(svn r10145) -Fix: make compiling with networking disabled (again) possible.

This commit is contained in:
rubidium 2007-06-13 17:34:05 +00:00
parent 8a1c9187a1
commit 197a8fd5f3
4 changed files with 9 additions and 1 deletions

View File

@ -64,9 +64,11 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
break;
case WE_CLICK:
#ifdef ENABLE_NETWORK
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (e->we.click.widget) {
case 2: ShowGenerateLandscape(); break;

View File

@ -61,6 +61,7 @@ extern bool GenerateTowns();
void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (!success) return;
char msg[20];
@ -72,6 +73,7 @@ void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(const char *str)

View File

@ -22,7 +22,7 @@
#include "signs.h"
#include "debug.h"
#include "depot.h"
#include "network/network.h"
#include "newgrf_config.h"
#include "ai/ai.h"
#include "date.h"

View File

@ -1101,7 +1101,11 @@ StringID RemapOldStringID(StringID s)
}
}
#ifdef ENABLE_NETWORK
extern void SortNetworkLanguages();
#else /* ENABLE_NETWORK */
static inline void SortNetworkLanguages() {}
#endif /* ENABLE_NETWORK */
extern void SortTownGeneratorNames();
bool ReadLanguagePack(int lang_index)