(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations

This commit is contained in:
truelight 2005-02-03 17:22:35 +00:00
parent f1d4a85f59
commit 1938a73c90
6 changed files with 72 additions and 39 deletions

View File

@ -713,6 +713,9 @@ static void FixStation(OldStation *o, int num)
if (o->xy == 0)
continue;
if (!AddBlockIfNeeded(&_station_pool, i))
error("Stations: failed loading savegame: too many stations");
s = GetStation(i);
s->xy = o->xy;

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@ -943,7 +943,11 @@ static void *IntToReference(uint r, uint t)
switch (t) {
case REF_ORDER: return GetOrder(r - 1);
case REF_VEHICLE: return GetVehicle(r - 1);
case REF_STATION: return GetStation(r - 1);
case REF_STATION: {
if (!AddBlockIfNeeded(&_station_pool, r - 1))
error("Stations: failed loading savegame: too many stations");
return GetStation(r - 1);
}
case REF_TOWN: {
if (!AddBlockIfNeeded(&_town_pool, r - 1))
error("Towns: failed loading savegame: too many towns");

View File

@ -1,6 +1,7 @@
#ifndef STATION_H
#define STATION_H
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
@ -125,19 +126,30 @@ void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
VARDEF Station _stations[250];
VARDEF uint _roadstops_size;
VARDEF uint _stations_size;
VARDEF SortStruct *_station_sort;
extern MemoryPool _station_pool;
/**
* Get the pointer to the station with index 'index'
*/
static inline Station *GetStation(uint index)
{
assert(index < _stations_size);
return &_stations[index];
return (Station*)GetItemFromPool(&_station_pool, index);
}
#define FOR_ALL_STATIONS(st) for(st = _stations; st != &_stations[_stations_size]; st++)
/**
* Get the current size of the StationPool
*/
static inline uint16 GetStationPoolSize(void)
{
return _station_pool.total_items;
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;

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@ -18,6 +18,27 @@
#include "sprite.h"
#include "npf.h"
enum {
/* Max stations: 64000 (64 * 1000) */
STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
STATION_POOL_MAX_BLOCKS = 1000,
};
/**
* Called if a new block is added to the station-pool
*/
static void StationPoolNewBlock(uint start_item)
{
Station *st;
FOR_ALL_STATIONS_FROM(st, start_item)
st->index = start_item++;
}
/* Initialize the station-pool */
MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
// FIXME -- need to be embedded into Airport variable. Is dynamically
// deducteable from graphics-tile array, so will not be needed
const byte _airport_size_x[5] = {4, 6, 1, 6, 7 };
@ -26,10 +47,6 @@ const byte _airport_size_y[5] = {3, 6, 1, 6, 7 };
void ShowAircraftDepotWindow(uint tile);
extern void UpdateAirplanesOnNewStation(Station *st);
enum {
STATIONS_MIN_FREE_FOR_AI = 30
};
static void MarkStationDirty(Station *st)
{
if (st->sign.width_1 != 0) {
@ -216,28 +233,25 @@ static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
static Station *AllocateStation(void)
{
Station *st, *a_free = NULL;
int num_free = 0;
int i;
Station *st = NULL;
FOR_ALL_STATIONS(st) {
if (st->xy == 0) {
num_free++;
if (a_free == NULL)
a_free = st;
uint index = st->index;
memset(st, 0, sizeof(Station));
st->index = index;
return st;
}
}
if (a_free == NULL ||
(num_free < STATIONS_MIN_FREE_FOR_AI && IS_HUMAN_PLAYER(_current_player))) {
_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
return NULL;
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_station_pool))
return AllocateStation();
i = a_free->index;
memset(a_free, 0, sizeof(Station));
a_free->index = i;
return a_free;
_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
return NULL;
}
@ -2552,14 +2566,14 @@ static void StationHandleSmallTick(Station *st)
void OnTick_Station(void)
{
int i;
uint i;
Station *st;
if (_game_mode == GM_EDITOR)
return;
i = _station_tick_ctr;
if (++_station_tick_ctr == _stations_size)
if (++_station_tick_ctr == GetStationPoolSize())
_station_tick_ctr = 0;
st = GetStation(i);
@ -2890,15 +2904,11 @@ static int32 ClearTile_Station(uint tile, byte flags) {
void InitializeStations(void)
{
int i;
Station *s;
/* Clean the station pool and create 1 block in it */
CleanPool(&_station_pool);
AddBlockToPool(&_station_pool);
memset(_roadstops, 0, sizeof(_roadstops));
memset(_stations, 0, sizeof(_stations[0]) * _stations_size);
i = 0;
FOR_ALL_STATIONS(s)
s->index = i++;
_station_tick_ctr = 0;
@ -3038,8 +3048,12 @@ static void Load_STNS(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = GetStation(index);
Station *st;
if (!AddBlockIfNeeded(&_station_pool, index))
error("Stations: failed loading savegame: too many stations");
st = GetStation(index);
SaveLoad_STNS(st);
// this means it's an oldstyle savegame without support for nonuniform stations
@ -3080,7 +3094,7 @@ static void Load_STNS(void)
/* This is to ensure all pointers are within the limits of
_stations_size */
if (_station_tick_ctr > _stations_size)
if (_station_tick_ctr > GetStationPoolSize())
_station_tick_ctr = 0;
}

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@ -84,7 +84,7 @@ static void GlobalSortStationList(void)
*i = 0;
/* Create array for sorting */
_station_sort = realloc(_station_sort, _stations_size * sizeof(_station_sort[0]));
_station_sort = realloc(_station_sort, GetStationPoolSize() * sizeof(_station_sort[0]));
if (_station_sort == NULL)
error("Could not allocate memory for the station-sorting-list");
@ -318,7 +318,7 @@ static void DrawStationViewWindow(Window *w)
byte *b;
station_id = (byte)w->window_number;
station_id = (uint16)w->window_number;
st = GetStation(w->window_number);

2
ttd.c
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@ -495,7 +495,6 @@ static void ParseResolution(int res[2], char *s)
static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
_stations_size = lengthof(_stations);
_roadstops_size = lengthof(_roadstops);
_vehicles_size = lengthof(_vehicles);
_sign_size = lengthof(_sign_list);
@ -512,6 +511,7 @@ static void UnInitializeDynamicVariables(void)
/* Dynamic stuff needs to be free'd somewhere... */
CleanPool(&_town_pool);
CleanPool(&_industry_pool);
CleanPool(&_station_pool);
free(_station_sort);
free(_vehicle_sort);