From 1b9ea5468e9208075879c9e2dbb88f4095f85f41 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 31 Aug 2007 17:31:54 +0000 Subject: [PATCH] (svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ. --- src/group_cmd.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index f27473640f..7942d406e8 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -216,12 +216,13 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR; + Vehicle *v = GetVehicle(p2); + if (IsValidGroupID(new_g)) { Group *g = GetGroup(new_g); - if (g->owner != _current_player) return CMD_ERROR; + if (g->owner != _current_player || g->vehicle_type != v->type) return CMD_ERROR; } - Vehicle *v = GetVehicle(p2); if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR; if (flags & DC_EXEC) {