mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15589) -Fix: drawing of waypoints with invalid owner was broken
-Change: don't take over waypoints without owner, it could belong to a bankrupted company (and the code was broken) - savegame conversion code is a bit more liberal now, too
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@ -133,7 +133,7 @@ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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uint thres = 8;
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FOR_ALL_WAYPOINTS(wp) {
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if (wp->deleted && (wp->owner == OWNER_NONE || wp->owner == _current_company)) {
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if (wp->deleted && wp->owner == _current_company) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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@ -36,7 +36,7 @@ public:
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WaypointWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->wp = GetWaypoint(this->window_number);
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this->owner = this->wp->owner;
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if (this->wp->owner != OWNER_NONE) this->owner = this->wp->owner;
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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InitializeWindowViewport(this, 3, 17, 254, 86, this->wp->xy, ZOOM_LVL_MIN);
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@ -53,6 +53,9 @@ public:
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{
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/* You can only change your own waypoints */
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this->SetWidgetDisabledState(WAYPVW_RENAME, this->wp->owner != _local_company);
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/* Disable the widget for waypoints with no owner (after company bankrupt) */
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this->SetWidgetDisabledState(WAYPVW_SHOW_TRAINS, this->wp->owner == OWNER_NONE);
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SetDParam(0, this->wp->index);
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this->DrawWidgets();
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