);
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this->z_height = 6;
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this->z_extent = 6;
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}
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}
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void RecalcShipStuff(Vehicle *v)
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void RecalcShipStuff(Vehicle *v)
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@ -1529,9 +1529,9 @@ void Train::UpdateDeltaXY(Direction direction)
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uint32 x = _delta_xy_table[direction];
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uint32 x = _delta_xy_table[direction];
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this->x_offs = GB(x, 0, 8);
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this->x_offs = GB(x, 0, 8);
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this->y_offs = GB(x, 8, 8);
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this->y_offs = GB(x, 8, 8);
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this->sprite_width = GB(x, 16, 8);
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this->x_extent = GB(x, 16, 8);
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this->sprite_height = GB(x, 24, 8);
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this->y_extent = GB(x, 24, 8);
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this->z_height = 6;
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this->z_extent = 6;
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}
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}
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static void UpdateVarsAfterSwap(Vehicle *v)
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static void UpdateVarsAfterSwap(Vehicle *v)
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@ -767,7 +767,7 @@ static void DoDrawVehicle(const Vehicle *v)
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}
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}
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AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
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AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
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v->sprite_width, v->sprite_height, v->z_height, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
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v->x_extent, v->y_extent, v->z_extent, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
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}
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}
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void ViewportAddVehicles(DrawPixelInfo *dpi)
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void ViewportAddVehicles(DrawPixelInfo *dpi)
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@ -3234,9 +3234,9 @@ void SpecialVehicle::UpdateDeltaXY(Direction direction)
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{
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{
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this->x_offs = 0;
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this->x_offs = 0;
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this->y_offs = 0;
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this->y_offs = 0;
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this->sprite_width = 1;
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this->x_extent = 1;
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this->sprite_height = 1;
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this->y_extent = 1;
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this->z_height = 1;
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this->z_extent = 1;
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}
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}
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void StopAllVehicles()
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void StopAllVehicles()
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@ -223,9 +223,9 @@ public:
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// 0xfd == custom sprite, 0xfe == custom second head sprite
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// 0xfd == custom sprite, 0xfe == custom second head sprite
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// 0xff == reserved for another custom sprite
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// 0xff == reserved for another custom sprite
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uint16 cur_image; // sprite number for this vehicle
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uint16 cur_image; // sprite number for this vehicle
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byte sprite_width; // width of vehicle sprite
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byte x_extent; // x-extent of vehicle bounding box
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byte sprite_height; // height of vehicle sprite
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byte y_extent; // y-extent of vehicle bounding box
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byte z_height; // z-height of vehicle sprite
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byte z_extent; // z-extent of vehicle bounding box
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int8 x_offs; // x offset for vehicle sprite
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int8 x_offs; // x offset for vehicle sprite
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int8 y_offs; // y offset for vehicle sprite
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int8 y_offs; // y offset for vehicle sprite
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EngineID engine_type;
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EngineID engine_type;
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