mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22364) -Codechange: don't show the (unknown) client address in the client list at clients
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@ -1237,19 +1237,4 @@ bool NetworkMaxSpectatorsReached()
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return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
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}
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/**
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* Print all the clients to the console
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*/
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void NetworkPrintClients()
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{
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NetworkClientInfo *ci;
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FOR_ALL_CLIENT_INFOS(ci) {
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IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
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ci->client_id,
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ci->client_name,
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ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0),
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GetClientIP(ci));
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}
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}
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#endif /* ENABLE_NETWORK */
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@ -1965,4 +1965,19 @@ void ServerNetworkGameSocketHandler::GetClientName(char *client_name, size_t siz
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}
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}
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/**
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* Print all the clients to the console
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*/
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void NetworkPrintClients()
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{
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NetworkClientInfo *ci;
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FOR_ALL_CLIENT_INFOS(ci) {
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IConsolePrintF(CC_INFO, _network_server ? "Client #%1d name: '%s' company: %1d IP: %s" : "Client #%1d name: '%s' company: %1d",
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ci->client_id,
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ci->client_name,
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ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0),
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_network_server ? GetClientIP(NetworkClientInfo::GetByClientID(ci->client_id)) : "");
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}
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}
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#endif /* ENABLE_NETWORK */
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