mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: use std::map over SmallMap and std::string of stredup(char*)
This commit is contained in:
parent
12085d088c
commit
1ae7eb1594
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@ -193,7 +193,7 @@ struct GSConfigWindow : public Window {
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StringID str;
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TextColour colour;
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uint idx = 0;
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if (StrEmpty(config_item.description)) {
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if (config_item.description.empty()) {
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str = STR_JUST_STRING;
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colour = TC_ORANGE;
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} else {
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@ -211,9 +211,10 @@ struct GSConfigWindow : public Window {
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} else {
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DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
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}
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if (config_item.labels != nullptr && config_item.labels->Contains(current_value)) {
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auto config_iterator = config_item.labels.find(current_value);
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if (config_iterator != config_item.labels.end()) {
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SetDParam(idx++, STR_JUST_RAW_STRING);
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SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
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SetDParamStr(idx++, config_iterator->second);
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} else {
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SetDParam(idx++, STR_JUST_INT);
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SetDParam(idx++, current_value);
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@ -311,7 +312,7 @@ struct GSConfigWindow : public Window {
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DropDownList list;
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for (int i = config_item.min_value; i <= config_item.max_value; i++) {
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list.emplace_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
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list.emplace_back(new DropDownListCharStringItem(config_item.labels.find(i)->second, i, false));
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}
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ShowDropDownListAt(this, std::move(list), old_val, -1, wi_rect, COLOUR_ORANGE);
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@ -24,8 +24,7 @@ void ScriptConfig::Change(const char *name, int version, bool force_exact_match,
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this->info = (name == nullptr) ? nullptr : this->FindInfo(this->name, version, force_exact_match);
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this->version = (info == nullptr) ? -1 : info->GetVersion();
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this->is_random = is_random;
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if (this->config_list != nullptr) delete this->config_list;
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this->config_list = (info == nullptr) ? nullptr : new ScriptConfigItemList();
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this->config_list.reset();
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this->to_load_data.reset();
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this->ClearConfigList();
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@ -48,7 +47,6 @@ ScriptConfig::ScriptConfig(const ScriptConfig *config)
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this->name = (config->name == nullptr) ? nullptr : stredup(config->name);
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this->info = config->info;
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this->version = config->version;
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this->config_list = nullptr;
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this->is_random = config->is_random;
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this->to_load_data.reset();
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@ -64,7 +62,6 @@ ScriptConfig::~ScriptConfig()
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{
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free(this->name);
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this->ResetSettings();
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if (this->config_list != nullptr) delete this->config_list;
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this->to_load_data.reset();
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}
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@ -77,9 +74,9 @@ const ScriptConfigItemList *ScriptConfig::GetConfigList()
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{
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if (this->info != nullptr) return this->info->GetConfigList();
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if (this->config_list == nullptr) {
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this->config_list = new ScriptConfigItemList();
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this->config_list = std::make_unique<ScriptConfigItemList>();
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}
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return this->config_list;
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return this->config_list.get();
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}
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void ScriptConfig::ClearConfigList()
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@ -96,14 +93,14 @@ void ScriptConfig::AnchorUnchangeableSettings()
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}
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}
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int ScriptConfig::GetSetting(const char *name) const
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int ScriptConfig::GetSetting(const std::string &name) const
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{
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const auto it = this->settings.find(name);
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if (it == this->settings.end()) return this->info->GetSettingDefaultValue(name);
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return (*it).second;
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}
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void ScriptConfig::SetSetting(const char *name, int value)
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void ScriptConfig::SetSetting(const std::string &name, int value)
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{
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/* You can only set Script specific settings if an Script is selected. */
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if (this->info == nullptr) return;
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@ -126,7 +123,7 @@ void ScriptConfig::ResetEditableSettings(bool yet_to_start)
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if (this->info == nullptr) return ResetSettings();
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for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end();) {
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const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first.c_str());
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const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first);
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assert(config_item != nullptr);
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bool editable = yet_to_start || (config_item->flags & SCRIPTCONFIG_INGAME) != 0;
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@ -29,26 +29,26 @@ enum ScriptConfigFlags {
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SCRIPTCONFIG_DEVELOPER = 0x8, ///< This setting will only be visible when the Script development tools are active.
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};
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typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
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typedef std::map<int, std::string> LabelMapping; ///< Map-type used to map the setting numbers to labels.
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/** Info about a single Script setting. */
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struct ScriptConfigItem {
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const char *name; ///< The name of the configuration setting.
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const char *description; ///< The description of the configuration setting.
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int min_value; ///< The minimal value this configuration setting can have.
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int max_value; ///< The maximal value this configuration setting can have.
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int custom_value; ///< The default value on custom difficulty setting.
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int easy_value; ///< The default value on easy difficulty setting.
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int medium_value; ///< The default value on medium difficulty setting.
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int hard_value; ///< The default value on hard difficulty setting.
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int random_deviation; ///< The maximum random deviation from the default value.
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int step_size; ///< The step size in the gui.
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ScriptConfigFlags flags; ///< Flags for the configuration setting.
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LabelMapping *labels; ///< Text labels for the integer values.
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bool complete_labels; ///< True if all values have a label.
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std::string name; ///< The name of the configuration setting.
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std::string description; ///< The description of the configuration setting.
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int min_value = 0; ///< The minimal value this configuration setting can have.
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int max_value = 1; ///< The maximal value this configuration setting can have.
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int custom_value = 0; ///< The default value on custom difficulty setting.
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int easy_value = 0; ///< The default value on easy difficulty setting.
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int medium_value = 0; ///< The default value on medium difficulty setting.
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int hard_value = 0; ///< The default value on hard difficulty setting.
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int random_deviation = 0; ///< The maximum random deviation from the default value.
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int step_size = 1; ///< The step size in the gui.
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ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.
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LabelMapping labels; ///< Text labels for the integer values.
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bool complete_labels = false; ///< True if all values have a label.
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};
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typedef std::list<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
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typedef std::vector<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
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/**
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* Script settings.
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@ -63,7 +63,6 @@ public:
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name(nullptr),
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version(-1),
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info(nullptr),
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config_list(nullptr),
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is_random(false),
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to_load_data(nullptr)
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{}
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@ -124,12 +123,12 @@ public:
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* @return The (default) value of the setting, or -1 if the setting was not
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* found.
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*/
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int GetSetting(const char *name) const;
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int GetSetting(const std::string &name) const;
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/**
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* Set the value of a setting for this config.
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*/
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void SetSetting(const char *name, int value);
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void SetSetting(const std::string &name, int value);
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/**
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* Reset all settings to their default value.
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@ -195,7 +194,7 @@ protected:
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int version; ///< Version of the Script
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class ScriptInfo *info; ///< ScriptInfo object for related to this Script version
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SettingValueList settings; ///< List with all setting=>value pairs that are configure for this Script
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ScriptConfigItemList *config_list; ///< List with all settings defined by this Script
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std::unique_ptr<ScriptConfigItemList> config_list; ///< List with all settings defined by this Script
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bool is_random; ///< True if the AI in this slot was randomly chosen.
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std::unique_ptr<ScriptInstance::ScriptData> to_load_data; ///< Data to load after the Script start.
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@ -378,7 +378,7 @@ struct ScriptSettingsWindow : public Window {
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StringID str;
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TextColour colour;
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uint idx = 0;
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if (StrEmpty(config_item.description)) {
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if (config_item.description.empty()) {
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str = STR_JUST_STRING;
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colour = TC_ORANGE;
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} else {
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@ -396,9 +396,11 @@ struct ScriptSettingsWindow : public Window {
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} else {
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DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
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}
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if (config_item.labels != nullptr && config_item.labels->Contains(current_value)) {
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auto config_iterator = config_item.labels.find(current_value);
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if (config_iterator != config_item.labels.end()) {
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SetDParam(idx++, STR_JUST_RAW_STRING);
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SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
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SetDParamStr(idx++, config_iterator->second);
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} else {
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SetDParam(idx++, STR_JUST_INT);
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SetDParam(idx++, current_value);
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@ -429,7 +431,7 @@ struct ScriptSettingsWindow : public Window {
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < num; i++) it++;
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const ScriptConfigItem config_item = **it;
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const ScriptConfigItem &config_item = **it;
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if (!this->IsEditableItem(config_item)) return;
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if (this->clicked_row != num) {
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@ -468,7 +470,7 @@ struct ScriptSettingsWindow : public Window {
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DropDownList list;
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for (int i = config_item.min_value; i <= config_item.max_value; i++) {
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list.emplace_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
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list.emplace_back(new DropDownListCharStringItem(config_item.labels.find(i)->second, i, false));
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}
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ShowDropDownListAt(this, std::move(list), old_val, -1, wi_rect, COLOUR_ORANGE);
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@ -577,7 +579,7 @@ private:
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{
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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const ScriptConfigItem config_item = **it;
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const ScriptConfigItem &config_item = **it;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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this->script_config->SetSetting(config_item.name, value);
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this->SetDirty();
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@ -19,19 +19,6 @@
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ScriptInfo::~ScriptInfo()
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{
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/* Free all allocated strings */
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for (const auto &item : this->config_list) {
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free(item.name);
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free(item.description);
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if (item.labels != nullptr) {
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for (auto &lbl_map : *item.labels) {
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free(lbl_map.second);
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}
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delete item.labels;
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}
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}
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this->config_list.clear();
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free(this->author);
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free(this->name);
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free(this->short_name);
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@ -112,9 +99,6 @@ bool ScriptInfo::GetSettings()
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SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
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{
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ScriptConfigItem config;
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memset(&config, 0, sizeof(config));
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config.max_value = 1;
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config.step_size = 1;
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uint items = 0;
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/* Read the table, and find all properties we care about */
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@ -127,21 +111,17 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
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if (strcmp(key, "name") == 0) {
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const SQChar *sqvalue;
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if (SQ_FAILED(sq_getstring(vm, -1, &sqvalue))) return SQ_ERROR;
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char *name = stredup(sqvalue);
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char *s;
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StrMakeValidInPlace(name);
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/* Don't allow '=' and ',' in configure setting names, as we need those
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* 2 chars to nicely store the settings as a string. */
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while ((s = strchr(name, '=')) != nullptr) *s = '_';
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while ((s = strchr(name, ',')) != nullptr) *s = '_';
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config.name = name;
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auto replace_with_underscore = [](auto c) { return c == '=' || c == ','; };
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config.name = StrMakeValid(sqvalue);
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std::replace_if(config.name.begin(), config.name.end(), replace_with_underscore, '_');
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items |= 0x001;
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} else if (strcmp(key, "description") == 0) {
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const SQChar *sqdescription;
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if (SQ_FAILED(sq_getstring(vm, -1, &sqdescription))) return SQ_ERROR;
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config.description = stredup(sqdescription);
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StrMakeValidInPlace(const_cast<char *>(config.description));
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config.description = StrMakeValid(sqdescription);
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items |= 0x002;
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} else if (strcmp(key, "min_value") == 0) {
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SQInteger res;
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@ -218,7 +198,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
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return SQ_ERROR;
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}
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this->config_list.push_back(config);
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this->config_list.emplace_back(config);
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return 0;
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}
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@ -230,7 +210,7 @@ SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
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ScriptConfigItem *config = nullptr;
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for (auto &item : this->config_list) {
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if (strcmp(item.name, setting_name) == 0) config = &item;
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if (item.name == setting_name) config = &item;
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}
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if (config == nullptr) {
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@ -239,9 +219,7 @@ SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
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this->engine->ThrowError(error);
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return SQ_ERROR;
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}
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if (config->labels != nullptr) return SQ_ERROR;
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config->labels = new LabelMapping;
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if (!config->labels.empty()) return SQ_ERROR;
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/* Read the table and find all labels */
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sq_pushnull(vm);
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@ -262,8 +240,7 @@ SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
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int key = atoi(key_string) * sign;
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StrMakeValidInPlace(const_cast<char *>(label));
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/* !Contains() prevents stredup from leaking. */
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if (!config->labels->Contains(key)) config->labels->Insert(key, stredup(label));
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config->labels[key] = label;
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sq_pop(vm, 2);
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}
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@ -272,7 +249,7 @@ SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
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/* Check labels for completeness */
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config->complete_labels = true;
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for (int value = config->min_value; value <= config->max_value; value++) {
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if (!config->labels->Contains(value)) {
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if (config->labels.find(value) == config->labels.end()) {
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config->complete_labels = false;
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break;
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}
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@ -286,18 +263,18 @@ const ScriptConfigItemList *ScriptInfo::GetConfigList() const
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return &this->config_list;
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}
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const ScriptConfigItem *ScriptInfo::GetConfigItem(const char *name) const
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const ScriptConfigItem *ScriptInfo::GetConfigItem(const std::string &name) const
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{
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for (const auto &item : this->config_list) {
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if (strcmp(item.name, name) == 0) return &item;
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if (item.name == name) return &item;
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}
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return nullptr;
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}
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int ScriptInfo::GetSettingDefaultValue(const char *name) const
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int ScriptInfo::GetSettingDefaultValue(const std::string &name) const
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{
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for (const auto &item : this->config_list) {
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if (strcmp(item.name, name) != 0) continue;
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if (item.name != name) continue;
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/* The default value depends on the difficulty level */
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switch (GetGameSettings().script.settings_profile) {
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case SP_EASY: return item.easy_value;
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@ -122,7 +122,7 @@ public:
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/**
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* Get the description of a certain Script config option.
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*/
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const ScriptConfigItem *GetConfigItem(const char *name) const;
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const ScriptConfigItem *GetConfigItem(const std::string &name) const;
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/**
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* Set a setting.
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@ -137,7 +137,7 @@ public:
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/**
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* Get the default value for a setting.
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*/
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int GetSettingDefaultValue(const char *name) const;
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int GetSettingDefaultValue(const std::string &name) const;
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/**
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* Can this script be selected by developers only?
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