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(svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a header file to allow sharing.
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src/town.h
25
src/town.h
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@ -215,6 +215,31 @@ uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
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bool GenerateTowns(TownLayout layout);
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bool GenerateTownName(uint32 *townnameparts);
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/** Town actions of a company. */
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enum TownActions {
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TACT_NONE = 0x00, ///< Empty action set.
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TACT_ADVERTISE_SMALL = 0x01, ///< Small advertising campaign.
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TACT_ADVERTISE_MEDIUM = 0x02, ///< Medium advertising campaign.
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TACT_ADVERTISE_LARGE = 0x04, ///< Large advertising campaign.
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TACT_ROAD_REBUILD = 0x08, ///< Rebuild the roads.
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TACT_BUILD_STATUE = 0x10, ///< Build a statue.
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TACT_FOUND_BUILDINGS = 0x20, ///< Found new buildings.
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TACT_BUY_RIGHTS = 0x40, ///< Buy exclusive transport rights.
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TACT_BRIBE = 0x80, ///< Try to bribe the counsil.
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TACT_COUNT = 8, ///< Number of available town actions.
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TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE, ///< All possible advertising actions.
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TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS, ///< All possible construction actions.
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TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE, ///< All possible funding actions.
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TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS, ///< All possible actions.
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};
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DECLARE_ENUM_AS_BIT_SET(TownActions);
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extern const byte _town_action_costs[TACT_COUNT];
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/**
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* Calculate a hash value from a tile position
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*
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@ -2359,7 +2359,10 @@ void ExpandTown(Town *t)
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UpdateTownMaxPass(t);
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}
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extern const byte _town_action_costs[8] = {
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/** Factor in the cost of each town action.
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* @see TownActions
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*/
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const byte _town_action_costs[TACT_COUNT] = {
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2, 4, 9, 35, 48, 53, 117, 175
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};
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@ -2509,26 +2512,6 @@ static TownActionProc * const _town_action_proc[] = {
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TownActionBribe
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};
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enum TownActions {
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TACT_NONE = 0x00,
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TACT_ADVERTISE_SMALL = 0x01,
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TACT_ADVERTISE_MEDIUM = 0x02,
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TACT_ADVERTISE_LARGE = 0x04,
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TACT_ROAD_REBUILD = 0x08,
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TACT_BUILD_STATUE = 0x10,
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TACT_FOUND_BUILDINGS = 0x20,
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TACT_BUY_RIGHTS = 0x40,
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TACT_BRIBE = 0x80,
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TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
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TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
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TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE,
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TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
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};
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DECLARE_ENUM_AS_BIT_SET(TownActions);
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/** Get a list of available actions to do at a town.
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* @param nump if not NULL add put the number of available actions in it
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* @param cid the company that is querying the town
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@ -76,8 +76,6 @@ static const NWidgetPart _nested_town_authority_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE), SetMinimalSize(317, 12), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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};
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extern const byte _town_action_costs[8];
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struct TownAuthorityWindow : Window {
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private:
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Town *town;
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