(svn r9541) -Codechange: Safeguard the company-buying routines so that the buying player and the bought player need to be two different entities

This commit is contained in:
celestar 2007-04-01 10:55:31 +00:00
parent e3f1914de0
commit 191ea4b1ba
1 changed files with 8 additions and 2 deletions

View File

@ -255,6 +255,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
Town *t;
PlayerID old = _current_player;
assert(old_player != new_player);
{
Player *p;
uint i;
@ -1774,12 +1776,16 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
PlayerID pid = (PlayerID)p1;
/* Disable takeovers in multiplayer games */
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
if (!IsValidPlayer(pid) || _networking) return CMD_ERROR;
/* Do not allow players to take over themselves */
if (pid == _current_player) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer((PlayerID)p1);
p = GetPlayer(pid);
if (!p->is_ai) return CMD_ERROR;