mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26942) -Codechange: Make sprite aligner useful for people making full-zoom graphics.
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@ -829,8 +829,8 @@ struct SpriteAlignerWindow : Window {
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case WID_SA_OFFSETS: {
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const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
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SetDParam(0, spr->x_offs / ZOOM_LVL_BASE);
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SetDParam(1, spr->y_offs / ZOOM_LVL_BASE);
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SetDParam(0, spr->x_offs);
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SetDParam(1, spr->y_offs);
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break;
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}
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@ -950,10 +950,10 @@ struct SpriteAlignerWindow : Window {
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*/
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Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
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switch (widget) {
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case WID_SA_UP: spr->y_offs -= ZOOM_LVL_BASE; break;
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case WID_SA_DOWN: spr->y_offs += ZOOM_LVL_BASE; break;
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case WID_SA_LEFT: spr->x_offs -= ZOOM_LVL_BASE; break;
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case WID_SA_RIGHT: spr->x_offs += ZOOM_LVL_BASE; break;
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case WID_SA_UP: spr->y_offs--; break;
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case WID_SA_DOWN: spr->y_offs++; break;
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case WID_SA_LEFT: spr->x_offs--; break;
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case WID_SA_RIGHT: spr->x_offs++; break;
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}
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/* Of course, we need to redraw the sprite, but where is it used?
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* Everywhere is a safe bet. */
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