(svn r20340) -Codechange: introduce some flags for objects and use them in some places

This commit is contained in:
rubidium 2010-08-03 12:07:55 +00:00
parent d687b49a4e
commit 1c86321d35
4 changed files with 58 additions and 16 deletions

View File

@ -125,9 +125,9 @@ static const DrawTileSprites _unmovable_hq[] = {
/** Specification of the original unmovable structures. */
static const UnmovableSpec _original_unmovable[] = {
{ STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 1, 1 },
{ STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 1, 1 },
{ STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 1, 1 },
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 2 },
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 1, 1 },
{ STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT },
{ STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT },
{ STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE },
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 2, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE },
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 1, 1, OBJECT_FLAG_CANNOT_REMOVE },
};

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@ -16,7 +16,7 @@
#include "stdafx.h"
#include "rail_map.h"
#include "landscape.h"
#include "unmovable_map.h"
#include "unmovable.h"
#include "viewport_func.h"
#include "cmd_helper.h"
#include "command_func.h"
@ -395,9 +395,11 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
break;
case MP_UNMOVABLE:
if (!IsOwnedLand(tile)) goto not_valid_below;
case MP_UNMOVABLE: {
const UnmovableSpec *spec = UnmovableSpec::GetByTile(tile);
if ((spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) == 0) goto not_valid_below;
break;
}
case MP_CLEAR:
break;

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@ -36,12 +36,33 @@ void UpdateCompanyHQ(Company *c, uint score);
void BuildUnmovable(UnmovableType type, TileIndex tile, CompanyID owner = OWNER_NONE, uint index = 0);
/** Various object behaviours. */
enum ObjectFlags {
OBJECT_FLAG_NONE = 0, ///< Just nothing.
OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
};
DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
/** An (unmovable) object that isn't use for transport, industries or houses. */
struct UnmovableSpec {
StringID name; ///< The name for this object.
uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
ObjectFlags flags; ///< Flags/settings related to the object.
/**
* Get the cost for building a structure of this type.

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@ -245,7 +245,8 @@ static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
static void DrawTile_Unmovable(TileInfo *ti)
{
UnmovableType type = GetUnmovableType(ti->tile);
if (type != UNMOVABLE_OWNED_LAND) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
const UnmovableSpec *spec = UnmovableSpec::Get(type);
if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
const DrawTileSprites *dts = NULL;
Owner to = GetTileOwner(ti->tile);
@ -258,7 +259,19 @@ static void DrawTile_Unmovable(TileInfo *ti)
dts = &_unmovables[type];
}
DrawGroundSprite(dts->ground.sprite, palette);
if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
/* If an object has no foundation, but tries to draw a (flat) ground
* type... we have to be nice and convert that for them. */
switch (dts->ground.sprite) {
case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
default: DrawGroundSprite(dts->ground.sprite, palette); break;
}
} else {
DrawGroundSprite(dts->ground.sprite, palette);
}
if (!IsInvisibilitySet(TO_STRUCTURES)) {
const DrawTileSeqStruct *dtss;
@ -273,7 +286,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
}
}
if (type == UNMOVABLE_OWNED_LAND) DrawBridgeMiddle(ti);
if (spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) DrawBridgeMiddle(ti);
}
static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
@ -537,13 +550,19 @@ static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new
static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
{
/* Owned land remains unsold */
if (IsOwnedLand(tile)) {
CommandCost ret = CheckTileOwnership(tile);
if (ret.Succeeded()) return CommandCost();
UnmovableType type = GetUnmovableType(tile);
const UnmovableSpec *spec = UnmovableSpec::Get(type);
if (spec->flags & OBJECT_FLAG_REQUIRE_FLAT) {
/* If a flat tile is required by the object, then terraforming is never good. */
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
if (IsOwnedLand(tile)) {
/* Owned land remains unsold */
CommandCost ret = CheckTileOwnership(tile);
if (ret.Succeeded()) return CommandCost();
} else if (AutoslopeEnabled()) {
if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}