(svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels.

This commit is contained in:
peter1138 2007-07-11 21:31:34 +00:00
parent 2c517a3026
commit 1aaab031b2
1 changed files with 2 additions and 2 deletions

View File

@ -471,8 +471,8 @@ static void UpdateNewVehiclePosHash(Vehicle *v, bool remove)
if (remove) {
new_hash = NULL;
} else {
int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
int x = GB(v->x_pos / TILE_SIZE, HASH_RES, HASH_BITS);
int y = GB(v->y_pos / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
new_hash = &_new_vehicle_position_hash[(x + y) & TOTAL_HASH_MASK];
}