(svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string.

This commit is contained in:
celestar 2006-04-19 16:02:07 +00:00
parent 0c889ec8c6
commit 1b1e519b76
1 changed files with 3 additions and 1 deletions

View File

@ -1759,6 +1759,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true);
@ -1769,7 +1770,8 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
DrawPlayerIcon(_current_player, 156, y + 2);
GetString(buf, STR_CHEAT_CHANGE_PLAYER);
DrawPlayerIcon(_current_player, 60 + GetStringWidth(buf), y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;