(svn r19980) -Add: Load some general data from savegames on SL_LOAD_CHECK.

This commit is contained in:
frosch 2010-06-13 14:15:36 +00:00
parent e95518c8e9
commit 16618e6f16
4 changed files with 102 additions and 22 deletions

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@ -14,12 +14,16 @@
#include "strings_type.h"
#include "core/smallvec_type.hpp"
#include "core/smallmap_type.hpp"
#include "core/enum_type.hpp"
#include "gfx_type.h"
#include "date_type.h"
#include "settings_type.h"
#include "company_base.h"
typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
/**
* Container for loading in mode SL_LOAD_CHECK.
*/
@ -33,6 +37,8 @@ struct LoadCheckData {
GameSettings settings;
CompanyPropertiesMap companies; ///< Company information.
LoadCheckData() : error_data(NULL)
{
this->Clear();

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@ -48,6 +48,12 @@ void LoadCheckData::Clear()
this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
this->current_date = 0;
memset(&this->settings, 0, sizeof(this->settings));
const CompanyPropertiesMap::iterator end = this->companies.End();
for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) {
delete it->second;
}
companies.Clear();
}

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@ -3334,6 +3334,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
# Map generation messages

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@ -13,9 +13,12 @@
#include "../company_base.h"
#include "../company_func.h"
#include "../company_manager_face.h"
#include "../fios.h"
#include "saveload.h"
#include "table/strings.h"
/**
* Converts an old company manager's face format to the new company manager's face format
*
@ -163,6 +166,29 @@ static const SaveLoad _company_settings_desc[] = {
SLE_END()
};
static const SaveLoad _company_settings_skip_desc[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, 16, 18),
SLE_CONDNULL(2, 19, 68), // engine_renew_list
SLE_CONDNULL(4, 69, SL_MAX_VERSION), // engine_renew_list
SLE_CONDNULL(1, 16, SL_MAX_VERSION), // settings.engine_renew
SLE_CONDNULL(2, 16, SL_MAX_VERSION), // settings.engine_renew_months
SLE_CONDNULL(4, 16, SL_MAX_VERSION), // settings.engine_renew_money
SLE_CONDNULL(1, 2, SL_MAX_VERSION), // settings.renew_keep_length
/* Default vehicle settings */
SLE_CONDNULL(1, 120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_trains
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_ships
/* Reserve extra space in savegame here. (currently 63 bytes) */
SLE_CONDNULL(63, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _company_economy_desc[] = {
/* these were changed to 64-bit in savegame format 2 */
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
@ -230,15 +256,20 @@ static const SaveLoad _company_livery_desc[] = {
SLE_END()
};
static void SaveLoad_PLYR(Company *c)
static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
{
int i;
SlObject((CompanyProperties *)c, _company_desc);
SlObject(c, _company_settings_desc);
SlObject(cprops, _company_desc);
if (c != NULL) {
SlObject(c, _company_settings_desc);
} else {
char nothing;
SlObject(&nothing, _company_settings_skip_desc);
}
/* Keep backwards compatible for savegames, so load the old AI block */
if (CheckSavegameVersion(107) && c->is_ai) {
if (CheckSavegameVersion(107) && cprops->is_ai) {
CompanyOldAI old_ai;
char nothing;
@ -249,33 +280,46 @@ static void SaveLoad_PLYR(Company *c)
}
/* Write economy */
SlObject(&c->cur_economy, _company_economy_desc);
SlObject(&cprops->cur_economy, _company_economy_desc);
/* Write old economy entries. */
for (i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], _company_economy_desc);
for (i = 0; i < cprops->num_valid_stat_ent; i++) {
SlObject(&cprops->old_economy[i], _company_economy_desc);
}
/* Write each livery entry. */
int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
for (i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], _company_livery_desc);
}
if (c != NULL) {
for (i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], _company_livery_desc);
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
} else {
/* Skip liveries */
Livery dummy_livery;
for (i = 0; i < num_liveries; i++) {
SlObject(&dummy_livery, _company_livery_desc);
}
}
}
static void SaveLoad_PLYR(Company *c)
{
SaveLoad_PLYR_common(c, c);
}
static void Save_PLYR()
{
Company *c;
@ -295,15 +339,38 @@ static void Load_PLYR()
}
}
static void Check_PLYR()
{
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
SaveLoad_PLYR_common(NULL, cprops);
/* We do not load old custom names */
if (CheckSavegameVersion(84))
{
if (GB(cprops->name_1, 11, 5) == 15) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (GB(cprops->president_name_1, 11, 5) == 15) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
}
}
static void Ptrs_PLYR()
{
Company *c;
FOR_ALL_COMPANIES(c) {
SlObject(c, _company_desc);
SlObject(c, _company_settings_desc);
}
}
extern const ChunkHandler _company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, NULL, CH_ARRAY | CH_LAST},
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST},
};