(svn r9702) -Codechange: Add livery support to newgrf vehicle var 43

This commit is contained in:
peter1138 2007-04-20 21:21:47 +00:00
parent a4b3066433
commit 15bfaba259
3 changed files with 47 additions and 19 deletions

View File

@ -468,6 +468,22 @@ static uint32 GetGRFParameter(EngineID engine_type, byte parameter)
}
static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
{
const Livery *l;
if (v == NULL) {
l = GetEngineLivery(engine, _current_player, INVALID_ENGINE, NULL);
} else if (v->type == VEH_TRAIN) {
l = GetEngineLivery((v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, v->owner, v->u.rail.first_engine, v);
} else {
l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
}
return l->colour1 + l->colour2 * 16;
}
static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
const Vehicle *v = GRV(object);
@ -475,7 +491,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
if (v == NULL) {
/* Vehicle does not exist, so we're in a purchase list */
switch (variable) {
case 0x43: return _current_player; // Owner information
case 0x43: return _current_player | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information
case 0x46: return 0; // Motion counter
case 0x48: return GetEngine(object->u.vehicle.self_type)->flags; // Vehicle Type Info
case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year
@ -544,7 +560,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
case 0x43: // Player information
return v->owner;
return v->owner | (GetPlayer(v->owner)->is_ai ? 0x10000 : 0) | (LiveryHelper(v->engine_type, v) << 24);
case 0x44: // Aircraft information
if (v->type != VEH_AIRCRAFT) return UINT_MAX;

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@ -2467,26 +2467,13 @@ UnitID GetFreeUnitNumber(byte type)
return unit;
}
static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
{
SpriteID map = PAL_NONE;
const Player *p = GetPlayer(player);
LiveryScheme scheme = LS_DEFAULT;
CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type;
/* Check if we should use the colour map callback */
if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_COLOUR_REMAP)) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
/* A return value of 0xC000 is stated to "use the default two-color
* maps" which happens to be the failure action too... */
if (callback != CALLBACK_FAILED && callback != 0xC000) {
map = GB(callback, 0, 14);
/* If bit 14 is set, then the company colours are applied to the
* map else it's returned as-is. */
if (!HASBIT(callback, 14)) return map;
}
}
/* The default livery is always available for use, but its in_use flag determines
* whether any _other_ liveries are in use. */
if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) {
@ -2563,12 +2550,35 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
if (!p->livery[scheme].in_use) scheme = LS_DEFAULT;
}
return &p->livery[scheme];
}
static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
{
SpriteID map = PAL_NONE;
/* Check if we should use the colour map callback */
if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_COLOUR_REMAP)) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
/* A return value of 0xC000 is stated to "use the default two-color
* maps" which happens to be the failure action too... */
if (callback != CALLBACK_FAILED && callback != 0xC000) {
map = GB(callback, 0, 14);
/* If bit 14 is set, then the company colours are applied to the
* map else it's returned as-is. */
if (!HASBIT(callback, 14)) return map;
}
}
bool twocc = HASBIT(EngInfo(engine_type)->misc_flags, EF_USES_2CC);
if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOR_START;
map += p->livery[scheme].colour1;
if (twocc) map += p->livery[scheme].colour2 * 16;
const Livery *livery = GetEngineLivery(engine_type, player, parent_engine_type, v);
map += livery->colour1;
if (twocc) map += livery->colour2 * 16;
return map;
}

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@ -551,6 +551,8 @@ VARDEF uint16 _returned_refit_capacity;
static const VehicleID INVALID_VEHICLE = 0xFFFF;
const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
/**
* Get the colour map for an engine. This used for unbuilt engines in the user interface.
* @param engine_type ID of engine