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(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
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@ -73,7 +73,7 @@ enum WindowKeyCodes {
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/* backquote is the key left of "1"
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* we only store this key here, no matter what character is really mapped to it
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* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
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* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
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WKC_BACKQUOTE = 45,
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WKC_PAUSE = 46,
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@ -208,7 +208,7 @@ static const SpriteID trg1idx[] = {
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/* Medium font */
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2, 92, ///< ' ' till 'z'
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SKIP, 36,
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160, 160, ///< Move ¾ to the correct position
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160, 160, ///< Move Ÿ to the correct position
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98, 98, ///< Up arrow
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131, 133,
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SKIP, 1, ///< skip currency sign
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@ -233,7 +233,7 @@ static const SpriteID trg1idx[] = {
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/* Small font */
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226, 316, ///< ' ' till 'z'
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SKIP, 36,
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384, 384, ///< Move ¾ to the correct position
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384, 384, ///< Move Ÿ to the correct position
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322, 322, ///< Up arrow
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355, 357,
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SKIP, 1, ///< skip currency sign
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@ -255,7 +255,7 @@ static const SpriteID trg1idx[] = {
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/* Big font */
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450, 540, ///< ' ' till 'z'
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SKIP, 36,
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608, 608, ///< Move ¾ to the correct position
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608, 608, ///< Move Ÿ to the correct position
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SKIP, 1,
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579, 581,
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SKIP, 1,
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@ -294,47 +294,47 @@ static const SpriteID _openttd_grf_indexes[] = {
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582, 582, ///< euro symbol large size
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358, 358, ///< euro symbol tiny
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SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
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648, 648, ///< nordic char: æ
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616, 616, ///< nordic char: Æ
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666, 666, ///< nordic char: ø
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634, 634, ///< nordic char: Ø
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648, 648, ///< nordic char: æ
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616, 616, ///< nordic char: Æ
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666, 666, ///< nordic char: ø
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634, 634, ///< nordic char: Ø
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SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
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382, 383, ///< ¼ ½ tiny
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158, 159, ///< ¼ ½ medium
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606, 607, ///< ¼ ½ large
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360, 360, ///< ¦ tiny
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362, 362, ///< ¨ tiny
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136, 136, ///< ¦ medium
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138, 138, ///< ¨ medium
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584, 584, ///< ¦ large
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586, 586, ///< ¨ large
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626, 626, ///< Ð large
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658, 658, ///< ð large
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374, 374, ///< ´ tiny
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378, 378, ///< ¸ tiny
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150, 150, ///< ´ medium
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154, 154, ///< ¸ medium
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598, 598, ///< ´ large
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602, 602, ///< ¸ large
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640, 640, ///< Þ large
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672, 672, ///< þ large
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380, 380, ///< º tiny
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156, 156, ///< º medium
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604, 604, ///< º large
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382, 383, ///< Œ œ tiny
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158, 159, ///< Œ œ medium
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606, 607, ///< Œ œ large
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360, 360, ///< Š tiny
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362, 362, ///< š tiny
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136, 136, ///< Š medium
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138, 138, ///< š medium
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584, 584, ///< Š large
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586, 586, ///< š large
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626, 626, ///< Ð large
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658, 658, ///< ð large
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374, 374, ///< Ž tiny
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378, 378, ///< ž tiny
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150, 150, ///< Ž medium
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154, 154, ///< ž medium
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598, 598, ///< Ž large
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602, 602, ///< ž large
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640, 640, ///< Þ large
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672, 672, ///< þ large
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380, 380, ///< º tiny
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156, 156, ///< º medium
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604, 604, ///< º large
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317, 320, ///< { | } ~ tiny
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93, 96, ///< { | } ~ medium
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541, 544, ///< { | } ~ large
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SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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585, 585, ///< § large
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587, 587, ///< © large
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592, 592, ///< ® large
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594, 597, ///< ° ± ² ³ large
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633, 633, ///< × large
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665, 665, ///< ÷ large
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585, 585, ///< § large
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587, 587, ///< © large
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592, 592, ///< ® large
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594, 597, ///< ° ± ² ³ large
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633, 633, ///< × large
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665, 665, ///< ÷ large
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SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
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377, 377, ///< · small
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153, 153, ///< · medium
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601, 601, ///< · large
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377, 377, ///< · small
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153, 153, ///< · medium
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601, 601, ///< · large
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SPR_WARNING_SIGN, SPR_WARNING_SIGN,
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END
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};
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@ -25,7 +25,7 @@
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* All sprites which are described here are referenced only one to a handful of times
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* throughout the code. When introducing new sprite enums, use meaningful names.
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* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
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* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
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* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
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* IN THIS FILE, and perhaps add some comments in the code where it is used.
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* Now, don't whine about this being too much typing work if the enums are like
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* 30 characters in length. If your editor doen't help you simplifying your work,
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