mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r19652) -Fix: RandomRange() is used for bigger ranges in many cases, so generally extent it to handle 32 bits.
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cd20724d20
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@ -192,9 +192,9 @@ function Regression::Base()
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print(" RandRange(2): " + AIBase.RandRange(2));
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print(" RandRange(2): " + AIBase.RandRange(2));
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print(" RandRange(2): " + AIBase.RandRange(2));
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print(" RandRange(9): " + AIBase.RandRange(9));
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print(" RandRange(9): " + AIBase.RandRange(9));
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print(" RandRange(9): " + AIBase.RandRange(9));
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print(" RandRange(1000000): " + AIBase.RandRange(1000000)); // 32 bit tests
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print(" RandRange(1000000): " + AIBase.RandRange(1000000));
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print(" RandRange(1000000): " + AIBase.RandRange(1000000));
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print(" Chance(1, 2): " + AIBase.Chance(1, 2));
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print(" Chance(1, 2): " + AIBase.Chance(1, 2));
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print(" Chance(1, 2): " + AIBase.Chance(1, 2));
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@ -96,10 +96,10 @@
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RandRange(1): 0
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RandRange(2): 0
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RandRange(2): 0
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RandRange(2): 1
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RandRange(9): 6
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RandRange(9): 7
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RandRange(9): 4
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RandRange(2): 0
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RandRange(1000000): 987346
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RandRange(1000000): 781750
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RandRange(1000000): 191841
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Chance(1, 2): true
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Chance(1, 2): false
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Chance(1, 2): false
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@ -24,9 +24,9 @@ uint32 Randomizer::Next()
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return this->state[1] = ROR(s, 3) - 1;
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}
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uint32 Randomizer::Next(uint16 max)
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uint32 Randomizer::Next(uint32 max)
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{
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return GB(this->Next(), 0, 16) * max >> 16;
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return ((uint64)this->Next() * (uint64)max) >> 32;
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}
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void Randomizer::SetSeed(uint32 seed)
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@ -55,9 +55,8 @@ uint32 DoRandom(int line, const char *file)
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return _random.Next();
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}
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uint DoRandomRange(uint max, int line, const char *file)
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uint32 DoRandomRange(uint32 max, int line, const char *file)
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{
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assert(max <= UINT16_MAX);
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return GB(DoRandom(line, file), 0, 16) * max >> 16;
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return ((uint64)DoRandom(line, file) * (uint64)max) >> 32;
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}
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#endif /* RANDOM_DEBUG */
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@ -48,7 +48,7 @@ struct Randomizer {
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* @param max the maximum value of the returned random number
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* @return the random number
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*/
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uint32 Next(uint16 max);
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uint32 Next(uint32 max);
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/**
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* (Re)set the state of the random number generator.
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@ -92,16 +92,15 @@ void SetRandomSeed(uint32 seed);
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#endif
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uint32 DoRandom(int line, const char *file);
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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uint DoRandomRange(uint max, int line, const char *file);
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uint32 DoRandomRange(uint32 max, int line, const char *file);
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#else
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static FORCEINLINE uint32 Random()
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{
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return _random.Next();
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}
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static FORCEINLINE uint32 RandomRange(uint max)
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static FORCEINLINE uint32 RandomRange(uint32 max)
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{
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assert(max <= UINT16_MAX);
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return _random.Next(max);
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}
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#endif
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@ -111,7 +110,7 @@ static FORCEINLINE uint32 InteractiveRandom()
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return _interactive_random.Next();
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}
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static FORCEINLINE uint32 InteractiveRandomRange(uint16 max)
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static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
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{
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return _interactive_random.Next(max);
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}
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@ -1923,8 +1923,7 @@ void GenerateIndustries()
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/* Add the remaining industries according to their probabilities */
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for (uint i = 0; i < total_amount; i++) {
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/* RandomRange() can only deal with 16 bit, which is not enough here. */
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uint32 r = ((uint64)Random() * (uint64)total_prob) >> 32;
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uint32 r = RandomRange(total_prob);
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IndustryType it = 0;
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while (it < NUM_INDUSTRYTYPES && r >= industry_probs[it]) {
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r -= industry_probs[it];
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