mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r8420) -Codechange (r7418): Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
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@ -394,6 +394,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
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STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
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STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
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STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
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STR_AVAILABLE_TRAINS :{BLACK}Available Trains
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STR_AVAILABLE_VEHICLES :{BLACK}Available Vehicles
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STR_AVAILABLE_SHIPS :{BLACK}Available Ships
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STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
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STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
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STR_MANAGE_LIST :{BLACK}Manage list
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STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
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@ -767,7 +767,7 @@ enum VehicleListWindowWidgets {
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VLW_WIDGET_LIST,
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VLW_WIDGET_SCROLLBAR,
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VLW_WIDGET_OTHER_PLAYER_FILLER,
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VLW_WIDGET_NEW_VEHICLES,
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VLW_WIDGET_AVAILABLE_VEHICLES,
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VLW_WIDGET_MANAGE_VEHICLES,
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VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
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VLW_WIDGET_STOP_ALL,
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@ -815,10 +815,10 @@ static void CreateVehicleListWindow(Window *w)
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* Some windows contains actions only fit for the owner */
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if (player == _local_player) {
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HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
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SetWindowWidgetDisabledState(w, VLW_WIDGET_NEW_VEHICLES, window_type != VLW_STANDARD);
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SetWindowWidgetDisabledState(w, VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
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} else {
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SetWindowWidgetsHiddenState(w, true,
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VLW_WIDGET_NEW_VEHICLES,
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VLW_WIDGET_AVAILABLE_VEHICLES,
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VLW_WIDGET_MANAGE_VEHICLES,
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VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
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VLW_WIDGET_STOP_ALL,
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@ -831,22 +831,22 @@ static void CreateVehicleListWindow(Window *w)
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switch (vl->vehicle_type) {
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case VEH_Train:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
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w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_8815_NEW_VEHICLES;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
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break;
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case VEH_Road:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
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w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9004_NEW_VEHICLES;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_VEHICLES;
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break;
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case VEH_Ship:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
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w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9804_NEW_SHIPS;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
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break;
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case VEH_Aircraft:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
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w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_A003_NEW_AIRCRAFT;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
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break;
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default: NOT_REACHED();
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@ -1107,7 +1107,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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}
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} break;
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case VLW_WIDGET_NEW_VEHICLES:
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case VLW_WIDGET_AVAILABLE_VEHICLES:
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ShowBuildVehicleWindow(0, vl->vehicle_type);
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break;
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