diff --git a/src/genworld.cpp b/src/genworld.cpp index f768e39af5..3360c29e9f 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -50,7 +50,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin * Please only use this variable in genworld.h and genworld.cpp and * nowhere else. For speed improvements we need it to be global, but * in no way the meaning of it is to use it anywhere else besides - * in the genworld.h and genworld.cpp! -- TrueLight + * in the genworld.h and genworld.cpp! */ GenWorldInfo _gw; diff --git a/src/heightmap.cpp b/src/heightmap.cpp index b85bcd9c84..c05e7365cd 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -24,8 +24,7 @@ /** * Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue - * (average luminosity formula) -- Dalestan - * This in fact is the NTSC Colour Space -- TrueLight + * (average luminosity formula, NTSC Colour Space) */ static inline byte RGBToGrayscale(byte red, byte green, byte blue) { diff --git a/src/os/macosx/macos.mm b/src/os/macosx/macos.mm index 33465d0556..f6b2d4e895 100644 --- a/src/os/macosx/macos.mm +++ b/src/os/macosx/macos.mm @@ -24,9 +24,6 @@ /* * This file contains objective C * Apple uses objective C instead of plain C to interact with OS specific/native functions - * - * Note: TrueLight's crosscompiler can handle this, but it likely needs a manual modification for each change in this file. - * To insure that the crosscompiler still works, let him try any changes before they are committed */ diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h index df6e59593b..6865626eba 100644 --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -70,7 +70,7 @@ struct AyStar; * The good part about #OpenListNode is, and how AIs use it, that you can * access the parent of the current node, and so check if you, for example * don't try to enter the file tile with a 90-degree curve. So please, leave - * this an #OpenListNode, it works just fine -- TrueLight + * this an #OpenListNode, it works just fine. * @return Status of the node: * - #AYSTAR_FOUND_END_NODE : indicates this is the end tile * - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong) diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index a160cdd313..8de4773a34 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2535,8 +2535,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) _sl_version = TO_BE32(hdr[1]) >> 16; /* Minor is not used anymore from version 18.0, but it is still needed * in versions before that (4 cases) which can't be removed easy. - * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). - * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */ + * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). */ _sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF; DEBUG(sl, 1, "Loading savegame version %d", _sl_version);