From 168391ad56d4e93f7545b1357880703efc777b2a Mon Sep 17 00:00:00 2001 From: zuu Date: Mon, 27 May 2013 21:59:11 +0000 Subject: [PATCH] (svn r25299) -Feature: Allow more concurrent goals in a game --- src/goal_base.h | 2 +- src/script/api/game_changelog.hpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/goal_base.h b/src/goal_base.h index b768c354c9..7453196c8e 100644 --- a/src/goal_base.h +++ b/src/goal_base.h @@ -16,7 +16,7 @@ #include "goal_type.h" #include "core/pool_type.hpp" -typedef Pool GoalPool; +typedef Pool GoalPool; extern GoalPool _goal_pool; /** Struct about goals, current and completed */ diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index fad71b7fa0..7d460b87e0 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -28,6 +28,7 @@ * \li GSTile::GetTerrainType * * Other changes: + * \li GSGoal::New can now create up to 64000 concurrent goals. The old limit was 256 goals. * \li GSStation::GetRating does return -1 for cargo-station combinations that * do not have a rating yet instead of returning 69. *