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(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
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@ -1446,6 +1446,7 @@ bool AfterLoadGame()
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if (CheckSavegameVersion(61)) {
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/* Added the RoadType */
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bool old_bridge = CheckSavegameVersion(42);
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for (TileIndex t = 0; t < map_size; t++) {
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switch(GetTileType(t)) {
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case MP_STREET:
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@ -1470,7 +1471,9 @@ bool AfterLoadGame()
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break;
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case MP_TUNNELBRIDGE:
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if ((IsTunnel(t) ? GetTunnelTransportType(t) : (TransportType)GB(_m[t].m5, 1, 2)) == TRANSPORT_ROAD) {
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/* Middle part of "old" bridges */
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if (old_bridge && IsBridgeTile(t) && HASBIT(_m[t].m5, 6)) break;
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if ((IsTunnel(t) ? GetTunnelTransportType(t) : (old_bridge ? (TransportType)GB(_m[t].m5, 1, 2) : GetBridgeTransportType(t))) == TRANSPORT_ROAD) {
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SetRoadTypes(t, ROADTYPES_ROAD);
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}
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break;
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