diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 95564d56ab..6b1ff57f7a 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -25,34 +25,6 @@ #include "table/strings.h" #include "table/sprites.h" -static const Widget _select_game_widgets[] = { -{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 0, 335, 0, 13, STR_INTRO_CAPTION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 212, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 22, 33, STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 22, 33, STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 40, 51, STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 40, 51, STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 58, 69, STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 58, 69, STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER}, - -{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE}, -{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE}, - -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 139, 150, STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 139, 150, STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 157, 168, STR_CONFIG_SETTING, STR_CONFIG_SETTING_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NEWGRF_SETTINGS_BUTTON_TIP}, - -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 175, 186, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_AI_SETTINGS_BUTTON, STR_AI_SETTINGS_BUTTON_TIP}, - -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 104, 231, 193, 204, STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT}, - -{ WIDGETS_END}, -}; - static inline void SetNewLandscapeType(byte landscape) { _settings_newgame.game_creation.landscape = landscape; @@ -83,10 +55,10 @@ enum SelectGameIntroWidgets { struct SelectGameWindow : public Window { - SelectGameWindow(const WindowDesc *desc) : Window(desc) + SelectGameWindow(const WindowDesc *desc) : Window() { + this->InitNested(desc); this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); - this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() @@ -265,7 +237,7 @@ static const WindowDesc _select_game_desc( WDP_CENTER, WDP_CENTER, 336, 213, 336, 213, WC_SELECT_GAME, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _select_game_widgets, + NULL, _nested_select_game_widgets, lengthof(_nested_select_game_widgets) ); diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 07296d08ad..7e433ee18e 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -501,19 +501,6 @@ enum TownDirectoryWidgets { TDW_RESIZEBOX, }; -static const Widget _town_directory_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TDW_CLOSEBOX -{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 195, 0, 13, STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TDW_CAPTION -{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON}, // TDW_STICKYBOX -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, // TDW_SORTNAME -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP}, // TDW_SORTPOPULATION -{ WWT_PANEL, RESIZE_BOTTOM, COLOUR_BROWN, 0, 195, 26, 189, 0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP}, // TDW_CENTERTOWN -{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_BROWN, 196, 207, 14, 189, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // TDW_SCROLLBAR -{ WWT_PANEL, RESIZE_TB, COLOUR_BROWN, 0, 195, 190, 201, 0x0, STR_NULL}, // TDW_EMPTYBOTTOM -{ WWT_RESIZEBOX, RESIZE_TB, COLOUR_BROWN, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON}, // TDW_RESIZEBOX -{ WIDGETS_END}, -}; - static const NWidgetPart _nested_town_directory_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TDW_CLOSEBOX), @@ -599,17 +586,15 @@ private: } public: - TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0) + TownDirectoryWindow(const WindowDesc *desc) : Window() { - this->vscroll.cap = 16; - this->resize.step_height = 10; - this->resize.height = this->height - 10 * 6; // minimum of 10 items in the list, each item 10 high + this->InitNested(desc, 0); + + this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height; this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(this->sorter_funcs); this->towns.ForceRebuild(); - - this->FindWindowPlacementAndResize(desc); } ~TownDirectoryWindow() @@ -726,7 +711,7 @@ static const WindowDesc _town_directory_desc( WDP_AUTO, WDP_AUTO, 208, 202, 208, 202, WC_TOWN_DIRECTORY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _town_directory_widgets, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets) + NULL, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets) ); void ShowTownDirectory() diff --git a/src/window.cpp b/src/window.cpp index 68634e21ae..2f4a5eb59c 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -825,19 +825,33 @@ static void AssignWidgetToWindow(Window *w, const Widget *widget) * This function is called the constructors. * See descriptions for those functions for usage * Only addition here is window_number, which is the window_number being assigned to the new window - * @param x offset in pixels from the left of the screen - * @param y offset in pixels from the top of the screen - * @param min_width minimum width in pixels of the window - * @param min_height minimum height in pixels of the window - * @param cls see WindowClass class of the window, used for identification and grouping - * @param *widget see Widget pointer to the window layout and various elements - * @param window_number number being assigned to the new window + * @param x Offset in pixels from the left of the screen of the new window. + * @param y Offset in pixels from the top of the screen of the new window. + * @param min_width Minimum width in pixels of the window + * @param min_height Minimum height in pixels of the window + * @param cls Class of the window, used for identification and grouping. @see WindowClass + * @param *widget Pointer to the window layout and various elements. @see Widget + * @param nested_root Root of the nested widget tree. + * @param window_number Number being assigned to the new window * @return Window pointer of the newly created window */ void Window::Initialize(int x, int y, int min_width, int min_height, - WindowClass cls, const Widget *widget, int window_number) + WindowClass cls, const Widget *widget, NWidgetBase *nested_root, int window_number) { - /* All data members of nested widgets have been set to 0 by the #ZeroedMemoryAllocator base class. */ + /* If available, initialize nested widget tree. */ + if (nested_root != NULL) { + this->nested_root = nested_root; + /* Setup nested_array pointers into the tree. */ + int biggest_index = this->nested_root->SetupSmallestSize(); + this->nested_array_size = (uint)(biggest_index + 1); + this->nested_array = CallocT(this->nested_array_size); + this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size); + /* Initialize to smallest size. */ + this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, false, false, false); + min_width = this->nested_root->smallest_x; + min_height = this->nested_root->smallest_y; + } + /* Else, all data members of nested widgets have been set to 0 by the #ZeroedMemoryAllocator base class. */ /* Set up window properties */ this->window_class = cls; @@ -852,8 +866,8 @@ void Window::Initialize(int x, int y, int min_width, int min_height, this->nested_focus = NULL; this->resize.width = min_width; this->resize.height = min_height; - this->resize.step_width = 1; - this->resize.step_height = 1; + this->resize.step_width = (this->nested_root != NULL) ? this->nested_root->resize_x : 1; + this->resize.step_height = (this->nested_root != NULL) ? this->nested_root->resize_y : 1; this->window_number = window_number; /* Give focus to the opened window unless it is the OSK window or a text box @@ -916,6 +930,8 @@ void Window::Initialize(int x, int y, int min_width, int min_height, */ void Window::FindWindowPlacementAndResize(int def_width, int def_height) { + def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size + def_height = max(def_height, this->height); /* Try to make windows smaller when our window is too small. * w->(width|height) is normally the same as min_(width|height), * but this way the GUIs can be made a little more dynamic; @@ -989,7 +1005,7 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc) */ Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget) { - this->Initialize(x, y, width, height, cls, widget, 0); + this->Initialize(x, y, width, height, cls, widget, NULL, 0); } /** @@ -1214,10 +1230,29 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number) Window::Window(const WindowDesc *desc, WindowNumber window_number) { Point pt = LocalGetWindowPlacement(desc, window_number); - this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->GetWidgets(), window_number); + this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->GetWidgets(), NULL, window_number); this->desc_flags = desc->flags; } +/** + * Perform initialization of the #Window with nested widgets, to allow use. + * @param desc Window description. + * @param window_number Number of the new window. + */ +void Window::InitNested(const WindowDesc *desc, WindowNumber window_number) +{ + NWidgetBase *nested_root = MakeNWidgets(desc->nwid_parts, desc->nwid_length); + Point pt = LocalGetWindowPlacement(desc, window_number); + this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, NULL, nested_root, window_number); // min_width and min_height are not used. + this->desc_flags = desc->flags; + this->FindWindowPlacementAndResize(desc->default_width, desc->default_height); +} + +/** Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. */ +Window::Window() +{ +} + /** Do a search for a window at specific coordinates. For this we start * at the topmost window, obviously and work our way down to the bottom * @param x position x to query diff --git a/src/window_gui.h b/src/window_gui.h index 62757f9c46..853615905a 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -138,13 +138,14 @@ struct Window : ZeroedMemoryAllocator { protected: void Initialize(int x, int y, int min_width, int min_height, - WindowClass cls, const Widget *widget, int window_number); + WindowClass cls, const Widget *widget, NWidgetBase *nwid, int window_number); void FindWindowPlacementAndResize(int def_width, int def_height); void FindWindowPlacementAndResize(const WindowDesc *desc); public: Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget); Window(const WindowDesc *desc, WindowNumber number = 0); + Window(); virtual ~Window(); /* Don't allow arrays; arrays of Windows are pointless as you need @@ -183,6 +184,8 @@ public: Window *z_front; ///< The window in front of us in z-order. Window *z_back; ///< The window behind us in z-order. + void InitNested(const WindowDesc *desc, WindowNumber number = 0); + /** * Sets the enabled/disabled status of a widget. * By default, widgets are enabled.