(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.

This commit is contained in:
frosch 2011-11-08 17:23:30 +00:00
parent f97fa89f1a
commit 1ad7239247
18 changed files with 23 additions and 23 deletions

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@ -127,7 +127,7 @@ void AirportOverrideManager::SetEntitySpec(AirportSpec *as)
}
}
uint32 AirportGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
uint32 AirportGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Station *st = object->u.airport.st;
byte layout = object->u.airport.layout;

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@ -166,7 +166,7 @@ static uint32 GetAirportTileIDAtOffset(TileIndex tile, const Station *st, uint32
return 0xFF << 8 | ats->grf_prop.subst_id; // so just give him the substitute
}
static uint32 AirportTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 AirportTileGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Station *st = object->u.airport.st;
TileIndex tile = object->u.airport.tile;

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@ -41,7 +41,7 @@ static void CanalSetTriggers(const ResolverObject *object, int triggers)
}
static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 CanalGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
TileIndex tile = object->u.canal.tile;

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@ -33,7 +33,7 @@ static void CargoSetTriggers(const ResolverObject *object, int triggers)
}
static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 CargoGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
DEBUG(grf, 1, "Unhandled cargo variable 0x%X", variable);

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@ -291,7 +291,7 @@ struct NewGRFInspectWindow : Window {
static const int BOTTOM_OFFSET = 5; ///< Position of bottom edge
/** The value for the variable 60 parameters. */
static byte var60params[GSF_FAKE_END][0x20];
static uint32 var60params[GSF_FAKE_END][0x20];
/** GRFID of the caller of this window, 0 if it has no caller. */
uint32 caller_grfid;
@ -497,7 +497,7 @@ struct NewGRFInspectWindow : Window {
if (!HasVariableParameter(niv->var)) break;
this->current_edit_param = niv->var;
ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 3, this, CS_HEXADECIMAL, QSF_NONE);
ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 9, this, CS_HEXADECIMAL, QSF_NONE);
}
}
}
@ -517,7 +517,7 @@ struct NewGRFInspectWindow : Window {
}
};
/* static */ byte NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array
/* static */ uint32 NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array
static const NWidgetPart _nested_newgrf_inspect_widgets[] = {
NWidget(NWID_HORIZONTAL),

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@ -460,7 +460,7 @@ static uint32 PositionHelper(const Vehicle *v, bool consecutive)
return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
}
static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
/* Calculated vehicle parameters */
switch (variable) {
@ -837,7 +837,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const ResolverObject *object, byte
return UINT_MAX;
}
static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
Vehicle *v = const_cast<Vehicle*>(GRV(object));

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@ -85,7 +85,7 @@ static void GenericCallbackSetTriggers(const ResolverObject *object, int trigger
}
static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
DEBUG(grf, 1, "Unhandled generic feature variable 0x%02X", variable);
@ -93,7 +93,7 @@ static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte vari
return UINT_MAX;
}
static uint32 GenericAiCallbackGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 GenericAiCallbackGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
switch (variable) {
case 0x40: return object->grffile->cargo_map[object->u.generic.cargo_type];

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@ -254,7 +254,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
*
* Used by the resolver to get values for feature 07 deterministic spritegroups.
*/
static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 HouseGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
Town *town = object->u.house.town;
TileIndex tile = object->u.house.tile;

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@ -170,7 +170,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
* @param available will return false if ever the variable asked for does not exist
* @return the value stored in the corresponding variable
*/
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Industry *industry = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;
@ -456,7 +456,7 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
return group->GetCallbackResult();
}
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Industry *industry = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;

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@ -35,7 +35,7 @@ enum IndustryAvailabilityCallType {
};
/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available);
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);

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@ -61,7 +61,7 @@ uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
}
static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Industry *inds = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;

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@ -222,7 +222,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid,
}
/** Used by the resolver to get values for feature 0F deterministic spritegroups. */
static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const Object *o = object->u.object.o;
TileIndex tile = object->u.object.tile;

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@ -32,7 +32,7 @@ static void RailTypeSetTriggers(const ResolverObject *object, int triggers)
{
}
static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
TileIndex tile = object->u.routes.tile;

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@ -38,7 +38,7 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
TemporaryStorageArray<int32, 0x110> _temp_store;
static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static inline uint32 GetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
/* First handle variables common with Action7/9/D */
uint32 value;

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@ -383,7 +383,7 @@ struct ResolverObject {
uint32 (*GetRandomBits)(const struct ResolverObject*);
uint32 (*GetTriggers)(const struct ResolverObject*);
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
uint32 (*GetVariable)(const struct ResolverObject *object, byte variable, uint32 parameter, bool *available);
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
void (*StorePSA)(struct ResolverObject*, uint, int32);

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@ -257,7 +257,7 @@ static struct {
uint8 valid; ///< Bits indicating what variable is valid (for each bit, \c 0 is invalid, \c 1 is valid).
} _svc;
static uint32 StationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
static uint32 StationGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
const BaseStation *st = object->u.station.st;
TileIndex tile = object->u.station.tile;

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@ -24,7 +24,7 @@
* @param caller_grffile #GRFFile of the entity asking for a town variable.
* @return the value stored in the corresponding variable
*/
uint32 TownGetVariable(byte variable, byte parameter, bool *available, Town *t, const GRFFile *caller_grffile)
uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t, const GRFFile *caller_grffile)
{
switch (variable) {
/* Larger towns */

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@ -17,7 +17,7 @@
/* Currently there is no direct town resolver; we only need to get town
* variable results from inside stations, house tiles and industries,
* and to check the town's persistent storage. */
uint32 TownGetVariable(byte variable, byte parameter, bool *available, Town *t, const GRFFile *caller_grffile);
uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t, const GRFFile *caller_grffile);
void TownStorePSA(Town *t, const GRFFile *caller_grffile, uint pos, int32 value);
#endif /* NEWGRF_TOWN_H */