(svn r1484) -Fix: [1099197] scrolling through console sometimes crashed the whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de)

This commit is contained in:
darkvater 2005-01-11 23:39:21 +00:00
parent 4873c0b1ea
commit 1a450b0b39
1 changed files with 8 additions and 4 deletions

View File

@ -94,9 +94,6 @@ static void IConsoleClearCommand(void)
static void IConsoleWndProc(Window* w, WindowEvent* e)
{
// only do window events with the console
w = FindWindowById(WC_CONSOLE, 0);
switch(e->event) {
case WE_PAINT:
{
@ -104,7 +101,7 @@ static void IConsoleWndProc(Window* w, WindowEvent* e)
int max = (w->height / ICON_LINE_HEIGHT) - 1;
int delta = 0;
GfxFillRect(w->left, w->top, w->width, w->height - 1, 0);
while ((i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
while ((i > 0) && (i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
DoDrawString(_iconsole_buffer[i], 5,
w->height - (_iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
i--;
@ -281,6 +278,9 @@ void IConsoleFree(void)
void IConsoleResize(void)
{
_iconsole_win = FindWindowById(WC_CONSOLE, 0);
switch (_iconsole_mode) {
case ICONSOLE_OPENED:
_iconsole_win->height = _screen.height / 3;
@ -293,6 +293,8 @@ void IConsoleResize(void)
default:
break;
}
MarkWholeScreenDirty();
}
void IConsoleSwitch(void)
@ -315,6 +317,8 @@ void IConsoleSwitch(void)
_iconsole_mode = ICONSOLE_CLOSED;
break;
}
MarkWholeScreenDirty();
}
void IConsoleClose(void)