From 169a003e9a66dc23ea42b22c11b0f1f0b23fcd1f Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 24 Apr 2009 10:52:51 +0000 Subject: [PATCH] (svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved --- src/network/network.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/network/network.cpp b/src/network/network.cpp index d2d2764957..cb49c1ea07 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -748,6 +748,11 @@ static void NetworkInitGameInfo() NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER); ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company; + /* Give the server a valid IP; banning it is pointless anyways */ + sockaddr_in sock; + memset(&sock, 0, sizeof(sock)); + sock.sin_family = AF_INET; + ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock)); strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name)); strecpy(ci->unique_id, _settings_client.network.network_id, lastof(ci->unique_id));