mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12709) -Feature: show the last joined server. Heavily based on a patch by Yexo.
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@ -1363,6 +1363,8 @@ STR_NETWORK_GAME_NAME :{BLACK}Name
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STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
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STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
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STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
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STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
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STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
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STR_NETWORK_FIND_SERVER :{BLACK}Find server
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STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
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@ -25,6 +25,8 @@ NetworkGameList *_network_game_list = NULL;
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* @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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if (ip == 0) return NULL;
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NetworkGameList *item, *prev_item;
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prev_item = NULL;
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@ -233,6 +233,9 @@ enum NetworkGameWindowWidgets {
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NGWW_MATRIX, ///< Panel with list of games
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NGWW_SCROLLBAR, ///< Scrollbar of matrix
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NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:"
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NGWW_LASTJOINED, ///< Info about the last joined server
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NGWW_DETAILS, ///< Panel with game details
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NGWW_JOIN, ///< 'Join game' button
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NGWW_REFRESH, ///< 'Refresh server' button
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@ -244,6 +247,39 @@ enum NetworkGameWindowWidgets {
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NGWW_CANCEL, ///< 'Cancel' button
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};
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/**
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* Draw a single server line.
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* @param cur_item the server to draw.
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* @param y from where to draw?
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* @param highlight does the line need to be highlighted?
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*/
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static void DrawServerLine(const Window *w, const NetworkGameList *cur_item, uint y, bool highlight)
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{
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/* show highlighted item with a different colour */
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if (highlight) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10);
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SetDParamStr(0, cur_item->info.server_name);
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DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5);
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SetDParam(0, cur_item->info.clients_on);
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SetDParam(1, cur_item->info.clients_max);
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SetDParam(2, cur_item->info.companies_on);
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SetDParam(3, cur_item->info.companies_max);
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DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
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/* only draw icons if the server is online */
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if (cur_item->online) {
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/* draw a lock if the server is password protected */
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if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1);
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/* draw red or green icon, depending on compatibility with server */
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DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y);
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/* draw flag according to server language */
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y);
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}
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}
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/**
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* Handler of actions done in the NetworkStartServer window
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*
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@ -261,7 +297,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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switch (e->event) {
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case WE_CREATE: // Focus input box
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w->vscroll.cap = 13;
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w->vscroll.cap = 11;
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w->resize.step_height = NET_PRC__SIZE_OF_ROW;
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nd->field = NGWW_PLAYER;
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@ -314,7 +350,6 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
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int32 n = 0;
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int32 pos = w->vscroll.pos;
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uint max_name_width = w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5;
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const NetworkGameList *cur_item = _network_game_list;
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while (pos > 0 && cur_item != NULL) {
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@ -323,35 +358,17 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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}
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while (cur_item != NULL) {
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/* show highlighted item with a different colour */
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if (cur_item == sel) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10);
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SetDParamStr(0, cur_item->info.server_name);
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DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, max_name_width);
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SetDParam(0, cur_item->info.clients_on);
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SetDParam(1, cur_item->info.clients_max);
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SetDParam(2, cur_item->info.companies_on);
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SetDParam(3, cur_item->info.companies_max);
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DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
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/* only draw icons if the server is online */
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if (cur_item->online) {
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/* draw a lock if the server is password protected */
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if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1);
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/* draw red or green icon, depending on compatibility with server */
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DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y);
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/* draw flag according to server language */
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y);
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}
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DrawServerLine(w, cur_item, y, cur_item == sel);
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cur_item = cur_item->next;
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y += NET_PRC__SIZE_OF_ROW;
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if (++n == w->vscroll.cap) break; // max number of games in the window
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}
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const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
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/* Draw the last joined server, if any */
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if (last_joined != NULL) DrawServerLine(w, last_joined, y = w->widget[NGWW_LASTJOINED].top + 3, last_joined == sel);
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/* Draw the right menu */
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GfxFillRect(w->widget[NGWW_DETAILS].left + 1, 43, w->widget[NGWW_DETAILS].right - 1, 92, 157);
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if (sel == NULL) {
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@ -467,6 +484,14 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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SetWindowDirty(w);
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} break;
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case NGWW_LASTJOINED: {
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NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
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if (last_joined != NULL) {
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nd->server = last_joined;
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SetWindowDirty(w);
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}
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} break;
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case NGWW_FIND: // Find server automatically
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switch (_network_lan_internet) {
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case 0: NetworkUDPSearchGame(); break;
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@ -597,8 +622,10 @@ static const Widget _network_game_window_widgets[] = {
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{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS
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{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO
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{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
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{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR
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{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
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{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR
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{ WWT_TEXT, RESIZE_RTB, BGC, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL
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{ WWT_PANEL, RESIZE_RTB, BGC, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED
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/* RIGHT SIDE */
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{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS
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@ -1339,6 +1339,8 @@ static const SettingDescGlobVarList _network_settings[] = {
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SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
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SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),
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SDTG_BOOL("reload_cfg", S, 0, _network_reload_cfg, false, STR_NULL, NULL),
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SDTG_STR("last_host", SLE_STRB, S, 0, _network_last_host, "0.0.0.0", STR_NULL, NULL),
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SDTG_VAR("last_port", SLE_UINT16, S, 0, _network_last_port, 0, 0, UINT16_MAX, 0, STR_NULL ,NULL),
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SDTG_END()
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};
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#endif /* ENABLE_NETWORK */
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