diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 13909587cc..913fda5bd7 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -264,7 +264,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) u->z_height = 1; v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; - u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_DISASTER; + u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_SHADOW; v->spritenum = avi->image_index; // v->cargo_count = u->number_of_pieces = 0; diff --git a/disaster_cmd.c b/disaster_cmd.c index 2b1488bb99..27ca9e29dc 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -570,7 +570,7 @@ static void DisasterTick_4(Vehicle *v) u->next = w; InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12); - w->vehstatus |= VS_DISASTER; + w->vehstatus |= VS_SHADOW; } else if (v->current_order.station < 1) { int x = TileX(v->dest_tile) * TILE_SIZE; @@ -736,7 +736,7 @@ static void Disaster0_Init(void) if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1); - u->vehstatus |= VS_DISASTER; + u->vehstatus |= VS_SHADOW; } } @@ -758,7 +758,7 @@ static void Disaster1_Init(void) if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3); - u->vehstatus |= VS_DISASTER; + u->vehstatus |= VS_SHADOW; } } @@ -792,7 +792,7 @@ static void Disaster2_Init(void) if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5); - u->vehstatus |= VS_DISASTER; + u->vehstatus |= VS_SHADOW; } } @@ -826,7 +826,7 @@ static void Disaster3_Init(void) if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7); - u->vehstatus |= VS_DISASTER; + u->vehstatus |= VS_SHADOW; w = ForceAllocateSpecialVehicle(); if (w != NULL) { @@ -855,7 +855,7 @@ static void Disaster4_Init(void) if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10); - u->vehstatus |= VS_DISASTER; + u->vehstatus |= VS_SHADOW; } } diff --git a/vehicle.c b/vehicle.c index 69fbb0e828..4fa55907c7 100644 --- a/vehicle.c +++ b/vehicle.c @@ -723,7 +723,7 @@ static void DoDrawVehicle(const Vehicle *v) { uint32 image = v->cur_image; - if (v->vehstatus & VS_DISASTER) { + if (v->vehstatus & VS_SHADOW) { MAKE_TRANSPARENT(image); } else if (v->vehstatus & VS_DEFPAL) { image |= (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); diff --git a/vehicle.h b/vehicle.h index c4e83841e8..40659bfd34 100644 --- a/vehicle.h +++ b/vehicle.h @@ -23,7 +23,7 @@ enum VehStatus { VS_UNCLICKABLE = 4, VS_DEFPAL = 0x8, VS_TRAIN_SLOWING = 0x10, - VS_DISASTER = 0x20, + VS_SHADOW = 0x20, VS_AIRCRAFT_BROKEN = 0x40, VS_CRASHED = 0x80, };